A.I.M. 2: Clan Wars
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Revision as of 14:11, 29 August 2022 by Baronsmoki (talk | contribs) (→Availability: Updated GMG link)
Developers | |
---|---|
SkyRiver Studios | |
Publishers | |
1C Company | |
Release dates | |
Windows | February 17, 2006 |
Taxonomy | |
Series | A.I.M. |
A.I.M. | |
---|---|
A.I.M.: Artificial Intelligence Machines | 2004 |
A.I.M. 2: Clan Wars | 2006 |
A.I.M. Racing | 2007 |
A.I.M.3: War Protocol | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | English release. | |||
Retail | StarForce 5 DRM in Russian release. | |||
GamersGate | ||||
Green Man Gaming | ||||
Steam | ||||
ZOOM Platform | ||||
Amazon.com (unavailable) | ||||
GamersGate (unavailable) |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Data\CONFIG\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVES\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Use FOV Fix. | ||
4K Ultra HD | |||
Field of view (FOV) | Use FOV Fix. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Anti-aliasing (AA)
Modify configuration file[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 8 | D3D7 used for in-game rendering, D3D8 used for menus[2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | 1.5 GHz | 2.5 GHz |
System memory (RAM) | 256 MB | 768 MB |
Hard disk drive (HDD) | 2.5 GB | 3.5 GB |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 7500 DirectX 8.1 compatible | Nvidia GeForce FX 5900 ATI Radeon 9800 |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/289180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (289180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community Guide - 8x anti-aliasing/ 8x сглаживание - last accessed on 2016-08-21
- ↑ Re: dgVoodoo 2 for DirectX 11 - last accessed on 2016-08-30
- "Menu screen is corrupt because of a problem when loading .dds surfaces through into D3D8.
It's fixed, but indeed, the game uses D3D8 for menus and DDraw/D3D for ingame and that part doesn't show up."
- "Menu screen is corrupt because of a problem when loading .dds surfaces through into D3D8.