Difference between revisions of "Bloody Good Time"
From PCGamingWiki, the wiki about fixing PC games
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 29, 2010}} | {{Infobox game/row/date|Windows|October 29, 2010}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 2450 | |steam appid = 2450 | ||
− | |gogcom | + | |gogcom id = |
+ | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Bloody Good Time | |wikipedia = Bloody Good Time | ||
Line 41: | Line 55: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|BloodyGoodTimeGraphics.jpg|In-game video settings.}} | {{Image|BloodyGoodTimeGraphics.jpg|In-game video settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/bloody-good-time |
− | |widescreen wsgf award = | + | |widescreen wsgf award = incomplete |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = incomplete |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = incomplete |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = incomplete |
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
Line 76: | Line 98: | ||
|antialiasing notes = [[MSAA]] | |antialiasing notes = [[MSAA]] | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = 300 FPS cap by default. With console, can change <code>"fps_max"</code> up to <code>1000</code>; use <code>0</code> for uncapped framerate. |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 87: | Line 109: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|BloodyGoodTimeController.jpg|In-game mouse and controller settings.}} | {{Image|BloodyGoodTimeController.jpg|In-game mouse and controller settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = One key per action. | |key remap notes = One key per action. | ||
Line 112: | Line 134: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
+ | |xinput controllers = unknown | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 130: | Line 170: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|BloodyGoodTimeAudio.jpg|In-game audio settings.}} | {{Image|BloodyGoodTimeAudio.jpg|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
Line 155: | Line 195: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 164: | Line 203: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 173: | Line 211: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 191: | Line 227: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 200: | Line 235: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 271: | Line 304: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = | ||
+ | |audio = Miles Sound System | ||
+ | |audio notes = 6.6a | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = 1.8w | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Line 295: | Line 352: | ||
|recCPU2 = AMD Phenom X4 9950 2.6 GHz | |recCPU2 = AMD Phenom X4 9950 2.6 GHz | ||
|recRAM = 2 GB | |recRAM = 2 GB | ||
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce 7600 | |recGPU = Nvidia GeForce 7600 | ||
|recGPU2 = ATI Radeon X1600 | |recGPU2 = ATI Radeon X1600 | ||
|recVRAM = 256 MB | |recVRAM = 256 MB | ||
− | |recDX = | + | |recDX = |
|recSM = 3.0 | |recSM = 3.0 | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 13:50, 20 January 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Outerlight | |
Publishers | |
Ubisoft | |
Engines | |
Source | |
Release dates | |
Windows | October 29, 2010 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2450/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2450/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA | ||
Vertical sync (Vsync) | Double buffered [1] | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change "fps_max" up to 1000 ; use 0 for uncapped framerate. |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | One key per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Windows dedicated server available under Tools in the Steam client. | |
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Miles Sound System | 6.6a |
Cutscenes | Bink Video | 1.8w |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista SP1, 7 | |
Processor (CPU) | Intel Pentium 4 Dual-Core 3.0 GHz AMD Athlon 64 X2 2.0 GHz |
Intel Pentium 4 Dual-Core 3.0 GHz AMD Phenom X4 9950 2.6 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon 9600 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
Nvidia GeForce 7600 ATI Radeon X1600 256 MB of VRAM Shader model 3.0 support |
Sound (audio device) | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2450) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Black mesa vsync is double buffered - last accessed on 2024