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Difference between revisions of "Bloody Good Time"

From PCGamingWiki, the wiki about fixing PC games
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 29, 2010}}
 
{{Infobox game/row/date|Windows|October 29, 2010}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 2450
 
|steam appid  = 2450
 
|gogcom id    =  
 
|gogcom id    =  
 +
|mobygames    =
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = Bloody Good Time
 
|wikipedia    = Bloody Good Time
Line 84: Line 98:
 
|antialiasing notes        = [[MSAA]]
 
|antialiasing notes        = [[MSAA]]
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = 300 FPS cap by default. With console, can change <code>"fps_max"</code> up to <code>1000</code>; use <code>0</code> for uncapped framerate.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
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|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 274: Line 306:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
Line 319: Line 352:
 
|recCPU2  = AMD Phenom X4 9950 2.6 GHz
 
|recCPU2  = AMD Phenom X4 9950 2.6 GHz
 
|recRAM  = 2 GB
 
|recRAM  = 2 GB
|recHD    = 2 GB
+
|recHD    =  
 
|recGPU  = Nvidia GeForce 7600
 
|recGPU  = Nvidia GeForce 7600
 
|recGPU2  = ATI Radeon X1600
 
|recGPU2  = ATI Radeon X1600
 
|recVRAM  = 256 MB
 
|recVRAM  = 256 MB
|recDX    = 9.0c
+
|recDX    =  
 
|recSM    = 3.0
 
|recSM    = 3.0
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 13:50, 20 January 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Bloody Good Time
Bloody Good Time cover
Developers
Outerlight
Publishers
Ubisoft
Engines
Source
Release dates
Windows October 29, 2010
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Bloody Good Time on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2450/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2450/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
MSAA
Vertical sync (Vsync)
Double buffered [1]
60 FPS and 120+ FPS
300 FPS cap by default. With console, can change "fps_max" up to 1000; use 0 for uncapped framerate.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Input

In-game mouse and controller settings.
In-game mouse and controller settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Polish
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
8
Online play
8

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Windows dedicated server available under Tools in the Steam client.
Self-hosting
Direct IP

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio Miles Sound System 6.6a
Cutscenes Bink Video 1.8w

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2, Vista SP1, 7
Processor (CPU) Intel Pentium 4 Dual-Core 3.0 GHz
AMD Athlon 64 X2 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 6600
ATI Radeon 9600
128 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support
Sound (audio device) DirectX 9.0c compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Black mesa vsync is double buffered - last accessed on 2024