Difference between revisions of "Azure Striker Gunvolt"
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{{Image|Azure Striker Gunvolt - General.png|In-game general settings.}} | {{Image|Azure Striker Gunvolt - General.png|In-game general settings.}} | ||
{{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding.}} | {{Image|Azure Striker Gunvolt - Controller.png|Launcher controller rebinding.}} | ||
− | {{ii}} Controller uses Japanese style where secondary button (Dualshock O, B) is used as an confirmation while primary button (Dualshock X, A) as cancel. | + | {{ii}} Controller uses Japanese style/Nintendo layout where secondary button (Dualshock O, Xbox B) is used as an confirmation while primary button (Dualshock X, Xbox A) as cancel. |
− | {{ii}} | + | {{ii}} Xbox/Nintendo button prompts are always shown. |
{{Input settings | {{Input settings | ||
|key remap = false | |key remap = false |
Revision as of 11:11, 30 August 2015
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | August 28, 2015 |
Warnings
- This game requires an internet connection on launch.
Key points
- Mostly direct port from 3DS version which brings in some odd design decisions. See Widescreen resolution and Input settings for more information.
- Adds new steam exclusive content compared to 3DS version, including better language options and speedrun mode.[1]
General information
- Official site - English
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/388800/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Main game is ~15:9 (3DS aspect ratio) shared to either single or two virtual screens, which can be toggled with F5.
- With mode where main screen is bigger, it's possible to freely adjust screens position by holding Alt and more important screen is brought to bigger screen space (e.g. pausing).
- If two screen mode is used background space is filled with static image.
- Some assets are directly ported from 3DS version while others are much higher quality. See in-game general screenshot for demonstration, where buttons and text on sides are higher quality than the rest of the assets.
Input settings
- Controller uses Japanese style/Nintendo layout where secondary button (Dualshock O, Xbox B) is used as an confirmation while primary button (Dualshock X, Xbox A) as cancel.
- Xbox/Nintendo button prompts are always shown.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | Audio can only be used with Japanese or English texts. | |||
Portuguese | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[1] | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Geforce 512 MB of VRAM DirectX 9.0c compatible |
|
Other | Microsoft Xbox 360 Controller |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/388800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (388800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Azure Striker GUNVOLT Official web site - Steam version