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Difference between revisions of "AssaultCube"

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Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = AssaultCube Logo.png
+
|cover        = AssaultCube Cover.svg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Rabid Viper Productions}}
+
{{Infobox game/row/developer|Rabid Viper Productions|ref=<ref>{{Refurl|url=https://assault.cubers.net/docs/team.html|title=AssaultCube Documentation - The Team|date=2023-02-16}}</ref>}}
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
Line 10: Line 10:
 
{{Infobox game/row/date|OS X|November 21, 2008}}
 
{{Infobox game/row/date|OS X|November 21, 2008}}
 
{{Infobox game/row/date|Linux|November 21, 2008}}
 
{{Infobox game/row/date|Linux|November 21, 2008}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware}}
 +
{{Infobox game/row/taxonomy/microtransactions | No Microtransactions}}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | FPS}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic, Stylized}}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary}}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 +
|mobygames    = assaultcube
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = AssaultCube
 
|wikipedia    = AssaultCube
 
|winehq      = 8475
 
|winehq      = 8475
 +
|license      = Freeware
 +
|official site= https://assault.cubers.net/
 
}}
 
}}
  
Line 22: Line 38:
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://assault.cubers.net/ Official website]
 
 
{{mm}} [http://forum.cubers.net/ Official forums]
 
{{mm}} [http://forum.cubers.net/ Official forums]
 
{{mm}} [http://quadropolis.us/ Quadropolis] - Fan site for Cube engine games
 
{{mm}} [http://quadropolis.us/ Quadropolis] - Fan site for Cube engine games
Line 28: Line 43:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Official | http://assault.cubers.net | DRM-free |  |  | Windows, OS X, Linux }}
+
{{Availability/row| Official | https://assault.cubers.net | DRM-free |  |  | Windows, OS X, Linux }}
 
}}
 
}}
  
Line 36: Line 51:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\config}}
+
{{Game data/config|Windows|{{p|game}}\config}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|{{p|osxhome}}/.assaultcube/config}}
{{Game data/row|Linux|}}
+
{{Game data/config|Linux|{{p|linuxhome}}/.assaultcube/config}}
 
}}
 
}}
 
{{XDG|unknown}}
 
{{XDG|unknown}}
  
==Video settings==
+
==Video==
 
{{Image|AssaultCube General Video.png|In-game general video settings.}}
 
{{Image|AssaultCube General Video.png|In-game general video settings.}}
 
{{Image|AssaultCube Advanced Video.png|In-game advanced video settings.}}
 
{{Image|AssaultCube Advanced Video.png|In-game advanced video settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 55: Line 70:
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
Line 75: Line 90:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = Capped at 200 FPS.
 
|120 fps notes              = Capped at 200 FPS.
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}} LOD can be set with the command <code>/minlod</code>. Max is 250.
  
==Input settings==
+
==Input==
 
{{Image|AssaultCube Remapping.png|In-game key map settings.}}
 
{{Image|AssaultCube Remapping.png|In-game key map settings.}}
 
{{Image|AssaultCube Mouse.png|In-game mouse settings.}}
 
{{Image|AssaultCube Mouse.png|In-game mouse settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 93: Line 111:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = false
 
|controller support        = false
 
|controller support notes  =  
 
|controller support notes  =  
Line 103: Line 123:
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
 +
{{ii}} Using [https://assault.cubers.net/docs/reference.html CubeScript] one can customize their binding even further. See the [http://www.tuxarena.com/intro/guide_assaultcube.php TuxArena Guide] or [https://forum.cubers.net/thread-38.html this thread] for examples.
  
==Audio settings==
+
==Audio==
 
{{Image|AssaultCube Audio.png|In-game audio settings.}}
 
{{Image|AssaultCube Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#Set up OpenAL|OpenAL.]]
 
|subtitles                = n/a
 
|subtitles                = n/a
 
|subtitles notes          = No speech.
 
|subtitles notes          = No speech.
Line 128: Line 177:
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = hackable
|eax support notes        =  
+
|eax support notes        = Use [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=G6n30sSVMTQ|title=AssaultCube w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) 100th Discord member special!|date=9 June 2023}}</ref>
 
}}
 
}}
  
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  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
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|tcp  =  
 
|tcp  =  
 
|udp  = 28763, 28764
 
|udp  = 28763, 28764
|upnp =  
+
|upnp = unknown
 +
}}
 +
 
 +
==Issues fixed==
 +
===Game crashes when entering fullscreen (OS X)===
 +
{{Fixbox|description=Use [http://pbclan.net/downloads/assaultcube_fullscreenfix.dmg this] build|ref=<ref>{{Refurl|url=https://forum.cubers.net/thread-7908.html|title=forum.cubers.net|date=26 May 2023}}</ref>|fix=
 +
{{ii}} Build is a beta version; it's most notable issue is that the gamma causes color issues if set to anything besides 100. Use command <code>/gamma 100; resetgl</code> to reset if you get issues.
 +
}}
 +
 
 +
===Sound keeps cutting out (Windows)===
 +
{{Fixbox|description=type <code>/bulletairsound 0</code> in the console|ref=<ref>{{Refurl|url=https://forum.cubers.net/thread-8628.html|title=forum.cubers.net|date=26 May 2023}}</ref>|fix=
 +
{{ii}} Disables the sound file that causes the problem.
 +
}}
 +
 
 +
{{Fixbox|description=rename ''openal32_RemoveThisPartToUseOpenAL-Soft.dll''
 +
to ''openal32.dll''|ref={{cn}}|fix=
 +
{{ii}} Forces the game to use OpenAL soft.
 
}}
 
}}
  
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|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= true
 +
|linux arm app          = true
 +
|linux executable notes = <ref>{{Refurl|url=https://pkgs.org/download/assaultcube|title=Assaultcube Download for Linux (deb, rpm, tgz, txz)|date=2021-10-09}}</ref>
 
}}
 
}}
  
Line 221: Line 297:
 
|multiplayer notes=  
 
|multiplayer notes=  
 
}}
 
}}
 +
 +
===Mods===
 +
{{ii}} [https://primoturbo.deviantart.com/art/AssaultCube-Protox-HQ-Reskin-202784715 Protox HQ Reskin] offers high detail player models while [https://primoturbo.deviantart.com/art/AssaultCube-Protox-Mod-197301979 Protox Mod] offers high detail HUD items. A simplified version of Protox Mod can be found [https://primoturbo.deviantart.com/art/AssaultCube-Protox-Simple-203460522 here].
 +
{{ii}} [https://forum.cubers.net/thread-7143.html Alternative Flag Animation] replaces the flags in CTF game mode with higher quality versions.
 +
{{ii}} [http://quadropolis.us/node/667 Real Sound Pack] makes weapon sounds more realistic and immersive. Note that this pack is quite old and instructs you to install it by overwriting the original game files; '''do not do this!''' Install it like [https://assault.cubers.net/docs/mods.html any other mod]: place the ''weapon'' folder inside a ''packages\audio'' sub directory. Also only the files ''usp'', ''sub'', ''auto'', ''grenade_exp'' and ''sniper'' are used, the rest can be deleted. Also note that in newer versions you may have to convert the files to ogg format.
 +
{{ii}} [http://forum.acr.victorz.ca/archive/index.php?thread-753.html Reloaded Sound Pack] like the above, was created for an older version of the game but features higher quality sound effects. To make it work correctly rename the ''weapons'' folder to ''weapon'', then move the ''clip_empty'' file from the ''misc'' folder to the ''weapon'' folder. For the ''change_gun'' file do the exact opposite, move it from ''weapon'' to ''misc''. Then rename the ''bolt'' file in the ''weapon'' folder to ''sniper''. You can also delete the ''rpg'' file as it is unused in the latest versions. Like the previous pack you may need to convert the files to ogg for them to work properly.
  
 
==System requirements==
 
==System requirements==
Line 247: Line 329:
  
 
|minOS    = 10.4
 
|minOS    = 10.4
|minCPU  =  
+
|minCPU  = Intel
 
|minRAM  =  
 
|minRAM  =  
 
|minHD    =  
 
|minHD    =  
Line 257: Line 339:
 
|recHD    =  
 
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 +
|notes    = {{ii}} Last PowerPC compatible version is [https://github.com/assaultcube/AC/releases/download/v1.1.0.4/AssaultCube_v1.1.0.4.dmg 1.1.0.4]
 
}}
 
}}
  
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|OSfamily = Linux
 
|OSfamily = Linux
  
|minOS    = Any distribution
+
|minOS    =  
 
|minCPU  = Intel Pentium III
 
|minCPU  = Intel Pentium III
 
|minCPU2  = AMD K7
 
|minCPU2  = AMD K7

Latest revision as of 03:20, 10 June 2023

AssaultCube
AssaultCube cover
Developers
Rabid Viper Productions[1]
Engines
Cube
Release dates
Windows November 21, 2008
macOS (OS X) November 21, 2008
Linux November 21, 2008
Taxonomy
Monetization Freeware
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic, Stylized
Themes Contemporary
AssaultCube on MobyGames
AssaultCube on Wikipedia

Key points

Open source
Available for free

General information

Official forums
Quadropolis - Fan site for Cube engine games

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows
macOS (OS X)
Linux

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\config[Note 1]
macOS (OS X) $HOME/.assaultcube/config
Linux $HOME/.assaultcube/config
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

LOD can be set with the command /minlod. Max is 250.

Input

In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Scroll wheel only.
Mouse Y-axis inversion
Controller
Controller support
Controller types
Using CubeScript one can customize their binding even further. See the TuxArena Guide or this thread for examples.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with OpenAL.
Subtitles
No speech.
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft for binaural HRTF mixing.[2]

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
See the README file for further details.
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
UDP 28763, 28764
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Game crashes when entering fullscreen (OS X)

Use this build[3]
Build is a beta version; it's most notable issue is that the gamma causes color issues if set to anything besides 100. Use command /gamma 100; resetgl to reset if you get issues.

Sound keeps cutting out (Windows)

type /bulletairsound 0 in the console[4]
Disables the sound file that causes the problem.
rename openal32_RemoveThisPartToUseOpenAL-Soft.dll

to openal32.dll[citation needed]

Forces the game to use OpenAL soft.

Other information

API

Technical specs Supported Notes
OpenGL 1.3
Executable 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux
[5]

Middleware

Middleware Notes
Audio OpenAL
Interface FreeType 2, GNU gettext

Mods

Protox HQ Reskin offers high detail player models while Protox Mod offers high detail HUD items. A simplified version of Protox Mod can be found here.
Alternative Flag Animation replaces the flags in CTF game mode with higher quality versions.
Real Sound Pack makes weapon sounds more realistic and immersive. Note that this pack is quite old and instructs you to install it by overwriting the original game files; do not do this! Install it like any other mod: place the weapon folder inside a packages\audio sub directory. Also only the files usp, sub, auto, grenade_exp and sniper are used, the rest can be deleted. Also note that in newer versions you may have to convert the files to ogg format.
Reloaded Sound Pack like the above, was created for an older version of the game but features higher quality sound effects. To make it work correctly rename the weapons folder to weapon, then move the clip_empty file from the misc folder to the weapon folder. For the change_gun file do the exact opposite, move it from weapon to misc. Then rename the bolt file in the weapon folder to sniper. You can also delete the rpg file as it is unused in the latest versions. Like the previous pack you may need to convert the files to ogg for them to work properly.

System requirements

Windows
Minimum
Operating system (OS) 2000, XP, Vista, 7, 8, 8.1
Processor (CPU) Intel Pentium III
AMD K7
System memory (RAM) 192 MB
Hard disk drive (HDD) 72 MB
Video card (GPU) Nvidia GeForce 256
ATI Radeon 7000
macOS (OS X)
Minimum
Operating system (OS) 10.4
Processor (CPU) Intel
System memory (RAM)
Hard disk drive (HDD)
Last PowerPC compatible version is 1.1.0.4
Linux
Minimum
Operating system (OS)
Processor (CPU) Intel Pentium III
AMD K7
System memory (RAM) 192 MB
Hard disk drive (HDD) 72 MB
Video card (GPU) Nvidia GeForce 256
ATI Radeon 7000


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. AssaultCube Documentation - The Team - last accessed on 2023-02-16
  2. AssaultCube w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) 100th Discord member special! - last accessed on 9 June 2023
  3. forum.cubers.net - last accessed on 26 May 2023
  4. forum.cubers.net - last accessed on 26 May 2023
  5. Assaultcube Download for Linux (deb, rpm, tgz, txz) - last accessed on 2021-10-09