Guard Duty
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Sick Chicken Studios | |
Publishers | |
Digital Tribe | |
Engines | |
Adventure Game Studio[Note 1] | |
Release dates | |
Windows | May 2, 2019 |
macOS (OS X) | May 2, 2019 |
Linux | May 2, 2019 |
Reception | |
Metacritic | 73 |
OpenCritic | 73 |
IGDB | 70 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Side view |
Controls | Point and select |
Genres | Adventure |
Art styles | Cartoon |
Themes | Fantasy, Sci-fi |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Guard Duty\acsetup.cfg |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/ags/Guard Duty/acsetup.cfg |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Guard Duty\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/ags/Guard Duty/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
External settings accessed through
<path-to-game>\winsetup.exe
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x240 (4:3) anamorphic, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Resolution can be set, but will have black borders (Stretch, preserving aspect ratio setting) or be stretched (Fill whole screen setting). | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 62 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Audio, Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
DirectDraw | Labeled Software renderer in external settings utility. | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 320x240, 32-bit color, 700 MHz DirectX 8.0 compatible | 640x480, 32-bit color, 1200 MHz |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Debian 9, Ubuntu 16, SteamOS | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 2 compatible |
Notes
- ↑ Adventure Game Studio engine build: 3.4.1.14[1]
References
- ↑ Verified by User:Mastan on 2022-01-09