Difference between revisions of "Call of Duty: Modern Warfare 2"
From PCGamingWiki, the wiki about fixing PC games
m (I added the ports needed for MW2 MP to function. Port 28961 (UDP and TCP) is used for SinglePlayer (Spec Ops). https://xlabs.dev/iw4x_faq.html#mpport) |
m (Added more details for the tcp and udp ports. From: https://xlabs.dev/iw4x_faq.html#spport. MW2 does indeed natively support UPnP but for best results using a Static IP address is better.) |
||
Line 411: | Line 411: | ||
|direct ip notes = | |direct ip notes = | ||
}}{{Network/Ports | }}{{Network/Ports | ||
− | |tcp = 28960 | + | |tcp = 28960(MP), 28961 (Spec-Ops) |
− | |udp = 28960 | + | |udp = 28960(MP), 28961 (Spec-Ops) |
− | |upnp = | + | |upnp = Supported. You can enable UPnP on your router using portforward.com OR set-up a static IP address and use that to manually port-forward (recommended). |
}} | }} | ||
Revision as of 07:44, 6 March 2021
Developers | |
---|---|
Infinity Ward | |
macOS (OS X) | Aspyr Media |
Publishers | |
Activision | |
OS X | Aspyr Media |
Japan | Square Enix |
Engines | |
IW 4.0 | |
Release dates | |
Windows | November 10, 2009 |
macOS (OS X) | May 20, 2014 |
Reception | |
Metacritic | 86 |
IGDB | 94 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official Call of Duty series site
- CallofDutyMaps - A detailed Website for all included multiplayer maps.
- Call of Duty Wiki - A detailed wiki for every Call of Duty game made.
- Reddit - /r/mw2
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 2 DVD's | |||
Amazon.com | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Stimulus Package | ||
Resurgence Pack |
Essential improvements
Skip intro videos
Go to <path-to-game>\main\video then delete or rename cod_intro.bik , default.bik , IW_logo.bik and legal.bik [citation needed]
|
---|
Skip logo
Delete/rename image file[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\players\[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10180/pfx/[Note 2] |
- Single player configuration settings are saved in
<path-to-game>\players\config.cfg
- Multiplayer configuration settings are saved in
<path-to-game>\players\config_mp.cfg
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\players\save\[Note 1] <path-to-game>\players\settings_c.zip.iw4[Note 1] <path-to-game>\players\settings_s.zip.iw4[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/10180/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs only multiplayer progress.[1] |
Video settings
Field of view (FOV)
- For multiplayer use MW2 MP FoV Changer by AgentRev or BetterCOD. Infinity Ward does not treat FOV adjustment as cheating.[2]
- For campaign and special ops use Call of Duty: SCZ FoV Changer, or the fix below.
Edit config.cfg[3] |
---|
seta thereisacow "1337" bind w "+forward;cg_fov 80;cg_fovScale 1.125"
Notes
|
Anisotropic filtering (AF)
Edit config files[citation needed] |
---|
Notes
|
Input settings
Mouse acceleration
Mouse acceleration is disabled by default. It can be manually enabled by editing a config file.
Edit config file[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan translation. | |||
French | ||||
German | ||||
Hungarian | Fan translation, link #1, link #2. | |||
Italian | ||||
Japanese | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Turkish | Fan translation. Details missing—please edit this page and add it. |
VR support
Devices | State | Notes | |
---|---|---|---|
3RD Space Gaming Vest |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 18 | Available with a private client here (down) | ||
Online play | 18 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 28960(MP), 28961 (Spec-Ops) |
UDP | 28960(MP), 28961 (Spec-Ops) |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Ambient Occlusion issues on Nvidia GPUs
Disable Ambient Occlusion inside NVIDIA Control Panel |
---|
|
Singleplayer hangs on launch with black screen and mouse cursor moving
Download DSOAL or other DirectSound wrapper, and put it into the game folder |
---|
Multiplayer hangs on launch/startup with splash screen
Delete file mp_playlist_dlc2.ff |
---|
Navigate to
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | 32-bit only.[4] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 3.2 GHz AMD Athlon 64 3200+ |
Intel Core 2 Duo 2.4 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce 6600 GT ATI Radeon 9800 Pro 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 7800 GT ATI Radeon X1800 |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9.2 | |
Processor (CPU) | Intel Core i3 2.2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | Nvidia GeForce 640M ATI Radeon HD 4850 Intel Iris 512 MB of VRAM |
- The following chipsets are unsupported by the OS X version: ATI Radeon HD 2000 series, ATI Radeon HD 6490M, 6630M, 3870, Nvidia GeForce 9000 series, Nvidia GeForce 320M, 330M, Intel HD 3000, 4000, 5000
- Hard drive volumes formatted as Mac OS Extended (Case Sensitive) are not supported
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/10180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (10180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.