Difference between revisions of "Brothers in Arms: Hell's Highway"
From PCGamingWiki, the wiki about fixing PC games
m (→Skip intro videos: updated template usage) |
m (→[[Glossary:Field of view (FOV)|Field of view (FOV)]]: updated template usage) |
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Open SumacInput.ini}} | + | {{Fixbox/fix|Open SumacInput.ini|ref={{cn|date=September 2016}}}} |
}} | }} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Method 1 | + | {{Fixbox/fix|Method 1|ref={{cn|date=September 2016}}}} |
A simple binding to toggle the field of view. This will change the field of view when pressed, but will zoom out cutscenes, break sniper scopes, and disable zooming in when aiming. | A simple binding to toggle the field of view. This will change the field of view when pressed, but will zoom out cutscenes, break sniper scopes, and disable zooming in when aiming. | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Method 2 | + | {{Fixbox/fix|Method 2|ref={{cn|date=September 2016}}}} |
{{ii}} Make sure to edit your key config in-game to use "zoom hold" instead of "zoom". | {{ii}} Make sure to edit your key config in-game to use "zoom hold" instead of "zoom". | ||
Changing the action of the in-game "zoom hold" bind to change the field of view. The field of view will lower when aiming to zoom in, then zoom out to your desired standard fov on release. This will also zoom out cutscenes and break sniper scopes. Recommend a zoom fov of 60, and a standard fov of 100. | Changing the action of the in-game "zoom hold" bind to change the field of view. The field of view will lower when aiming to zoom in, then zoom out to your desired standard fov on release. This will also zoom out cutscenes and break sniper scopes. Recommend a zoom fov of 60, and a standard fov of 100. | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Countering Field of View Issues in Cutscenes | + | {{Fixbox/fix|Countering Field of View Issues in Cutscenes|ref={{cn|date=September 2016}}}} |
Creating a bind similar to the bind shown in method 1 set to "fov 63" and pressing it during cutscenes will set the camera close to what it should look like normally. | Creating a bind similar to the bind shown in method 1 set to "fov 63" and pressing it during cutscenes will set the camera close to what it should look like normally. | ||
}} | }} |
Revision as of 08:53, 12 September 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Gearbox Software | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | October 7, 2008 |
Warnings
Brothers in Arms | |
---|---|
Brothers in Arms: Road to Hill 30 | 2005 |
Brothers in Arms: Earned in Blood | 2005 |
Brothers in Arms: Hell's Highway | 2008 |
Key points
- GameSpy online server browser was shut down in 2012.
General information
Availability
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/15390/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/15390/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- These methods have their respective drawbacks.
Instructions |
---|
Instructions |
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Instructions |
---|
Instructions |
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Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | GameSpy services have been shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Direct IP |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP1 |
Processor (CPU) | Intel Pentium D 925 3.0 GHz 2.6 Dual Core | |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 3 support |
DirectX 10 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (15390) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.