Difference between revisions of "Arma 2"
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You only need concern yourself with finding the fovTop value. The fovLeft value is determined using your monitor's aspect ratio (ie 16:9, 16:10, 4:3) and a calculator. Use this calculator: http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php. | You only need concern yourself with finding the fovTop value. The fovLeft value is determined using your monitor's aspect ratio (ie 16:9, 16:10, 4:3) and a calculator. Use this calculator: http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php. | ||
+ | |||
+ | ==Tweaks== | ||
+ | |||
+ | Note: This information comes courtesy of [http://www.rockpapershotgun.com/forums/showthread.php?5611-README-Notable-Arma-2-tweaks this] thread on the [http://www.rockpapershotgun.com/forums/forum.php RPS Forums]. Some parts of this section may be lifted word by word from the thread. | ||
+ | |||
+ | ===Benchmarking=== | ||
+ | |||
+ | Two missions designed to test your system can be found under "Scenarios" in the single player menus. Alternatively, the most demanding areas to render are the main cities. If used alongside the editor to simulate aerial combat, you ''will'' need a good CPU. | ||
+ | |||
+ | ===Graphic Tweaks=== | ||
+ | |||
+ | Set the 3D resolution and the interface resolution to exactly the same value. The value isn't as important, because no matter what, if the numbers don't equal, there will be performance loss. Ideally, both values would be set at 100. | ||
+ | |||
+ | Set Video Memory to "Default". By default (confusing, but keep reading), Arma II will cap the VRAM at an unspecified value. This value is actually lower than the "Default" option in the settings, but will still be named "Default". | ||
+ | |||
+ | Texture Quality is dependent on the amount of RAM in your system, but due to the tweak above, it is safe to set the option to higher values. | ||
+ | |||
+ | Disable VSync. | ||
+ | |||
+ | For a higher frame rate and reduced input latency, turn off the fancy options, like smoothing and head bobbing. To turn off motion blur, either download [http://forums.bistudio.com/showthread.php?97853-oktNoBlur-Signed-Blur-Remover-Addon this] mod or set post processing settings to "very low". | ||
+ | |||
+ | For faster rendering, turn on PPAA instead of the normal AA (Anti-Aliasing). | ||
+ | |||
+ | To trick the engine into using all the power that your system has, add these commands to your startup parameters: | ||
+ | -maxmem=[yourmemory] | ||
+ | -maxvram=[yourvidcardmemory] | ||
+ | -cpuCount=[availableCPUcores] | ||
+ | -exThreads=[number] (The number varies. 1 if you have a two cores, 7 if you have a four or more. Feel free to experiment with this setting to see if anything grants you higher performance.) | ||
+ | |||
+ | ===No Intro Fix=== | ||
+ | |||
+ | Add these commands to the startup parameters: | ||
+ | -nosplash | ||
+ | -skipintro | ||
+ | For Steam users, the option is under the game's Properties Menu. For disc or shortcut users, add the commands, separated by spaces, after the entire text in the "Target" box in the shortcut properties. | ||
==Issues and Fixes== | ==Issues and Fixes== |
Revision as of 03:19, 2 August 2012
Arma 2 is a realistic tactical shooter for the PC and is developed by Bohemia Interactive. Arma 2 is the spiritual successor to ARMA:Armed Assault (ARMA: Combat Operations in North America).
Version Differences
Arma 2 is available via retail. The digital download versions of the game are available on steam and Sprocket Idea.
Arma 2: Combined Ops contains the original Arma 2 game and the expansion pack ARMA 2: Operation Arrowhead.
Patches
The latest patch 1.60 for ARMA 2 Combined Ops is 1.60. The latest patch for vanilla ARMA 2 is 1.11 these are available on the Arma 2 website.
- ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60
- ARMA 2: Operation Arrowhead & Reinforcements Patch 1.59
- ARMA 2 Patch 1.11
- ARMA 2 Free Patch 1.11
- ARMA 2 Patch 1.10
- ARMA 2 Patch 1.00 to 1.09
Releases
Name | Date | Type | Media | Notes |
---|---|---|---|---|
Arma 2 | 26 June 2009 | Standalone | DVD; Download | |
Arma 2: Operation Arrowhead | 29 June 2010 | Standalone expansion | DVD; Download | |
Arma 2: Combined Operations | 29 June 2010 | Standalone expansion | DVD; Download | Arma 2 and Arma 2: Operation Arrowhead |
Arma 2: British Armed Forces | 26 August 2010 | Expansion | Download | |
Arma 2: Private Military | 30 November 2010 | Expansion | Download | |
Arma 2: Reinforcements | 1 April 2011 | Standalone expansion | DVD; Download | Combines British Armed Forces and Private Military Company |
Mods
Installing these mods is quite easy thanks to the Six Updater. Alternatively, Armaholic covers popular mods.
Name | Link | Developer |
---|---|---|
ACE | http://wiki.ace-mod.net/ | Wagn |
ACRE | Available within Six Updater | ACRE Team |
Zeus AI | http://forums.bistudio.com/showthread.php?89970-Zeus-AI-Combat-Skills | Protegimus |
STHUD and STMovement | http://forums.bistudio.com/showthread.php?96791-ShackTac-Fireteam-HUD-(STHUD) | zx64 |
WarFX : Blastcore | http://www.armaholic.com/page.php?id=12975 | Opticalsnare |
DayZ | http://www.dayzmod.com/ | Dean "Rocket" Hall |
Field Of View (FOV)
Adjusting the FOV in ARMA2 is a simple matter of editing your
"C:\Users\Username\Documents\ArmA 2\Username.ArmA2Profile"
Open it in notepad.
Search for "fov". There are only 2 lines that contain fov near the bottom. They are
fovTop=XXXX; fovLeft=XXXX;
fovTop is vertical FOV fovLeft is horizontal FOV
These numbers should be in radians. Using Google.com's calculator like this would be enough: input "XX degrees in radians" in the search field, hit Enter, and the Google calculator will calculate.
You only need concern yourself with finding the fovTop value. The fovLeft value is determined using your monitor's aspect ratio (ie 16:9, 16:10, 4:3) and a calculator. Use this calculator: http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php.
Tweaks
Note: This information comes courtesy of this thread on the RPS Forums. Some parts of this section may be lifted word by word from the thread.
Benchmarking
Two missions designed to test your system can be found under "Scenarios" in the single player menus. Alternatively, the most demanding areas to render are the main cities. If used alongside the editor to simulate aerial combat, you will need a good CPU.
Graphic Tweaks
Set the 3D resolution and the interface resolution to exactly the same value. The value isn't as important, because no matter what, if the numbers don't equal, there will be performance loss. Ideally, both values would be set at 100.
Set Video Memory to "Default". By default (confusing, but keep reading), Arma II will cap the VRAM at an unspecified value. This value is actually lower than the "Default" option in the settings, but will still be named "Default".
Texture Quality is dependent on the amount of RAM in your system, but due to the tweak above, it is safe to set the option to higher values.
Disable VSync.
For a higher frame rate and reduced input latency, turn off the fancy options, like smoothing and head bobbing. To turn off motion blur, either download this mod or set post processing settings to "very low".
For faster rendering, turn on PPAA instead of the normal AA (Anti-Aliasing).
To trick the engine into using all the power that your system has, add these commands to your startup parameters: -maxmem=[yourmemory] -maxvram=[yourvidcardmemory] -cpuCount=[availableCPUcores] -exThreads=[number] (The number varies. 1 if you have a two cores, 7 if you have a four or more. Feel free to experiment with this setting to see if anything grants you higher performance.)
No Intro Fix
Add these commands to the startup parameters: -nosplash -skipintro For Steam users, the option is under the game's Properties Menu. For disc or shortcut users, add the commands, separated by spaces, after the entire text in the "Target" box in the shortcut properties.