Ultima III: Exodus
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Origin Systems | |
Mac OS (Classic) | James Van Artsdalen |
Publishers | |
Electronic Arts | |
Release dates | |
DOS | August 23, 1983 |
Mac OS (Classic) | 1986 |
Windows (DOSBox) | August 30, 2011[1] |
macOS (OS X) (DOSBox) | October 18, 2012[2] |
Key points
- The unpatched game has issues on faster systems
- The unpatched game doesn't support graphic modes beyond CGA. The CGA graphics used in the PC version were created for contemporary composite monitors in order to get 16 colors through effect known as "color artifacting". This effect doesn't work correctly on newer video cards or other display types
- The original Apple II version was the first Ultima game with music. While majority of the versions had full soundtrack from the Apple II original, the unpatched PC version doesn't have any music
- The fan-made Ultima 3 Upgrade fixes the problems mentioned above in addition to other improvements and fixes. It also adds option to simulate the look of CGA mode on composite monitors in the VGA mode
General information
- The Codex of Ultima Wisdom - A huge wiki for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Run in DOSBox. | |||
GOG.com | DOS version in DOSBox. Includes Ultima I and Ultima II. Pre-packaged with DOSBox.[3] | |||
Origin | Included with EA Play. Not available in some regions. Pre-packaged with DOSBox. |
Game data
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\PARTY.ULT <path-to-game>\ROSTER.ULT <path-to-game>\SOSARIA.ULT |
Windows | <path-to-game>\PARTY.ULT[Note 1] <path-to-game>\ROSTER.ULT[Note 1] <path-to-game>\SOSARIA.ULT[Note 1] <path-to-game> (mounted in DOSBox)[Note 2] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 2] |
-
PARTY.ULT
contains the current party. -
ROSTER.ULT
contains the stored character roster. -
SOSARIA.ULT
contains the map and information about the current game state.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin |
Video settings
Graphics settings (GOG.com version)
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz+ | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).