Difference between revisions of "BlackSite: Area 51"
m (Undo revision 990427 by 45.239.66.197 (talk) - check freshly written Introduction) Tag: Undo |
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|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See | + | |multimonitor notes = Image is {{term|Vert-}} and FOV will need to be increased to compensate. See [[#Field of View|Field of View]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See | + | |ultrawidescreen notes = Image is {{term|Vert-}} and FOV will need to be increased to compensate. See [[#Field of View|Field of View]]. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See | + | |fov notes = See [[#Field of View|Field of View]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Field of View=== | ||
+ | {{ii}} FOV can be edited in Coalesced.ini, however this involves editing multiple entries. Comprehensively edited files for various different resolutions can be downloaded from the game's WSGF.com entry. | ||
+ | {{Fixbox|description=Download a comprehensively edited Coalesced.ini from wsgf.com|fix= | ||
+ | # Download the fix from the [https://www.wsgf.org/dr/blacksite-area-51 WSGF entry]. | ||
+ | # Replace Coalesced.ini in <code>{{p|game}}\A52Game\Content\Tweaks\</code> with the fixed version that corresponds to your screen resolution or preferred FOV. | ||
}} | }} | ||
Revision as of 00:45, 18 August 2020
Developers | |
---|---|
Midway Studios Austin | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 12, 2007 |
Reception | |
Metacritic | 60 |
IGDB | 58 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Themes | North America |
Series | Area 51 |
Area 51 | |
---|---|
Area 51 | 1995 |
Area 51 (2005) | 2005 |
BlackSite: Area 51 | 2007 |
BlackSite: Area 51 (also known as BlackSite outside of U.S.) is a sequel to 2005's Area 51. It is a first person shooter developed by Midway Studios Austin.
The game was released on November 12, 2007 for PC and Xbox 360 and on Playstation 3 few months later.
Currently the game remains unavailable for purchase in digital distribution. A brief glimpse of hope for digital re-release was seen in mid-2020, but Steam Group "Sentinels of the Store" quickly realised that supposed publisher itself put it out illegally.[1]
Availability
Essential improvements
Patches
- Install the latest patch (v1.2).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Midway\Blacksite\Config\ |
-
Screen.ini
only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Midway\Blacksite\ |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Image is Vert- and FOV will need to be increased to compensate. See Field of View. | ||
Ultra-widescreen | Image is Vert- and FOV will need to be increased to compensate. See Field of View. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of View. | ||
Windowed | |||
Borderless fullscreen windowed | Run in windowed mode and use Borderless Gaming. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | ||
Vertical sync (Vsync) | Game can be played in windowed mode which enables double buffering in modern Windows and prevents screen tearing, but the framerate won't be capped.[2] | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of View
- FOV can be edited in Coalesced.ini, however this involves editing multiple entries. Comprehensively edited files for various different resolutions can be downloaded from the game's WSGF.com entry.
Download a comprehensively edited Coalesced.ini from wsgf.com |
---|
|
Post-processing effects
- Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
Disabling post-processing[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Disabled by default. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects and dialogue | |
Surround sound | 5.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile. Requires important settings to work properly, see vorpx forum profile introduction. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Cutscenes | Bink Video | |
Multiplayer | Quazal |
Issues unresolved
Dynamic shadow rendering bug
- Dynamic shadows of certain characters and objects are rendered incorrectly.
- Turning off dynamic shadows in video settings isn't an improvement, because it also turns off light in outdoor areas.
Game freezes when changing video settings
- It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
Delete the settings file[2] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel Pentium 4 3.0 GHz AMD Athlon 64 4000+ |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
References
- ↑ BlackSite - An Illegal reupload of the Original 2007 Game - last accessed on 2020-08-08
- ↑ 2.0 2.1 2.2 Verified by User:Antrad on November 28, 2017