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| |introduction = '''''acceleration of SUGURI 2''''' is an [[:Category:Anime|anime]] [[:Category:Sci-fi|sci-fi]] [[:Category:Shooter|shooter]] [[:Category:Fighting|fighting]] game developed by [[Company:Orange_Juice|Orange_Juice]] and published by [[Company:Fruitbat Factory|Fruitbat Factory]]. It is the spin-off sequel to ''[[Sora|sora]]'' and was developed using [[Engine:Luna3D|Luna3D]]. | | |introduction = '''''acceleration of SUGURI 2''''' is an [[:Category:Anime|anime]] [[:Category:Sci-fi|sci-fi]] [[:Category:Shooter|shooter]] [[:Category:Fighting|fighting]] game developed by [[Company:Orange_Juice|Orange_Juice]] and published by [[Company:Fruitbat Factory|Fruitbat Factory]]. It is the spin-off sequel to ''[[Sora|sora]]'' and was developed using [[Engine:Luna3D|Luna3D]]. |
| | | |
− | |release history = The was originally released during Summer Comiket 80 on August 13, 2011. The game, however, had multiple gameplay and balance issues during its initial release as well as missing features that was planned for the game. Thankfully the game's original Japanese release was received patches that addressed these issues as of v1.3a. The game was later localized by [[Company:Fruitbat Factory|Fruitbat Factory]] and released through Steam on March 7, 2018, and features various improvements over the original Comiket 80 release, such as higher resolutions with widescreen support, native keyboard remapping, XInput controller support, and online multiplayer through Steamworks. | + | |release history = The was game originally released during Summer Comiket 80 on August 13, 2011. The game, however, had multiple gameplay and balance issues during its initial release as well as missing features that was planned for the game. Thankfully the game's original Japanese release was received patches that addressed these issues as of v1.3a. The game was later localized by [[Company:Fruitbat Factory|Fruitbat Factory]] and released through Steam on March 7, 2018, and features various improvements over the original Comiket 80 release, such as higher resolutions with widescreen support, native keyboard remapping, XInput controller support, and online multiplayer through Steamworks. |
| | | |
| |current state = The overseas version of the game has continued to received content updates with features similar to ''[[100% Orange Juice!]]'', gameplay rebalancing, and other quality-of-life improvements. A roadmap of content updates and planned features to come can be viewed [https://steamcommunity.com/app/390710/discussions/0/1642043267239292310/ here]. The game also has a niche multiplayer scene through the publisher's and the unofficial ''acceleration of SUGURI 2'' Discord servers, which tournaments are being hosted on the Suguri_TV twitch channel. The game was also featured in a tournament in CEOtaku in 2019.<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/390710/view/5219065345494690728|title=Acceleration of SUGURI 2 at CEOtaku - Steam News|date=2020-11-01}}</ref> | | |current state = The overseas version of the game has continued to received content updates with features similar to ''[[100% Orange Juice!]]'', gameplay rebalancing, and other quality-of-life improvements. A roadmap of content updates and planned features to come can be viewed [https://steamcommunity.com/app/390710/discussions/0/1642043267239292310/ here]. The game also has a niche multiplayer scene through the publisher's and the unofficial ''acceleration of SUGURI 2'' Discord servers, which tournaments are being hosted on the Suguri_TV twitch channel. The game was also featured in a tournament in CEOtaku in 2019.<ref>{{Refurl|url=https://store.steampowered.com/newshub/app/390710/view/5219065345494690728|title=Acceleration of SUGURI 2 at CEOtaku - Steam News|date=2020-11-01}}</ref> |
acceleration of SUGURI 2 is an anime sci-fi shooter fighting game developed by Orange_Juice and published by Fruitbat Factory. It is the spin-off sequel to sora and was developed using Luna3D.
The was game originally released during Summer Comiket 80 on August 13, 2011. The game, however, had multiple gameplay and balance issues during its initial release as well as missing features that was planned for the game. Thankfully the game's original Japanese release was received patches that addressed these issues as of v1.3a. The game was later localized by Fruitbat Factory and released through Steam on March 7, 2018, and features various improvements over the original Comiket 80 release, such as higher resolutions with widescreen support, native keyboard remapping, XInput controller support, and online multiplayer through Steamworks.
The overseas version of the game has continued to received content updates with features similar to 100% Orange Juice!, gameplay rebalancing, and other quality-of-life improvements. A roadmap of content updates and planned features to come can be viewed here. The game also has a niche multiplayer scene through the publisher's and the unofficial acceleration of SUGURI 2 Discord servers, which tournaments are being hosted on the Suguri_TV twitch channel. The game was also featured in a tournament in CEOtaku in 2019.[1]
General information
- Official Publisher Discord Server
- Acceleration of SUGURI 2 on the SUGURI Wikia — A wiki about the SUGURI series
- 100% Orange Juice Wiki — The official 100% Orange Juice wiki, covers other games by Orange_Juice
- Steam Community Discussions
Availability
- A demo for the original Japanese version is available from the developer's website, and the overseas version's demo with online play is available on Steam.
- Owning Acceleration of SUGURI 2 on Steam will unlock an extra character, Suguri (ver.2), for 100% Orange Juice!.
Version differences
- The overseas Steam version features improved HD visuals, widescreen resolutions, updated controller support, in-game tutorials and movelists, multiple localizations, a lobby system for multiplayer through Steamworks, and other quality-of-life improvements.
DLC and expansion packs
Name |
Notes |
|
Accelerator |
The original soundtrack of Acceleration of SUGURI 2, featuring 15 tracks in MP3 format. |
|
Realism |
A soundtrack of the SUGURI series, featuring 12 arranged tracks in MP3 format. This album also adds 3 tracks into the overseas Steam version of the game as extra background music. |
|
SUGURI the Best |
A "best of" soundtrack from the SUGURI series, featuring 13 tracks in MP3 format. This album also adds 11 tracks into the overseas Steam version of the game as extra background music. |
|
Essential improvements
Patches (Japanese version)
- The v1.3a patch, found next to the acceleration of SUGURI 2 banner, which fixes many bugs, gameplay balance issues, and restores features missing from the initial release. The overseas version is always updated with the latest patches.
Game data
Configuration file(s) location
- If you are playing the Japanese version, the configuration and save files are stored under
%USERPROFILE%\Documents\橙汁\AoS2
instead.
-
game.cfg
store configuration settings. For the Japanese version, network settings are stored in netcfg.ini
. In the overseas version, control settings are stored in controller.cfg
and player profile settings are stored in player.rkg
.
Save game data location
- If you are playing the Japanese version, the configuration and save files are stored under
%USERPROFILE%\Documents\橙汁\AoS2
instead.
-
game.sys
stores save game data and game.rkg
stores high score data. For the Japanese version, network settings are stored in netcfg.ini
.
System |
Native |
Notes |
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
|
Video
General settings from the Japanese version.
General settings from the overseas version.
Input
Keyboard remapping from the overseas version.
Controller remapping from the overseas version.
Controller remapping from the Japanese version.
- Pressing Esc instantly closes the game in the Japanese version.
- Remapping keyboard controls in the Japanese version must be done through the
external_option.txt
found under <path-to-game>
and uses virtual-key codes for key bindings. A reference sheet of virtual-key codes can be found here.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
BGM, SFX |
Surround sound |
|
|
Subtitles |
|
Dialogue is text-based. |
Closed captions |
|
|
Mute on focus lost |
|
Only in the overseas version. All audio, music, or sound effects can be muted or not. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
Only in the overseas version. |
Japanese |
|
|
|
Some menus are partially in English in the original Comiket release. |
Brazilian Portuguese |
|
|
|
Only in the overseas version. |
Simplified Chinese |
|
|
|
Only in the overseas version. |
Latin American Spanish |
|
|
|
Only in the overseas version. |
Spanish |
|
|
|
Only in the overseas version. |
Traditional Chinese |
|
|
|
Only in the overseas version. |
Russian |
|
|
|
Fan translation by TouhouTheftAuto |
Network
Multiplayer types
Connection types
Type |
Native |
Notes |
Matchmaking |
|
Players can use the "Quick Join" option in the overseas version to quickly find available lobbies. |
Peer-to-peer |
|
|
Dedicated |
|
|
Self-hosting |
|
Lobbies are hosted by the creator of the lobby, but matches themselves are peer-to-peer. |
Direct IP |
|
Only in the Japanese version. |
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8.1, 9 |
The Japanese version uses DirectX 8.1. The overseas version uses DirectX 9.0. |
Shader Model support |
1.4, 3.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Multiplayer |
Steamworks |
The overseas version uses Steamworks for multiplayer. |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
Vista |
7, 8 |
Processor (CPU) |
Intel 2.0 GHz | |
System memory (RAM) |
1024 MB | |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
256 MB of VRAM DirectX 8.1a compatible | |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References