Difference between revisions of "Baldur's Gate: Dark Alliance"
From PCGamingWiki, the wiki about fixing PC games
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = Pre-rendered videos (including the character select screen) are zoomed in, but in-game it displays | + | |ultrawidescreen notes = Pre-rendered videos (including the character select screen) are zoomed in, but in-game it displays fine. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = there's no in-game resolution setting, it automatically runs at desktop resolution. |
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
|borderless windowed = unknown | |borderless windowed = unknown | ||
− | |borderless windowed notes = | + | |borderless windowed notes = GOG version of the game seems to automatically run in borderless windowed mode. |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
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|120 fps = false | |120 fps = false | ||
|120 fps notes = Going above 60 FPS makes the game run faster and can cause voices to de-sync during cutscenes and dialogues. There is no in-game option to cap the framerate. | |120 fps notes = Going above 60 FPS makes the game run faster and can cause voices to de-sync during cutscenes and dialogues. There is no in-game option to cap the framerate. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} |
Revision as of 12:00, 19 December 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Snowblind Studios | |
Windows, OS X, Linux | Square One Games |
Publishers | |
Interplay Entertainment | |
Engines | |
Dark Alliance Engine | |
Release dates | |
Windows | December 17, 2021 |
macOS (OS X) | December 17, 2021 |
Linux | December 17, 2021 |
Reception | |
OpenCritic | 64 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Genres | ARPG, Hack and slash |
Themes | Fantasy |
Series | Baldur's Gate |
Baldur's Gate | |
---|---|
Subseries of Dungeons & Dragons | |
Baldur's Gate | 1998 |
Baldur's Gate II: Shadows of Amn | 2000 |
Baldur's Gate: Enhanced Edition | 2012 |
Baldur's Gate II: Enhanced Edition | 2013 |
Baldur's Gate: Dark Alliance | 2021 |
Baldur's Gate: Dark Alliance II | 2022 |
Baldur's Gate 3 | 2023 |
Baldur's Gate: Dark Alliance is a singleplayer and multiplayer bird's-eye view ARPG and hack and slash game in the Baldur's Gate series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Baldur's Gate - Dark Alliance\savedata |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pre-rendered videos (including the character select screen) are zoomed in, but in-game it displays fine. | ||
4K Ultra HD | there's no in-game resolution setting, it automatically runs at desktop resolution. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | GOG version of the game seems to automatically run in borderless windowed mode. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Going above 60 FPS makes the game run faster and can cause voices to de-sync during cutscenes and dialogues. There is no in-game option to cap the framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | mouse buttons cannot be remapped. | |
Mouse acceleration | built-in acceleration, can't be disabled. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | labled as "Vibration" in the options menu | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | separate sliders for music and sound effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Issues unresolved
Game runs too fast
- Over 60 fps causes the game to get out of sync audio and run too fast.Also the game lacks a frame limiter so the only solution is to limit the game to 60fps with Rivaturner Static Server.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Pentium 4 2 GHz AMD Athlon XP 2400+ |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9600 |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.14 | |
Processor (CPU) | Intel Core 2 Duo 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9600 |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 20.04 | |
Processor (CPU) | Intel Pentium 4 2 GHz AMD Athlon XP 2400+ |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9600 |
|
Sound (audio device) | OpenAL compatible |
- A 64-bit operating system is required.
- Requires the following packages: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386, libwrap0:i386, libopenal1:i386, libvorbisfile3:i386, libglu1:i386, libfreetype6:i386, libgtk2.0-0:i386, libuuid1:i386