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Difference between revisions of "Advent Rising"

From PCGamingWiki, the wiki about fixing PC games
(→‎Audio settings: replaced German RapidShare with local mirror; added Hungarian translation patch)
 
(106 intermediate revisions by 29 users not shown)
Line 4: Line 4:
 
{{Infobox game/row/developer|GlyphX Games}}
 
{{Infobox game/row/developer|GlyphX Games}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Majesco}}
+
{{Infobox game/row/publisher|Majesco|Former}}
 +
{{Infobox game/row/publisher|Ziggurat Interactive|Current}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|May 31, 2005}}
+
{{Infobox game/row/date|Windows|August 9, 2005}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|advent-rising|70}}
 +
{{Infobox game/row/reception|IGDB|advent-rising|69}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 3800
 
|steam appid  = 3800
|gogcom page  = advent_rising
+
|gogcom id    = 1207658810
 +
|hltb        = 210
 +
|strategywiki =
 +
|mobygames    = 18822
 
|wikipedia    = Advent Rising
 
|wikipedia    = Advent Rising
 +
|winehq      = 4728
 +
|license      = commercial
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{++}} [[#Advent Revising|Advent Revising]] is recommended for installation.
+
|introduction      =
{{--}} No official patches released
+
 
{{ii}} [[#Xbox 360 Controller|XInput controllers]] can be configured to work by modifying .ini file.
+
|release history  =
 +
 
 +
|current state    = [[#Advent Revising|Advent Revising]] is recommended for installation and is already included in the digital versions. Shadows do not work on modern cards, but they can be [[#Broken Shadows|partially restored]].<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?p=670208#p670208|title=VOGONS - Advent Rising - Missing shadows (reply #2)|date=2021-04-24}}</ref>
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.gog.com/forum/advent_rising GOG.com Community Discussions]
+
{{ii}} [[#Xbox 360 Controller|XInput controllers]] can be configured to work by modifying .ini file.
{{mm}} [http://www.gog.com/support/advent_rising GOG.com Support Page]
+
{{GOG.com links|1207658810|advent_rising}}
{{mm}} [http://steamcommunity.com/app/3800/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/3800/discussions/ Steam Community Discussions]
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=246 Steam Users' Forums]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GOG | advent_rising | DRM-free | Included with extras.}}
+
{{Availability/row| Retail | | disc | {{DRM|SecuROM|7}} and {{DRM|Starforce|4}} (Russian release) | | Windows }}
{{Availability/row| Steam | 3800 | Steam |}}
+
{{Availability/row| GOG.com | advent_rising | DRM-free | | | Windows }}
 +
{{Availability/row| Humble | advent-rising | Steam | | | Windows }}
 +
{{Availability/row| Steam | 3800 | Steam | | | Windows }}
 +
{{Availability/row| GMG | advent-rising-pc | Steam | | | Windows }}
 +
{{Availability/row| ZOOM | advent-rising | DRM-free |  | | Windows | unavailable }}
 +
}}
 +
 
 +
===Version differences===
 +
{{ii}} Digital releases include [[#Advent_Revising|Advent Revising]] as of 4/23/2021<ref name="LordMandalore_Revising">{{Refurl|url=https://www.youtube.com/watch?v=fUk3_3eBD_M&t=98|title=YouTube - MandaloreGaming - Advent Rising Review|date=2021-04-24|snippet=Fortunately, I talked to GOG about it and they just integrated it into the base game. Steam has it, too, so no need to monkey with downloads.}}</ref> and both offer free comics and soundtrack.
 +
 
 +
{{DLC|
 +
{{DLC/row| Comics | Free | Windows}}
 +
{{DLC/row| Soundtrack | Free | Windows}}
 
}}
 
}}
  
Line 38: Line 74:
 
::* Adjustments to .ini files (removing black bars, enabling trilinear and Vsync, adding extra keybindings...)
 
::* Adjustments to .ini files (removing black bars, enabling trilinear and Vsync, adding extra keybindings...)
 
::* Corrections to a few problems with objectives, weapons, weapon screens, and descriptions
 
::* Corrections to a few problems with objectives, weapons, weapon screens, and descriptions
 +
 +
{{ii}} The Digital versions incorporate Advent Revising as of April 2021.<ref name="LordMandalore_Revising"/><ref>{{Refcheck|user=Averygoodperson|date=2023-07-17|comment=I asked about it on the ZOOM discord and one of the discord moderators confirmed it.}}</ref>
  
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Delete/rename files in the installation folder|ref={{cn|date=July 2016}}|fix=
{{fixbox/fix|Delete/rename files in installation folder}}
 
 
# Inside <code>{{p|game}}/Help</code>, delete or rename <code>logo.bmp</code>.
 
# Inside <code>{{p|game}}/Help</code>, delete or rename <code>logo.bmp</code>.
 
# Inside <code>{{p|game}}/Movies</code>, delete or rename <code>glyphxlogo.bik</code> and <code>Intro_In.bik</code>.
 
# Inside <code>{{p|game}}/Movies</code>, delete or rename <code>glyphxlogo.bik</code> and <code>Intro_In.bik</code>.
 +
 
'''Notes'''
 
'''Notes'''
 
{{ii}} This will not remove the Alienware screen.
 
{{ii}} This will not remove the Alienware screen.
Line 51: Line 89:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\System\*.ini}}
+
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\System\Saves\}}
+
{{Game data/saves|Windows|{{p|game}}\System\Saves\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes          =  
+
|discord notes            =
|square enix          =  
+
|epic games launcher      =
|square enix notes     =  
+
|epic games launcher notes =
|steam cloud           = false
+
|gog galaxy               = false
|steam cloud notes     =  
+
|gog galaxy notes          =  
|uplay                =  
+
|origin                    =  
|uplay notes           =  
+
|origin notes             =  
|gamesave manager      = true
+
|steam cloud               = false
|gamesave manager notes=  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
[[File:advent video.png|290px|right|thumb|Video settings]]
+
{{Image|advent video.png|Video settings}}
[[File:advent graphics.png|290px|right|thumb|Graphics settings]]
+
{{Image|advent graphics.png|Graphics settings}}
{{Video settings
+
 
|wsgf link                  = http://www.wsgf.org/dr/advent-rising
+
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/advent-rising
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
 
|multimonitor wsgf award    = silver
 
|multimonitor wsgf award    = silver
|ultrawidescreen wsgf award = incomplete
+
|ultrawidescreen wsgf award = silver
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. Steam version patched with a new launcher which offers widescreen resolution.
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]]
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]]. Steam version patched with a new launcher which offers FOV setting (experimental).
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
Line 97: Line 140:
 
|borderless windowed notes  = Go to [[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|borderless windowed notes  = Go to [[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = false
 
|anisotropic                = false
|anisotropic notes          = Trilinear only supported in MyDefault.ini (<code>UseTrilinear=</code>). Advent Revising turns this feature on.
+
|anisotropic notes          = Trilinear only supported in MyDefault.ini (<code>UseTrilinear=</code>). Advent Revising turns this feature on. Steam version patched with a new launcher which offers trilinear setting.
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. Steam version patched with a new launcher which offers Vsync. Both need [https://github.com/crosire/d3d8to9/releases d3d8to9] to work on Windows 10.
|oculus rift                = false
+
|60 fps                    = true
|oculus rift notes         =  
+
|60 fps notes               =  
|high frame rate            = true
+
|120 fps                    = true
|high frame rate notes     = No frame rate or refresh rate cap.
+
|120 fps notes             = No frame rate or refresh rate cap.
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 111: Line 159:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|1=
+
{{Fixbox|description=Install Advent Revising and change resolution in Mydefault.ini|ref={{cn|date=July 2016}}|fix=
{{fixbox/fix|Install Advent Revising and change resolution in Mydefault.ini}}
+
# Install [[#Advent Revising|Advent Revising]]
# First, we will get rid of the black bars.
+
# Go to the [[#Game data|configuration file(s) location]].
## Install [[#Advent Revising|Advent Revising]]
+
# Open {{file|Mydefault.ini}}.
## Go to [[#Configuration file(s) location|default.ini]] and change the Widescreen line to true.
+
# Find <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> lines.
# Now we also need to stretch the resolution.
+
# Change the values to your screen resolution and save.
## Go to [[#Configuration file(s) location|Mydefault.ini]].
+
 
## Find <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> lines.
 
## Change the values to your screen resolution and save.
 
 
'''Notes'''
 
'''Notes'''
{{ii}} The first step will stretch the game vertically so if you don't like super-thin characters, you can leave it on False.
+
{{ii}} Output always has letterboxing (disabling this stretches the output).
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|1=
+
{{Fixbox|description=Add FOV keybinding in defuser.ini|ref=<ref>[https://www.wsgf.org/dr/advent-rising Advent Rising | WSGF]</ref>|fix=
{{fixbox/fix|Add FOV keybinding in MyDefUser.ini}}
+
# Go to the [[#Game data|configuration file(s) location]].
:# Go to [[#Configuration file(s) location|MyDefUser.ini]].
+
# Open {{file|defuser.ini}}.
:# Find or add the lines <code>[Engine.Input]</code> and beneath it <code>F4=FOV **</code>.
+
# Change <code>=MoveForward</code> to <code>=MoveForward {{!}} OnRelease FOV 91</code> (replace <code>91</code> with the FOV you want).
:# Instead of ** (asterisks), type the desired FOV and save.
+
# Save your changes and close the file. The FOV will be applied as soon as you move forwards.
{{ii}} You will need to set FOV every time when in-game by pressing F4.
 
 
}}
 
}}
  
Line 142: Line 187:
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|1=
+
{{Fixbox|description=Change StartUpFullscreen in Mydefault.ini|ref={{cn|date=July 2016}}|fix=
{{fixbox/fix|Change StartUpFullscreen in Mydefault.ini}}
+
# Go to the [[#Game data|configuration file(s) location]].
:# Go to [[#Configuration file(s) location|Mydefault.ini]].
+
# Open {{file|Mydefault.ini}}.
:# Find the line <code>StartupFullscreen=</code>, change it to False and save.
+
# Find the line <code>StartupFullscreen=</code>, change it to False and save.
 
}}
 
}}
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{Fixbox|1=
 
{{fixbox/fix|Install Advent Revising}}
 
 
{{ii}} Installing [[#Advent Revising|Advent Revising]] already turns Vsync on, but if you want to turn it on manually:
 
{{ii}} Installing [[#Advent Revising|Advent Revising]] already turns Vsync on, but if you want to turn it on manually:
:# Go to [[#Configuration file(s) location|default.ini]].
+
 
:# Find the line <code>UseVSync=</code>, change it to True and save.
+
{{Fixbox|description=Install Advent Revising|ref={{cn|date=July 2016}}|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|default.ini}}.
 +
# Find the line <code>UseVSync=</code>, change it to True and save.
 
}}
 
}}
  
==Input settings==
+
==Input==
[[File:advent input.png|290px|right|thumb|Input settings]]
+
{{Image|advent input.png|Input settings}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = Negative mouse acceleration is present for the X-axis.
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 168: Line 216:
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = For Xbox 360 Controllers see [[#Xbox 360 Controller|Xbox 360 Controller]].
+
|controller support notes  =  
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = Pre-configured mappings available.
 
|controller remap notes    = Pre-configured mappings available.
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 +
|xinput controllers        = hackable
 +
|xinput controllers notes  = See [[#Xbox 360 Controller|Xbox 360 Controller]].
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 
}}
 
}}
  
 
===[[Controller:Xbox 360 Controller|Xbox 360 Controller]]===
 
===[[Controller:Xbox 360 Controller|Xbox 360 Controller]]===
{{Fixbox|1=
 
{{Fixbox/fix|Configure controller keys in-game and add this code|ref=<ref>[http://www.gog.com/forum/advent_rising/heres_how_to_get_xbox_360_controller_to_work GOG.com Forums - Here's how to get XBOX 360 Controller to work]</ref>}}
 
 
{{ii}} The game doesn't support Xbox 360 controller natively, but it can be configured to work in this game.
 
{{ii}} The game doesn't support Xbox 360 controller natively, but it can be configured to work in this game.
:# Firstly, configure controller keys in Control options.  
+
 
:# Exit the game and go to [[#Configuration file(s) location|MyDefUser.ini]] (be sure to back up this file if something goes wrong during the process).
+
{{Fixbox|description=Configure controller keys in-game and add this code|ref=<ref>{{Refurl|url=https://www.gog.com/forum/advent_rising/heres_how_to_get_xbox_360_controller_to_work|title=GOG.com Forums - Here's how to get XBOX 360 Controller to work|date=May 2023}}</ref>|fix=
:# Under <code>[Engine.Input]</code> (if you can't find the line, insert it), add the values below for the analog sticks and save.
+
# Configure controller keys in Control options.
 +
# Exit the game.
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|MyDefUser.ini}} (be sure to back up this file if something goes wrong during the process).
 +
# Under <code>[Engine.Input]</code> (if you can't find the line, insert it), add the values below for the analog sticks and save.
 
<pre>
 
<pre>
 
JoyU=AxisRaw aLookup SpeedBase=3 DeadZone=0.25
 
JoyU=AxisRaw aLookup SpeedBase=3 DeadZone=0.25
Line 194: Line 284:
 
JoyZ=  
 
JoyZ=  
 
</pre>
 
</pre>
 +
 
'''Notes'''
 
'''Notes'''
 
{{ii}} After doing this procedure, don't go to Control settings because even if nothing is touched, it will cause troubles with camera. If you do have to go there, go to MyDefUser.ini and leave JoyV and JoyZ empty.
 
{{ii}} After doing this procedure, don't go to Control settings because even if nothing is touched, it will cause troubles with camera. If you do have to go there, go to MyDefUser.ini and leave JoyV and JoyZ empty.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
[[File:advent audio.png|290px|right|thumb|Audio settings]]
+
{{Image|advent audio.png|Audio settings}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = SFX and Music sliders
 
|separate volume notes    = SFX and Music sliders
Line 209: Line 300:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = false
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = false
 
|eax support              = false
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 218: Line 311:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|fan      = true
 +
|notes    = Use [https://community.pcgamingwiki.com/files/file/424-advent-rising-german-subtitle-patch/ AdventRising txt schote].
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation [http://www.gamehunter.hu/2010/08/advent-rising-pc.html link #1], [https://magyaritasok.hu/magyaritasok/advent-rising/advent-rising/579 link #2].
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Brazilian Portuguese
 
  |language  = Brazilian Portuguese
  |interface = yes
+
  |interface = true
  |audio    = unknown
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
|notes    =
+
  |fan      = true
  |fan      = yes
+
  |notes     = Use [https://www.gamevicio.com/traducao/traducao-de-advent-rising-para-portugues-brasil/ Tradução de Advent Rising para Português Brasil].
  |fan notes = Use [http://redirect.gamevicio.com.br/trad?145 Tradução de Advent Rising para Português Brasil].
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = German
+
  |language  = Spanish
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
|notes    =
+
  |fan      =  
  |fan      = yes
+
  |notes     = Retail only. [http://traducciones.clandlan.net/index.php?page=download&file=AS/TraduccionAdventRising.rar Download].
  |fan notes = Use [http://community.pcgamingwiki.com/files/file/424-advent-rising-german-subtitle-patch/ AdventRising txt schote].
 
 
}}
 
}}
{{L10n/switch
 
|language  = Hungarian
 
|interface = yes
 
|audio    = no
 
|subtitles = yes
 
|notes    =
 
|fan      = yes
 
|fan notes = Use [http://www.gamehunter.hu/2010/08/advent-rising-pc.html GameHunter Team: Advent Rising].
 
 
}}
 
}}
  
 
+
==VR support==
 
+
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = unknown
 +
|native 3d notes            =
 +
|nvidia 3d vision            = true
 +
|nvidia 3d vision notes      = Works (not officially supported).<ref>{{Refurl|url=https://www.gog.com/mix/stereoscopic_3d_tested_s3d_3d_vision_iz3d|title=GOGmix - Stereoscopic 3D Tested (S3D) (3D Vision, iZ3D) - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/advent_rising/remove_crosshair_s3d_gaming|title=Remove crosshair (s3d gaming), page 1 - Forum - GOG.com|date=May 2023}}</ref>
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
 +
|iz3d                        = unknown
 +
|iz3d notes                  =
 +
|vorpx                      = hackable
 +
|vorpx modes                = G3D
 +
|vorpx notes                = User created profile, requires [https://github.com/crosire/d3d8to9/releases d3d8to9] DX8 to DX9 wrapper.
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
 +
{{ii}} A [[Controller:Novint Falcon|Novint Falcon]] version was announced (titled '''Ascension Reborn''') but was never released.<ref>{{Refurl|url=http://novint-falcon.blogspot.com/2008/09/game-preview-ascension-reborn.html|title=OFFICIAL NOVINT BLOG: Game Preview: Ascension Reborn|date=May 2023}}</ref>
  
 
==Issues unresolved==
 
==Issues unresolved==
 
===Game crashing===
 
===Game crashing===
 
{{ii}} The game sometimes crashes, mostly at the beginning when entering the hangar. Regardless of the crash, the game will likely be saved before the crash so you don't lose the progress and likely will not crash. If it still does, try doing something that will break the cycle (like going to the menu) and if it doesn't, then reinstall the game or install outside Program Files.
 
{{ii}} The game sometimes crashes, mostly at the beginning when entering the hangar. Regardless of the crash, the game will likely be saved before the crash so you don't lose the progress and likely will not crash. If it still does, try doing something that will break the cycle (like going to the menu) and if it doesn't, then reinstall the game or install outside Program Files.
 +
 +
===Broken Shadows===
 +
{{ii}} The game lacks any shadows on Nvidia based cards and possibly newer AMD cards. According to this post [https://forums.geforce.com/default/topic/353473/pc-games/advent-rising/ here] shadows will display on an ATI 9800 Pro card.
 +
{{ii}} With [http://dege.fw.hu/temp/D3DDrv.zip this] file shadows can be mostly restored. However, they only work in certain scenes and not in others. Unpack the zip and paste the D3DDrv.dll to <code>{{p|game}}\System</code> and override.<ref>https://www.vogons.org/viewtopic.php?p=670208#p670208</ref>
  
 
==Issues fixed==
 
==Issues fixed==
 
===Incessant camera spinning===
 
===Incessant camera spinning===
{{Fixbox|1=
 
{{Fixbox/fix|Make sure to check these}}
 
 
{{ii}} If you feel dizzy of constant camera spinning, make sure, one step at a time to:
 
{{ii}} If you feel dizzy of constant camera spinning, make sure, one step at a time to:
::* Run the game in administrator mode (right click -> Run as Administrator)
+
 
::* Not have a controller plugged in (or follow [[#Xbox 360 controller|X360 controller]] instructions.)
+
{{Fixbox|description=Make sure to check these|ref={{cn|date=July 2016}}|fix=
::* Set up the camera settings in the game menu.
+
# Run the game in administrator mode (right click -> Run as Administrator)
::* Maybe fiddle with JoyY and JoyX strings in MyDefUser.ini (or with other Joy* settings) if you want to play with a controller or with MouseY and MouseX if you don't.
+
# Not have a controller plugged in (or follow [[#Xbox 360 Controller|X360 controller]] instructions.)
 +
# Set up the camera settings in the game menu.
 +
# Maybe fiddle with JoyY and JoyX strings in MyDefUser.ini (or with other Joy* settings) if you want to play with a controller or with MouseY and MouseX if you don't.
 +
}}
 +
 
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 8
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 1.0
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 
}}
 
}}
  
Line 274: Line 453:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = XP or newer
+
|minOS    = 2000, XP
|minCPU  = 1 GHz
+
|minCPU  = Intel Pentium III 2.0 GHz
 
|minRAM  = 256 MB
 
|minRAM  = 256 MB
 
|minHD    = 5.5 GB
 
|minHD    = 5.5 GB
|minDX    = 7
+
|minVRAM  = 128 MB
 +
|minGPU  = ATI Radeon 9000
 +
|minGPU2  = Nvidia GeForce 3 (except GeForce 4 MX)
 +
|minDX    = 8.1
 +
|minaudio = DirectX 8.1 compatible
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = 1.4 GHz
+
|recCPU  = Intel Pentium IV 3.4 GHz
 
|recRAM  = 512 MB
 
|recRAM  = 512 MB
 
|recHD    =  
 
|recHD    =  
|recDX    = 9
+
|recVRAM  = 256 MB
 +
|recGPU  = Nvidia GeForce FX5600
 +
|recGPU2  = ATI Radeon 9600
 +
|recDX    =  
 +
|recaudio = Sound Blaster Audigy 2
 
}}
 
}}
 
{{ii}} These system requirements are for the GOG.com version of Advent Rising. Other system requirements may differ.
 
  
 
{{References}}
 
{{References}}

Latest revision as of 11:29, 7 February 2024

Advent Rising
Advent Rising cover
Developers
GlyphX Games
Publishers
Former Majesco
Current Ziggurat Interactive
Engines
Unreal Engine 2
Release dates
Windows August 9, 2005
Reception
Metacritic 70
IGDB 69
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter
Art styles Stylized
Themes Sci-fi, Space
Advent Rising on HowLongToBeat
Advent Rising on IGDB
Advent Rising on MobyGames
Advent Rising on Wikipedia

Advent Rising is a singleplayer third-person action and shooter game.

Advent Revising is recommended for installation and is already included in the digital versions. Shadows do not work on modern cards, but they can be partially restored.[1]

General information

XInput controllers can be configured to work by modifying .ini file.
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM and StarForce 4 DRM[Note 1] (Russian release)
Windows
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
ZOOM Platform (unavailable)
DRM-free
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Version differences

Digital releases include Advent Revising as of 4/23/2021[4] and both offer free comics and soundtrack.

DLC and expansion packs

Name Notes
Comics Free
Windows
Soundtrack Free
Windows

Essential improvements

Advent Revising

Advent Revising is an unofficial patch that focuses on improving and fixing cinematics and minor gameplay issues. It features:
  • Corrections to the majority of cut-scenes and subtitles (fixes to audio desync, sound errors, playback speed...)
  • 12 missing Xbox cutscenes
  • Adjustments to .ini files (removing black bars, enabling trilinear and Vsync, adding extra keybindings...)
  • Corrections to a few problems with objectives, weapons, weapon screens, and descriptions
The Digital versions incorporate Advent Revising as of April 2021.[4][5]

Skip intro videos

Delete/rename files in the installation folder[citation needed]
  1. Inside <path-to-game>/Help, delete or rename logo.bmp.
  2. Inside <path-to-game>/Movies, delete or rename glyphxlogo.bik and Intro_In.bik.

Notes

This will not remove the Alienware screen.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/3800/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\System\Saves\[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/3800/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings
Video settings
Graphics settings
Graphics settings

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution. Steam version patched with a new launcher which offers widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV). Steam version patched with a new launcher which offers FOV setting (experimental).
Windowed
See Windowed.
Borderless fullscreen windowed
Go to Borderless fullscreen windowed.
Anisotropic filtering (AF)
Trilinear only supported in MyDefault.ini (UseTrilinear=). Advent Revising turns this feature on. Steam version patched with a new launcher which offers trilinear setting.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync). Steam version patched with a new launcher which offers Vsync. Both need d3d8to9 to work on Windows 10.
60 FPS and 120+ FPS
No frame rate or refresh rate cap.

Widescreen resolution

Install Advent Revising and change resolution in Mydefault.ini[citation needed]
  1. Install Advent Revising
  2. Go to the configuration file(s) location.
  3. Open Mydefault.ini.
  4. Find FullscreenViewportX= and FullscreenViewportY= lines.
  5. Change the values to your screen resolution and save.

Notes

Output always has letterboxing (disabling this stretches the output).

Field of view (FOV)

Add FOV keybinding in defuser.ini[6]
  1. Go to the configuration file(s) location.
  2. Open defuser.ini.
  3. Change =MoveForward to =MoveForward | OnRelease FOV 91 (replace 91 with the FOV you want).
  4. Save your changes and close the file. The FOV will be applied as soon as you move forwards.
FOV 75 (Default) FOV 90 FOV 105
Advent FOV-75.png
Advent FOV-90.png
Advent FOV-105.png

Windowed

Change StartUpFullscreen in Mydefault.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Mydefault.ini.
  3. Find the line StartupFullscreen=, change it to False and save.

Vertical sync (Vsync)

Installing Advent Revising already turns Vsync on, but if you want to turn it on manually:
Install Advent Revising[citation needed]
  1. Go to the configuration file(s) location.
  2. Open default.ini.
  3. Find the line UseVSync=, change it to True and save.

Input

Input settings
Input settings

Xbox 360 Controller

The game doesn't support Xbox 360 controller natively, but it can be configured to work in this game.
Configure controller keys in-game and add this code[7]
  1. Configure controller keys in Control options.
  2. Exit the game.
  3. Go to the configuration file(s) location.
  4. Open MyDefUser.ini (be sure to back up this file if something goes wrong during the process).
  5. Under [Engine.Input] (if you can't find the line, insert it), add the values below for the analog sticks and save.
JoyU=AxisRaw aLookup SpeedBase=3 DeadZone=0.25
JoyR=AxisRaw aTurn SpeedBase=3 DeadZone=0.25 
JoyX=AxisRaw aStrafe SpeedBase=300.0 DeadZone=0.25 
JoyY=AxisRaw aForward SpeedBase=300.0 DeadZone=0.25 Invert=-1 
JoyV= 
JoyZ= 

Notes

After doing this procedure, don't go to Control settings because even if nothing is touched, it will cause troubles with camera. If you do have to go there, go to MyDefUser.ini and leave JoyV and JoyZ empty.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
SFX and Music sliders
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
German
Use AdventRising txt schote.
Hungarian
Fan translation link #1, link #2.
Brazilian Portuguese
Use Tradução de Advent Rising para Português Brasil.
Spanish
Retail only. Download.

VR support

3D modes State Notes
Nvidia 3D Vision
Works (not officially supported).[8][9]
vorpX
G3D
User created profile, requires d3d8to9 DX8 to DX9 wrapper.
A Novint Falcon version was announced (titled Ascension Reborn) but was never released.[10]

Issues unresolved

Game crashing

The game sometimes crashes, mostly at the beginning when entering the hangar. Regardless of the crash, the game will likely be saved before the crash so you don't lose the progress and likely will not crash. If it still does, try doing something that will break the cycle (like going to the menu) and if it doesn't, then reinstall the game or install outside Program Files.

Broken Shadows

The game lacks any shadows on Nvidia based cards and possibly newer AMD cards. According to this post here shadows will display on an ATI 9800 Pro card.
With this file shadows can be mostly restored. However, they only work in certain scenes and not in others. Unpack the zip and paste the D3DDrv.dll to <path-to-game>\System and override.[11]

Issues fixed

Incessant camera spinning

If you feel dizzy of constant camera spinning, make sure, one step at a time to:
Make sure to check these[citation needed]
  1. Run the game in administrator mode (right click -> Run as Administrator)
  2. Not have a controller plugged in (or follow X360 controller instructions.)
  3. Set up the camera settings in the game menu.
  4. Maybe fiddle with JoyY and JoyX strings in MyDefUser.ini (or with other Joy* settings) if you want to play with a controller or with MouseY and MouseX if you don't.

Other information

API

Technical specs Supported Notes
Direct3D 8
Shader Model support 1.0
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000, XP
Processor (CPU) Intel Pentium III 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 5.5 GB
Video card (GPU) ATI Radeon 9000
Nvidia GeForce 3 (except GeForce 4 MX)
128 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 8.1 compatible


Notes

  1. This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[2][3] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. VOGONS - Advent Rising - Missing shadows (reply #2) - last accessed on 2021-04-24
  2. Windows 8.1 support - StarForce Support
  3. Windows 10 support - StarForce Support
  4. 4.0 4.1 YouTube - MandaloreGaming - Advent Rising Review - last accessed on 2021-04-24
    "Fortunately, I talked to GOG about it and they just integrated it into the base game. Steam has it, too, so no need to monkey with downloads."
  5. Verified by User:Averygoodperson on 2023-07-17
    I asked about it on the ZOOM discord and one of the discord moderators confirmed it.
  6. Advent Rising | WSGF
  7. GOG.com Forums - Here's how to get XBOX 360 Controller to work - last accessed on May 2023
  8. GOGmix - Stereoscopic 3D Tested (S3D) (3D Vision, iZ3D) - GOG.com - last accessed on May 2023
  9. Remove crosshair (s3d gaming), page 1 - Forum - GOG.com - last accessed on May 2023
  10. OFFICIAL NOVINT BLOG: Game Preview: Ascension Reborn - last accessed on May 2023
  11. https://www.vogons.org/viewtopic.php?p=670208#p670208