Difference between revisions of "Azure Striker Gunvolt"
From PCGamingWiki, the wiki about fixing PC games
m (→Availability: updated template usage, replaced: versions require Steam → versions require {{DRM|Steam}}) |
(Updating outdated information compared to the 3DS version and Steam port.) |
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'''Key points''' | '''Key points''' | ||
+ | {{ii}} {{key|Esc}} instantly closes the game. | ||
+ | {{ii}} Mostly a direct port from the 3DS version which brings in some odd design decisions. See [[#Widescreen resolution|Widescreen resolution]] and [[#Input settings|Input settings]] for more information. | ||
+ | {{++}} New Steam exclusive content and game modes to the 3DS version.<ref>{{Refurl|url=http://gunvolt.com/en/GV1/steam/index.html|title=Azure Striker GUNVOLT Official web site - Steam version|date=December 10, 2016}}</ref> | ||
{{--}} Frame rate is capped at 30 FPS. | {{--}} Frame rate is capped at 30 FPS. | ||
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
Line 75: | Line 75: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming/releases Borderless Gaming]. The launcher window be stretched, however the game window will confine itself to the selected resolution.<ref>{{Refcheck|user=AmethystViper|date=Decemember 10, 2016|comment=Tested Borderless Gaming on the game, and despite the initial launcher being stretched, the game window rendered properly running in the native desktop resolution.}}</ref> |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 87: | Line 87: | ||
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 93: | Line 93: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{ii}} Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with {{key|F5}}. | {{ii}} Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with {{key|F5}}. | ||
− | {{ii}} With mode where main screen is bigger, it's possible to freely adjust screens position by holding {{key| | + | {{ii}} With mode where main screen is bigger, it's possible to freely adjust screens position by holding {{key|Alt}} and the more important screen is brought to bigger screen space (e.g. pausing). It's also possible to manually switch screen places with {{key|F6}}. |
{{ii}} If two screen mode is used background space is filled with static image up to selected resolution. | {{ii}} If two screen mode is used background space is filled with static image up to selected resolution. | ||
{{--}} Some assets are directly ported from 3DS version while others are much higher quality. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. | {{--}} Some assets are directly ported from 3DS version while others are much higher quality. See [http://pcgamingwiki.com/images/a/a9/Azure_Striker_Gunvolt_-_General.png in-game general screenshot] for demonstration, where buttons and text on sides are higher quality than the rest of the assets. | ||
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==Input settings== | ==Input settings== | ||
{{Image|Azure Striker Gunvolt - General.png|In-game general settings.}} | {{Image|Azure Striker Gunvolt - General.png|In-game general settings.}} | ||
− | {{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding. Keyboard rebinding is identical, | + | {{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.}} |
+ | {{ii}} Xbox/Nintendo button prompts are always shown. | ||
{{ii}} Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel. | {{ii}} Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel. | ||
− | |||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Added with build 795287.<ref> | + | |key remap notes = Added with build 795287.<ref>{{Refurl|url=http://steamcommunity.com/games/388800/announcements/detail/53272764476774259|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Steam Ver. September Update (Build 795287)|date=December 10, 2016}}</ref> Buttons are bound into controller buttons. Skill activation keys are bound to {{key|F1}}-{{key|F4}} and cannot be remapped. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = Mouse not used in game. | |acceleration option notes = Mouse not used in game. | ||
|mouse menu = true | |mouse menu = true | ||
− | |mouse menu notes = Partial. Launcher is false, in-game only things on "clickable screen" can be clicked. | + | |mouse menu notes = Partial. Launcher is false, and in-game only things on "clickable screen" can be clicked. |
|mouse sensitivity = n/a | |mouse sensitivity = n/a | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
Line 116: | Line 116: | ||
|controller support notes = DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller. | |controller support notes = DirectInput only. Remove/disable all DirectInput controllers to use XInput compatible controller. | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = Screen layout change requires {{key|F5}} and {{key|F6}}. Quitting the game requires {{key|Esc}}. | + | |full controller notes = Screen layout change requires {{key|F5}} and {{key|F6}}. Quitting the game requires {{key|Esc}} or {{key|Alt|F4}}. |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = Both launcher (bind controller buttons into 360 controller buttons) and in-game (change buttons in game action). | + | |controller remap notes = Both launcher (bind controller buttons into Xbox 360 controller buttons) and in-game (change buttons in game action). |
|controller sensitivity = n/a | |controller sensitivity = n/a | ||
|controller sensitivity notes= Digital movement. | |controller sensitivity notes= Digital movement. | ||
Line 143: | Line 143: | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Can be toggled in some circumstances with a button. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 154: | Line 154: | ||
{{L10n|content= | {{L10n|content= | ||
{{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}} | {{Image|Azure Striker Gunvolt - Language.png|Launcher language settings.}} | ||
− | {{--}} If Japanese voices aren't selected, almost all | + | {{--}} If Japanese voices aren't selected, almost all cutscene dialogue are cut out. |
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 214: | Line 214: | ||
==Issues fixed== | ==Issues fixed== | ||
− | ===Really low | + | ===Really low framerate=== |
− | {{ii}} This should have been dealt with update build 756226<ref> | + | {{ii}} This should have been dealt with update build 756226<ref>{{Refurl|url=http://steamcommunity.com/games/388800/announcements/detail/61150991248916251|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226)|date=December 10, 2016}}</ref> and build 760608.<ref>{{Refurl|url=http://steamcommunity.com/games/388800/announcements/detail/61151526951875250|title=Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608)|date=December 10, 2016}}</ref> Developer suggests turning off V-sync if the issue remains. |
==Other information== | ==Other information== | ||
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==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = Windows|ref= | + | |OSfamily = Windows|ref= |
|minOS = XP, 7, 8, 8.1, 10 | |minOS = XP, 7, 8, 8.1, 10 |
Revision as of 04:52, 11 December 2016
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Warnings
- This game requires an internet connection on launch.
Key points
- Esc instantly closes the game.
- Mostly a direct port from the 3DS version which brings in some odd design decisions. See Widescreen resolution and Input settings for more information.
- New Steam exclusive content and game modes to the 3DS version.[1]
- Frame rate is capped at 30 FPS.
General information
- Official site - English
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with F5.
- With mode where main screen is bigger, it's possible to freely adjust screens position by holding Alt and the more important screen is brought to bigger screen space (e.g. pausing). It's also possible to manually switch screen places with F6.
- If two screen mode is used background space is filled with static image up to selected resolution.
- Some assets are directly ported from 3DS version while others are much higher quality. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.
Input settings
Launcher controller rebinding. Keyboard rebinding is identical, excluding right stick skill activation as regular buttons can be used.
- Xbox/Nintendo button prompts are always shown.
- Controller uses Japanese style/Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel.
- Developer is actively trying to solve controller issues and have released several patches to solve controller rebinding issues for multiple controllers. If you are having problems with controller, contact developer via email.
Audio settings
Localizations
- If Japanese voices aren't selected, almost all cutscene dialogue are cut out.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | Audio can only be used with Japanese or English texts. | |||
Portuguese | ||||
Russian |
Issues fixed
Really low framerate
- This should have been dealt with update build 756226[2] and build 760608.[3] Developer suggests turning off V-sync if the issue remains.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Geforce 512 MB of VRAM DirectX 9.0c compatible |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Azure Striker GUNVOLT Official web site - Steam version - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 756226) - last accessed on December 10, 2016
- ↑ Steam Community :: Group announcements :: Azure Striker Gunvolt - Azure Striker Gunvolt Updated (Build 760608) - last accessed on December 10, 2016