Difference between revisions of "BlackSite: Area 51"
From PCGamingWiki, the wiki about fixing PC games
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==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} Install the [ | + | {{ii}} Install the [https://www.gamewatcher.com/games/blacksite-area-51/downloads latest patch (v1.2)]. |
===Limit frame rate=== | ===Limit frame rate=== | ||
Line 96: | Line 96: | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | |antialiasing notes = Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = Game can be played in windowed mode which enables double buffering in modern Windows and prevents screen tearing, but the framerate won't be capped.<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=November 28, 2017}}</ref> | |vsync notes = Game can be played in windowed mode which enables double buffering in modern Windows and prevents screen tearing, but the framerate won't be capped.<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=November 28, 2017}}</ref> | ||
Line 364: | Line 367: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 20:22, 28 October 2022
Developers | |
---|---|
Midway Studios Austin | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 12, 2007 |
Reception | |
Metacritic | 60 |
IGDB | 58 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Themes | North America |
Series | Area 51 |
Area 51 | |
---|---|
Area 51 | 1995 |
Area 51 (2005) | 2005 |
BlackSite: Area 51 | 2007 |
Key points
- Game was released as BlackSite outside the U.S.
- Game lacks an FPS limiter and causes AI scripted problems at frame rates higher than 60 FPS. Limit the frame rate to prevent this.
Availability
- This game is not available digitally.
Essential improvements
Patches
- Install the latest patch (v1.2).
Limit frame rate
The game has issues at frame rates above 60 fps.
Limit with RTSS |
---|
You can use external tools like Rivatuner Statistics Server (RTSS) to manually limit the frame rate to 60. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Midway\Blacksite\Config\ |
-
Screen.ini
only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Midway\Blacksite\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Image is Vert- and FOV will need to be increased to compensate. See Field of View. | ||
Ultra-widescreen | Image is Vert- and FOV will need to be increased to compensate. See Field of View. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of View. Default is 75°. | ||
Windowed | |||
Borderless fullscreen windowed | Run in windowed mode and use Borderless Gaming. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Available in the options menu, but doesn't do anything. Force in the graphics card control panel. | ||
Vertical sync (Vsync) | Game can be played in windowed mode which enables double buffering in modern Windows and prevents screen tearing, but the framerate won't be capped.[1] | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. High frame rates may break NPC scripting during scripted events. Limit the frame rate to prevent this. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of View
- FOV can be edited in Coalesced.ini, however this involves editing multiple entries. Comprehensively edited files for Hor+ gameplay in various different resolutions can be downloaded from the game's WSGF.com entry.
- The files provided on WSGF.com give an FOV that is about 7° wider than a true 1:1 Hor+ increase from a base 4:3 image. Also, these files increase the FOV based on the default 75° at a 4:3 aspect ratio, however the game is designed around 75° FOV at a 16:9 aspect ratio, as indicated by the cutscenes which have a fixed FOV.
Download a comprehensively edited Coalesced.ini from wsgf.com |
---|
|
Post-processing effects
- Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
Disabling post-processing[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Disabled by default. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects and dialogue | |
Surround sound | 5.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation, download. | |||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile. Requires important settings to work properly, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Cutscenes | Bink Video | |
Multiplayer | Quazal |
Issues unresolved
Dynamic shadow rendering bug
- Dynamic shadows of certain characters and objects are rendered incorrectly.
- Turning off dynamic shadows in video settings also turns off light in outdoor areas.
Game freezes when changing video settings
- It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
Delete the settings file[1] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel Pentium 4 3.0 GHz AMD Athlon 64 4000+ |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
References
- ↑ 1.0 1.1 1.2 Verified by User:Antrad on November 28, 2017