Tower of Fantasy
Developers | |
---|---|
Hotta Studio | |
Publishers | |
Perfect World | |
Level Infinite | |
Engines | |
Unreal Engine 4.26[Note 1] | |
Release dates | |
Windows | December 16, 2021 |
Windows | August 11, 2022 |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Microtransactions | Currency, Loot box |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world, MMORPG |
Art styles | Anime |
Themes | Fantasy |
Tower of Fantasy is a multiplayer third-person action, open world and MMORPG game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Official Global server | |||
Official website | Official China server | |||
Official website | Official Taiwan server | |||
Epic Games Store (unavailable) | Planned for Q4 2022. | |||
Steam (unavailable) | Planned for Q4 2022. |
Monetization
Type | Notes |
---|---|
Free-to-play | Game is free-to-play with microtransactions in the form of currency purchases. |
Subscription | Has an optional Monthly Pass to obtain currency at reduced prices. |
Microtransactions
Type | Notes |
---|---|
Currency | Two paid currencies called Tanium and Dark Crystals. |
Free-to-grind | Players can earn Gold Nucleus through completing different quests, obtaining achievements, participating in events, and finding them throughout the world, among other methods. |
Loot box | How does the gacha system work in Tower of Fantasy[2] |
Time-limited | There is one limited-time gacha banner in the game, offering an exclusive legendary weapon with corresponding charachter skin only available in that banner along with several non-limited legendary and epic weapons and skins which have their drop rate increased. The banners currently cycle every 20 days. |
Essential improvements
Temporal Super Resolution (TSR)
Replace default TAA with TSR[citation needed] |
---|
TAAU is a temporal upscaler created by Epic, available in games that use UE4.19 or newer. TAA Gen 5 is the latest and most advanced TAA algorithm by Epic for UE4.26 and above. Can be used without TAAU. It improves TAA clarity and reduces ghosting, but causes a 10-15% performance impact.
[SystemSettings] r.PostProcessAAQuality=4 r.TemporalAA.Upsampling=1 r.TemporalAA.Algorithm=1
|
High dynamic range (HDR)
Enable native HDR output[3] |
---|
[SystemSettings] r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 (0: sRGB (LDR), 1: Rec709 (LDR), 2: Explicit gamma mapping (LDR), 3: ACES 1000 nit ST-2084 (Dolby PQ) (HDR), 4: ACES 2000 nit ST-2084 (Dolby PQ) (HDR), 5: ACES 1000 nit ScRGB (HDR), 6: ACES 2000 nit ScRGB (HDR), 7: Linear EXR (HDR)) r.HDR.Display.ColorGamut=2 (0: Rec709 / sRGB, D65 (default), 1: DCI-P3, D65, 2: Rec2020 / BT2020, D65, 3: ACES, D60, 4: ACEScg, D60)
r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=1.5
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hotta\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2064650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2064650/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Could be forced by adding these two lines to Engine.ini file: [SystemSettings] ; r.MaxAnisotropy=X (where X is amount of filtering samples, e.g. 16). |
||
Anti-aliasing (AA) | TAA, 2-8x only controls its aggressiveness, not actual increases. Can be disabled by adding r.DefaultFeature.AntiAliasing=0 to Engine.ini . |
||
Vertical sync (Vsync) | Off by default. | ||
60 FPS and 120+ FPS | 25, 30, 45, 60, 90 and 120. Can be manually set higher in GameUserSettings.ini via FrameRateLimit . |
||
High dynamic range display (HDR) | See High dynamic range (HDR). | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Main Volume, Background Music and Sound Effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | When set OS language as CN. Option to choose other interface languages will be disabled while the current language is CN. | |||
Traditional Chinese | Taiwan server only | |||
French | ||||
German | ||||
Indonesian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Issues fixed
Unreal Engine 4 tweaks
- If [SystemSettings] in
Engine.ini
does not exist, user must create one at the bottom of the file before proceed. Fixes should applies below [SystemSettings].
Greatly improve FPS by reduce resolution with minimal quality reduction |
---|
Change r.ScreenPercentage=50; anywhere between 0-100
|
Disable Ambient Occlusion with any Post Production changes |
---|
Change r.AmbientOcclusionLevels=0
|
Force enable Vsync |
---|
Change bUseVSync=True |
Force enable Anisotropic filtering |
---|
Change r.MaxAnisotropy=X (where X is amount of filtering samples, e.g. 16) |
Disable TAA |
---|
[SystemSettings] r.PostProcessAAQuality=0 (0:off, 1:very low (faster FXAA), 2:low (FXAA), 3:medium (faster TemporalAA), 4:high (default TemporalAA), 5:very high, 6:max) Save |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Audiokinetic Wwise | |
Anti-cheat | VMProtect |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5 or equivalent | Intel Core i7 or higher |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | 30 GB |
Video card (GPU) | Nvidia GeForce GT 1030 DirectX 11 compatible | Nvidia GeForce GTX 1060 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2064650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:max20091 on 2022-08-13
- ↑ How does the gacha system work in Tower of Fantasy? - last accessed on 13 August 2022
- ↑ Verified by User:Aemony on 2022-08-09