General information
- Developer Discord server
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
- Crash logs on Linux and Mac will be saved to this location.
- The Steam version normally uses the
<user-id>
subfolder, but will use the savedata
subfolder when you are logged out of Steam. Additionally, there are some *.dat
files that only exist in the userdata
folder.
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, Sound Effects |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Japanese |
|
|
|
|
Other information
Configuration file
The data discussed in this section is found in config.txt at the configuration file location noted above.
FIT_TO_SCREEN
|
0 indicates pixel-perfect, 1 indicates aspect-ratio stretch, 2 indicates full stretch.
|
FULLSCREEN
|
0 indicates windowed, 1 indicates fullscreen.
|
SCREEN_X
|
Window width. Note that Linux/Mac ignore this in fullscreen mode!
|
SCREEN_Y
|
Window height. Note that Linux/Mac ignore this in fullscreen mode!
|
VSYNCH_FLAG
|
VSync. When enabled, Linux will attempt EXT_swap_control_tear VSync first.
|
SHADER_FLAG
|
0 indicates no shaders/framebuffers, 1 indicates simple shaders, 2 indicates full shaders.
|
DRAW_PAPER_TEXTURE
|
Refers to the paper texture used as a background element.
|
DO_RUMBLE
|
Enables/disables haptic support for rumble-enabled controllers.
|
SOUND_FLAG
|
Enables/disables all sound (both cutscenes and in-game).
|
PARALLAX_FLAG
|
0 indicates simple parallax, 1 indicates advanced parallax.
|
RESTART_WARNING_FLAG
|
Set to 0 if you want to automatically skip the warning prompt when restarting a level.
|
SND_MUSIC_VOL
|
Float value between 0.0 and 1.0, indicating 0%-100% volume for music.
|
SND_SFX_VOL
|
Float value between 0.0 and 1.0, indicating 0%-100% volume for sound effects and cutscenes.
|
IN_GP_*
|
Joystick axis/button indices for gamepads (as noted by SDL2).
|
IN_KB_*
|
Integer values for keyboard symbols as noted by SDL_keyboard.h.
|
JOYSTICK_DEADZONE
|
Integer value that is multiplied by 0.05f, then clamped between 0.1f and 1.0f, indicating 10-100% reach required for joystick axis values to be used.
|
DEBUG_FLAG
|
Set to 1 for verbose output in errorLog.txt.
|
WAIT_TIME_DELAY
|
Time in milliseconds to sync the game's timestep. May be helpful for very specific cases of stuttering.
|
FORCE_30FPS
|
Set to 1 to throttle the timestep to 30 Hz on the CPU. Can be combined with WAIT_TIME_DELAY.
|
CONTROLLER_INDEX
|
Linux/Mac only. 0-based index for the desired controller. DEBUG_FLAG = 1 will print full controller information to errorLog.txt.
|
FORCE_SUPERSAMPLE
|
Linux/Mac only. 0 indicates default viewport resolution, >=1 indicates multiplying the default 720p viewport by the given integer. For example, 2 will always render as 2880x1440, even for 1920x1080 (by default it would render as 1280x720, the highest 720p resolution below 1920x1080).
|
FMOD_DRIVER_ID
|
Linux/Mac only. When booting the game, the full list of FMOD devices will be printed to terminal, including the device's integer ID. Set this variable to that ID and the game will force FMOD to use the correct device. Note that cutscenes use Bink, which uses CoreAudio on OS X and OpenAL on Linux. This variable will not affect the device used by cutscenes.
|
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
|
Linux | |
|
|
Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP3 | |
Processor (CPU) |
1.20 GHz
| 1.73 GHz |
System memory (RAM) |
512 MB | |
Hard disk drive (HDD) |
250 MB | |
Video card (GPU) |
OpenGL 2.1 with ARB extensions compatible
| Intel HD Graphics OpenGL 3.0 compatible |
Controller |
|
Gamepad highly recommended for best experience. |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.6.8 | |
Processor (CPU) |
1.20 GHz
| 1.73 GHz |
System memory (RAM) |
512 MB | |
Hard disk drive (HDD) |
250 MB | |
Video card (GPU) |
OpenGL 2.1 with ARB extensions compatible
| Intel HD Graphics OpenGL 3.0 compatible |
Controller |
|
Gamepad highly recommended for best experience. |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
glibc 2.15 | |
Processor (CPU) |
1.20 GHz
| 1.73 GHz |
System memory (RAM) |
512 MB | |
Hard disk drive (HDD) |
250 MB | |
Video card (GPU) |
OpenGL 2.1 with ARB extensions compatible
| Intel HD Graphics OpenGL 3.0 compatible |
Controller |
|
Gamepad highly recommended for best experience. |
Notes
References