The Ant Bully
From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Artificial Mind & Movement | |
Publishers | |
Midway Games | |
Engines | |
A2M | |
Release dates | |
Windows | July 24, 2006 |
Reception | |
Metacritic | 47 |
Taxonomy | |
Modes | Singleplayer |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\gamedata[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The aspect ratio is always 4:3 regardless of resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | The game launches in windowed mode by default. Use the -f command-line argument to launch in fullscreen. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Cutscenes are locked to 30 fps. See Frame rate. |
||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Frame rate
Change frame rate |
---|
|
Custom resolution
Change resolution |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xidi. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Suggested controller button mapping
The following button mapping should provide a layout similar to the PS2 version.
Action | Xbox button | PlayStation button | Nintendo button |
---|---|---|---|
Dart Bow | RB | R1 | R |
Larva Squirter | Y | Triangle (Δ) | X |
Seed Bomb | B | Circle (O) | A |
Staff | X | Square (□) | Y |
Action | A | Cross (X) | B |
Lock | LB | L1 | L |
First View | RT | R2 | ZR |
Xidi
- Xidi improves support for XInput controllers in games that use directinput.
- Enables full controller support, controller input in menus, movement with the d-pad, and pre-configured button mapping to match the PS2 version.
Install Xidi |
---|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; The Ant Bully ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Xidi Version: 4.2.0 ; Xidi Form: DInput8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [Mapper] Type = TheAntBully [CustomMapper:TheAntBully] Template = StandardGamepad ; Action, Accept ButtonA = Compound( Button(2), Keyboard(Enter) ) ; Seed Bomb, Decline ButtonB = Compound( Button(3), Keyboard(Backspace) ) ; Staff ButtonX = Button(1) ; Larva Squirter ButtonY = Button(4) ; Dart Bow ButtonRB = Button(6) ; Lock-on ButtonLB = Button(5) ; First View TriggerRT = Button(8) ; Start ButtonStart = Keyboard(Esc) ; Right Stick camera StickRightX = Axis(Z) StickRightY = Axis(RotX) ; Left Stick move and control menu StickLeftX = Compound( Axis(X), Split(Keyboard(Right), Keyboard(Left)) ) StickLeftY = Compound( Axis(Y), Split(Keyboard(Down), Keyboard(Up)) ) ; D-pad move and control menu DpadUp = Compound( Axis(Y,-), Keyboard(Up) ) DpadDown = Compound( Axis(Y,+), Keyboard(Down) ) DpadLeft = Compound( Axis(X,-), Keyboard(Left) ) DpadRight = Compound( Axis(X,+), Keyboard(Right) ) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2.0, 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 3 1.4 GHz AMD Athlon XP 2000+ 1.2 GHz |
Intel Pentium 4 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce 5 AMD Radeon 8500 64 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
Nvidia GeForce 6600 GT AMD Radeon X300 256 MB of VRAM Shader model 3.0 support |
Other | 4x CD-ROM drive |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).