Elite Forces: WWII - Normandy
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Revision as of 16:22, 4 May 2024 by AlphaYellow (talk | contribs)
Developers | |
---|---|
Third Law Interactive | |
Publishers | |
ValuSoft | |
Engines | |
LithTech 1.5 | |
Release dates | |
Windows | February 2, 2001 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Europe, Historical, World War II |
Series | Elite Forces |
Elite Forces: WWII - Normandy is a singleplayer first-person action, FPS and shooter game in the Elite Forces series.
General information
- Official site - retrieved with Wayback machine from August 2, 2001.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Essential improvements
Patches
- Patch 1.1 is available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] <path-to-game>\profiles\player.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Some lower 16:9 resolutions are available. See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | The FOV slider in the game options under Interface is not truly Hor+, as it only handles horizontal FOV, not vertical FOV as well. Use the FOV fix instead. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Game logic is tied to frame rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
Run the game in widescreen resolutions[1] |
---|
Notes |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game starts in windowed mode
Use dgVoodoo 2[2] |
---|
Game starts with graphical issues on Windows 10/11
Use DDrawCompat[3] |
---|
|
Use dgVoodoo 2[4] |
---|
Mouse movement jumping pixels/stuttering
Use dinputto8 |
---|
|
Game has a resolution limit of 2048 pixels
Use dgVoodoo 2[5] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | [6] |
DirectDraw | 6 | Software renderer mode.[7] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME | 95, 98, ME |
Processor (CPU) | Intel Pentium 266 MHz | Intel Pentium 266 MHz |
System memory (RAM) | 64 MB | 64 MB |
Hard disk drive (HDD) | 50 MB | 300 MB |
Video card (GPU) | DirectX 6 compatible | 8 MB of VRAM DirectX 6 compatible |
Sound (audio device) | DirectX compatible | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-02-09
- ↑ Verified by User:AlphaYellow on 2023-12-26
- ↑ Verified by User:johnkeel105 on 2023-12-31
- ↑ Verified by User:AlphaYellow on 2024-03-13
- ↑ Verified by User:AlphaYellow on 2024-03-13
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").