Glossary:Meta
Predecessor | |
---|---|
Oculus Rift Development Kit 2 | |
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of VR games.
Key points
- Oculus Rift + Touch includes the headset, 1x Xbox One Controller, 2x Oculus Touch controllers and 2x Oculus Sensors.
- Rift Core 2.0 update introduces new Dash UI and new minimum and recommended system requirements[1]
- Additional Sensors needed for room-scale tracking.
- Playing games from outside the Oculus Store requires enabling
Unknown Sources
. - Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift. LibOVRWrapper can make some DK1/DK2 games compatible with the consumer headset.
General information
Features
3D
Stereoscopic 3D.
Display
1080 x 1200 per eye. Total resolution of 2160 x 1200.
90 Hz Low Persistence OLED, 110° FOV.
Tracking
The Oculus Rift uses the Oculus Sensor camera to track the headset and Touch controllers positional via Constellation tracking.
1x Oculus sensor allows for seated play with an Xbox One Controller or Oculus Remote.
2x Oculus Sensors allows for standing with Oculus Touch controllers.
3x Oculus Sensors allows for room-scale tracking with Oculus Touch Controllers.
Audio
Integrated headphones and microphone. Headphones can be replaced with earphones.
Features
4m cable, Hardware adjustable IPD and Proximity sensor.
Controllers
Oculus Remote
Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.
Xbox One Controller
Comes with a wireless Xbox One Controller and Xbox Wireless Controller Adapter for Windows.
Oculus Touch
Oculus Touch comes with an additional Oculus Sensor, and can be either be bought separately from the Oculus rift, or brought together in the Oculus Rift + Touch bundle. they use positional tracking, and have a thumbstick, trigger, grip analogue, two face buttons and a system button. The thumb and the index finger are positionally tracked.
Oculus Rift Development Kit 2
Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. Supports seated and standing positional tracking. It is still supported within Oculus Store, and can be used with an Xbox One Controller to play non- touch controller games.
- Some games on Steam will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift.
Display
960 × 1080 per eye. Total resolution of 1920 x 1080.
75Hz Low Persistence OLED. 100° FOV.
Tracking
Positional tracking with Oculus DK2 IR Camera via Constellation tracking.
Oculus Rift Development Kit 1
Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking, o positional tracking, thus it can only be used for seated and a few standing rotational experiences. It not supported by the Oculus Store.
- Some games on Steam will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2.
Display
640 x 800 per eye. Total resolution of 1280 x 800.
60Hz High Persistence LCD. 110° FOV.
Tracking
Rotational tracking only, using Gyroscope, Accelerometer and Magnetometer.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel i3-6100 AMD FX4350 |
Intel i5-4590 |
System memory (RAM) | 8 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GTX 780 Ti Nvidia GTX 1050 Ti Nvidia GTX 960 4GB AMD Radeon RX 470 AMD Radeon R9 290 | Nvidia GTX 1060 AMD Radeon RX 480 Nvidia GTX 970 AMD Radeon R9 290 |
Other | 1x USB 3.0 and 2x USB 2.0 HDMI 1.3 |
3x USB 3.0 and 1x USB 2.0 HDMI 1.3 |