Brothers in Arms: Earned in Blood
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Revision as of 08:09, 20 July 2014 by Garrett (talk | contribs) (→Availability: expanded StarForce implementation)
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Developers | |
---|---|
Gearbox Software | |
Publishers | |
Windows | Ubisoft |
OS X | Feral Interactive |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | October 6, 2005 |
macOS (OS X) | October 6, 2005 |
Brothers in Arms | |
---|---|
Brothers in Arms: Road to Hill 30 | 2005 |
Brothers in Arms: Earned in Blood | 2005 |
Brothers in Arms: Hell's Highway | 2008 |
General information
Availability
Essential improvements
Patch
Latest version is 1.03. [English | French | German | Italian | Spanish]
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/19800/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/19800/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (19800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Stubs
- Pages needing cover images
- Windows
- OS X
- Games
- Invalid template usage (Series)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Missing section (Availability)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)
- Missing section (System requirements)