Risk of Rain
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Hopoo Games | |
Publishers | |
Chucklefish Games | |
Engines | |
GameMaker | |
Release dates | |
Windows | November 8, 2013 |
macOS (OS X) | October 28, 2014 |
Linux | October 28, 2014 |
Reception | |
Metacritic | 77 |
OpenCritic | 79 |
IGDB | 85 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Roguelike |
Art styles | Pixel art |
Themes | Sci-fi |
Series | Risk of Rain |
Risk of Rain | |
---|---|
Risk of Rain | 2013 |
Risk of Rain 2 | 2020 |
Risk of Rain Returns | 2023 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official forums
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Unofficial wiki
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>/Prefs.ini[Note 1] |
macOS (OS X) | ~/Library/Application Support/com.riskofrain.riskofrain/ |
Linux | ~/.config/Risk_of_Rain/ |
- This game does not follow the XDG Base Directory Specification on Linux.
-
Prefs.ini
stores the configuration.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>/Save.ini[Note 1] <path-to-game>/Save_backup.ini[Note 1] |
macOS (OS X) | ~/Library/Application Support/com.riskofrain.riskofrain/ |
Linux | ~/.config/Risk_of_Rain/ |
-
Save.ini
stores the save data.Save_backup.ini
stores a backup of the data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use Borderless Gaming. In-game and desktop resolutions must match. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | 60 FPS cap. Physics tied to frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | Some controllers can not work.[1] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock 4
DualShock 4 mapping[2] |
---|
[Joystick] joy_setting[1,0]=1 joy_setting[1,1]=0 joy_setting[1,2]=-1 joy[1]=Stick 1 Left joy_setting[2,0]=1 joy_setting[2,1]=0 joy_setting[2,2]=1 joy[2]=Stick 1 Right joy_setting[3,0]=1 joy_setting[3,1]=1 joy_setting[3,2]=-1 joy[3]=Stick 1 Up joy_setting[4,0]=1 joy_setting[4,1]=1 joy_setting[4,2]=1 joy[4]=Stick 1 Down joy_setting[5,0]=0 joy_setting[5,1]=1 joy_setting[5,2]=-1 joy[5]=X (DS4) joy_setting[6,0]=0 joy_setting[6,1]=7 joy_setting[6,2]=-1 joy[6]=R2 (DS4) joy_setting[7,0]=0 joy_setting[7,1]=6 joy_setting[7,2]=-1 joy[7]=L2 (DS4) joy_setting[8,0]=0 joy_setting[8,1]=4 joy_setting[8,2]=-1 joy[8]=L1 (DS4) joy_setting[9,0]=0 joy_setting[9,1]=5 joy_setting[9,2]=-1 joy[9]=R1 (DS4) joy_setting[10,0]=0 joy_setting[10,1]=2 joy_setting[10,2]=-1 joy[10]=Circle (DS4) joy_setting[11,0]=0 joy_setting[11,1]=0 joy_setting[11,2]=-1 joy[11]=Square (DS4) joy_setting[12,0]=0 joy_setting[12,1]=9 joy_setting[12,2]=-1 joy[12]=Start (DS4) joy_setting[13,0]=0 joy_setting[13,1]=3 joy_setting[13,2]=-1 joy[13]=Triangle (DS4) joystick_on=1 |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all volume and music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «ZoG Forum Team». | |||
Spanish | Fan translation, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | 4 | Co-op See Player limit. |
||
Online play | 4 | Co-op See Player limit. |
Player limit
Raise the player limit in ini file[citation needed] |
---|
Notes
|
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | There is no official server browser, so direct IP connection is the only option. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 11100 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
- You can set the port yourself when creating a server.
Issues unresolved
Frame rate drops when unplugging controller
- If you plug in a controller and then later unplug it, the game will run much, much slower. This is due to the engine and cannot be resolved.[3] Temporary solution listed below.
Common solutions to frame rate drops[3] |
---|
|
Steam overlay sizing
- If you are playing with scaling above 1x you may notice the Steam overlay is not positioned correctly and will sometimes display two notifications, one being an extra large render and the other being the standard size notification.
Common solutions to Steam overlay problems[citation needed] |
---|
|
Issues fixed
Audio doesn't work, error defining external function
Reinstall Visual C++[3] |
---|
|
Set compatibility mode with Windows 7[3] |
---|
|
"The file is being accessed by another process" or any other Windows errors on startup
Common solutions to startup errors[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | Dedicated GPU with 128 MB of RAM recommended. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7 | |
Processor (CPU) | 2.5 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 130 MB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6 | |
Processor (CPU) | 2.5 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 130 MB | |
Video card (GPU) | OpenGL 2.1 compatible | 128 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.5 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 130 MB | |
Video card (GPU) | OpenGL 2.1 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).