Them's Fightin' Herds
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Revision as of 16:56, 19 December 2022 by Lfu07cs (talk | contribs) (→Save game cloud syncing: – Epic cloud save)
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Mane6 | |
Publishers | |
Humble Games | |
Engines | |
Z-Engine | |
Release dates | |
Windows | April 30, 2020 |
Taxonomy | |
Genres | Fighting |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
Epic Games Store |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Them's Fightin' Herds\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/574980/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Them's Fightin' Herds\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/574980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Tracks and saves the amount of salt one has collected in the Pixel Lobbies/Salt Mines |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default fullscreen mode since version 1.1.3 | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Framerate is capped to 60 fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | Separate DS3 and DS4 prompts. Autodetects which prompts to use based on the controller, but any can be forced. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- When using generic button prompts with a DirectInput controller, the numbers on the in‐game labels are sometimes different from their actual DirectInput index:
- DirectInput button 1 will be labelled “Button 4” in‐game.
- DirectInput button 3 will be labelled “Button 1” in‐game.
- DirectInput button 4 will be labelled “Button 3” in‐game.
- DirectInput button 6 will be labelled “Button 7” in‐game.
- DirectInput button 7 will be labelled “Button 6” in‐game.
- The game ignores all DirectInput buttons above 20.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, effects, (character) voice, and online voice chat. | |
Surround sound | Game is stereo only | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to enable. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | All languages use English audio. | |||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Korean | ||||
Japanese | ||||
Traditional Chinese | ||||
Simplified Chinese | ||||
Portuguese | ||||
Russian |
- The news section is always in English.
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Used for matches. | |
Dedicated | Used for pixel lobbies. | |
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Dual-core CPU (2 GHz or greater speed) | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Intel Core i3 550 Integrated graphics chipset or equivalent DirectX 9.0c compatible | A dedicated GPU (Nvidia or AMD) with at least 750MB of VRAM strongly recommended DirectX 10 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (574980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.