Brothers in Arms: Hell's Highway

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Brothers in Arms: Hell's Highway
Brothers in Arms: Hell's Highway cover
Developers
Gearbox Software
Publishers
Ubisoft
Engines
Unreal Engine 3
Release dates
Windows October 7, 2008
Brothers in Arms
Brothers in Arms: Road to Hill 30 2005
Brothers in Arms: Earned in Blood 2005
Brothers in Arms: Hell's Highway 2008

Key points

GameSpy online server browser was shut down in 2012.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail SecuROM DRM.
Gamesplanet
Steam

Essential improvements[edit]

Skip intro videos[edit]

Edit .ini file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open SumacEngine.ini.
  3. Search for the section "[FullScreenMovie]"
  4. Comment out all startup videos with a semicolon. Example: ";StartupMovies=Gearbox_logo"
  5. Save the changes

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\BIA Hells Highway\SumacGame\Config\

Save game data location[edit]

System Location
Windows

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
Widescreen resolutions are vert- by default; see Field of view (FOV).
Multi-monitor
Ultra-widescreen
See Field of view (FOV).
4K Ultra HD
Must be set to "fullscreen=0" in sumacengine.ini. Window size can be set through "resx" and "resy" in the same .ini.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS

Field of view (FOV)[edit]

These methods have their respective drawbacks.
Open SumacInput.ini[citation needed]
Method 1[citation needed]

A simple binding to toggle the field of view. This will change the field of view when pressed, but will zoom out cutscenes, break sniper scopes, and disable zooming in when aiming.

  1. Open %USERPROFILE%\Documents\My Games\BIA Hells Highway\SumacGame\Config\SumacInput.ini
  2. Add the following below the last line of the "[SumacGame.SumacPlayerInput]" section
 Bindings=(Name="KEY",Command="fov DESIREDFOV",Control=False,Shift=False,Alt=False)
Method 2[citation needed]
Make sure to edit your key config in-game to use "zoom hold" instead of "zoom".

Changing the action of the in-game "zoom hold" bind to change the field of view. The field of view will lower when aiming to zoom in, then zoom out to your desired standard fov on release. This will also zoom out cutscenes and break sniper scopes. Recommend a zoom fov of 60, and a standard fov of 100.

  1. Open "SumacInput.ini"
  2. Under "[Engine.InputActionDefinition]" look for the line that starts with:
"Actions=(Id=IA_ZoomHold,Alias..."
3. Change the line to:
Actions=(Id=IA_ZoomHold,Alias=".ZOOMHOLD",Names=("Zoom"),Command="ZoomIn | FOV 60 | OnRelease ZoomOut | OnRelease FOV 100")
Countering Field of View Issues in Cutscenes[citation needed]

Creating a bind similar to the bind shown in method 1 set to "fov 63" and pressing it during cutscenes will set the camera close to what it should look like normally.

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Network[edit]

Multiplayer types

Type Native Notes
LAN play
Online play
GameSpy services have been shut down.

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP3 Vista SP1
Processor (CPU) Intel Pentium D 925 3.0 GHz
2.6 Dual Core
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 3 support
DirectX 10 compatible

References