Sanctum
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Revision as of 23:05, 20 March 2014 by Garrett (talk | contribs) (→Video settings: updated screen types)
Developers | |
---|---|
Coffee Stain Studios | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | April 15, 2011 |
macOS (OS X) | August 13, 2012 |
Sanctum | |
---|---|
Sanctum | 2011 |
Super Sanctum TD | 2013 |
Sanctum 2 | 2013 |
Key points
- Cross-platform multiplayer.
General information
- Official Forums
- Sanctum Subreddit on reddit
- Sanctum Wiki
- Steam Community Discussions
- Steam Users' Forums
Availability
- All versions require Steam.
- The game is frequently greatly discounted on Steam, especially during the large bi-annual sales.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/91600/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/91600/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Coffee Stain Studios have announced that they will not actively support multiple monitors.[2]
Instructions |
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Anisotropic filtering (AF)
Instructions |
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Anti-aliasing (AA)
Instructions |
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Input settings
Remapping
Instructions |
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Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista SP2, 7 | Vista SP2, 7 |
Processor (CPU) | Intel Core 2 Duo / AMD Athlon X2 or equivalent, running at 1.6GHz | Quad-core 2.0 GHz |
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | 2 GB |
Video card (GPU) | GeForce 7600 GS ATI Radeon HD 2400 256 MB of VRAM DirectX 9.0c compatible | 512 MB 512 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | Intel dual-core 1.6 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM OpenGL 3.3 compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/91600/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (91600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.