Difference between revisions of "Aquanox: Deep Descent"
m (→Availability: General maintenance with AutoWikiBrowser) |
m (→Audio: General maintenance with AutoWikiBrowser in Bot mode) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 14: | Line 14: | ||
{{Infobox game/row/reception|IGDB|aquanox-deep-descent|}} | {{Infobox game/row/reception|IGDB|aquanox-deep-descent|}} | ||
|taxonomy = | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 36: | Line 37: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Aquanox: Deep Descent''''' is a | + | |introduction = '''''Aquanox: Deep Descent''''' is a {{Glossary:First-person}} underwater {{Glossary:Vehicle combat}} and a re-imagining of the [[Series:AquaNox|AquaNox series]], set in a period that predates the [[Archimedean Dynasty]]. It is the first game in the series to not be developed by Massive Development. Its development was publicly announced in August 2013 by [[Company:THQ Nordic|Nordic Games]] and was followed by a successful Kickstarter campaign in 2015.<ref>{{Refurl|url=https://www.polygon.com/2013/8/23/4651434/aquanox-reboot-in-development-at-nordic-games|title=AquaNox reboot in development at Nordic Games|date=2020-10-06}}</ref><ref>{{Refurl|url=https://www.kickstarter.com/projects/806010995/aquanox-deep-descent/posts/1342725|title=We're funded!|date=2020-10-06}}</ref> |
|release history = The game was released digitally on GOG and Steam on October 16, 2020, followed by its release on Epic Games Store on October 20. It is also available through retail channels offering a physical version containing bonus material. | |release history = The game was released digitally on GOG and Steam on October 16, 2020, followed by its release on Epic Games Store on October 20. It is also available through retail channels offering a physical version containing bonus material. | ||
Line 115: | Line 116: | ||
|antialiasing = always on | |antialiasing = always on | ||
|antialiasing notes = Uses [[TAA]]. May result in temporal artifacting on in-cockpit monitors when their status changes. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = Uses [[TAA]]. May result in temporal artifacting on in-cockpit monitors when their status changes. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
Line 174: | Line 178: | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Enable | + | {{Fixbox|description=Enable Vsync in a configuration file|ref=<ref name="Sui" />|fix= |
# Go to the [[#Game data|configuration file(s) location]] and open {{file|GameUserSettings.ini}} in a text editor. | # Go to the [[#Game data|configuration file(s) location]] and open {{file|GameUserSettings.ini}} in a text editor. | ||
# Find a line {{code|1=bUseVSync=False}} and set it to {{code|1=bUseVSync=True}} to enable Vsync. | # Find a line {{code|1=bUseVSync=False}} and set it to {{code|1=bUseVSync=True}} to enable Vsync. | ||
Line 280: | Line 284: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 349: | Line 355: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = Brazilian Portuguese | + | |language = Brazilian Portuguese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 431: | Line 437: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 20:20, 29 March 2023
Developers | |
---|---|
Digital Arrow | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 16, 2020 |
Reception | |
Metacritic | 66 |
OpenCritic | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter, Vehicle combat |
Vehicles | Naval/watercraft |
Themes | Post-apocalyptic, Sci-fi |
Series | AquaNox |
AquaNox | |
---|---|
Archimedean Dynasty | 1996 |
AquaNox | 2001 |
AquaNox 2: Revelation | 2003 |
Aquanox: Deep Descent | 2020 |
Aquanox: Deep Descent is a first-person underwater vehicle combat and a re-imagining of the AquaNox series, set in a period that predates the Archimedean Dynasty. It is the first game in the series to not be developed by Massive Development. Its development was publicly announced in August 2013 by Nordic Games and was followed by a successful Kickstarter campaign in 2015.[1][2]
The game was released digitally on GOG and Steam on October 16, 2020, followed by its release on Epic Games Store on October 20. It is also available through retail channels offering a physical version containing bonus material.
As of the release day, the PC version lacks a number of important options, including a field of view slider and a vertical synchronization toggle. However, many of these options are adjustable through configuration files, while the native field of view can be modified using a community-made script.
General information
- Official Discord server for game series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Collector's Edition is also available. | |||
GamersGate | Collector's Edition is also available. | |||
Collector's Edition is also available. | ||||
GOG.com | Collector's Edition is also available. | |||
Green Man Gaming | Collector's Edition is also available. | |||
Humble Store | Collector's Edition is also available. | |||
Steam | Collector's Edition is also available. | |||
Amazon.co.uk (unavailable) | Limited Edition. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ANX\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254370/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ANX\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254370/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- scaling causing the cockpit to be out of view. See Field of view (FOV). | ||
Ultra-widescreen | Vert- scaling and stretched FMVs.[3] See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | Horizontal FOV of 80°. See Field of view (FOV) for other values. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Bound to the Texture Quality setting, where High and Very High are x8. See Anisotropic filtering (AF) to override. |
||
Anti-aliasing (AA) | Uses TAA. May result in temporal artifacting on in-cockpit monitors when their status changes. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | Capped at 200 FPS. See Frame rate limit. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Modify FOV with Cheat Engine[4] |
---|
|
Anisotropic filtering (AF)
Override anisotropic filtering[4] |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing (AA)
Enable FXAA through a configuration file[4] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 Notes
|
Vertical sync (Vsync)
Enable Vsync in a configuration file[4] |
---|
|
Frame rate limit
Set FPS cap[4] |
---|
|
Disable FPS smoothing (200+ FPS)[4] |
---|
[/Script/Engine.Engine] bSmoothFrameRate=0 Notes:
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | [5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 8 | Versus, Co-op Co-op is limited to 4 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i7-950 - 3.3 GHz AMD A8-6600K - 3.3 GHz |
Intel Core i5-6600K - 3.5 GHz AMD Ryzen 5 1500x - 3.5 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia Nvidia GTX 1060 AMD Radeon RX 580 8 GB of VRAM DirectX 12 compatible |
- 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254370/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254370) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ AquaNox reboot in development at Nordic Games - last accessed on 2020-10-06
- ↑ We're funded! - last accessed on 2020-10-06
- ↑ Verified by User:Rose on 2020-10-16
- Screenshots taken at 2560x1080 and 1920x1080, then compared. Played through the tutorial and some of the first mission at 21:9.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Verified by User:Suicide machine on 2020-10-15
- ↑ Verified by User:Rose on 2020-10-16
- Tested on a 5.1 sound system and confirmed the use of the rear speakers with Orban Loudness Meter.