Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- The Anniversary Edition mod fixes compatibility issues and allows modding.
- Small but dedicated community.
- Very limited in-game options.
General information
- Bungie.net - The developer's site
- Rockstar's Official Oni page
- Bungiepedia - A wiki for everything Bungie-related
- OniGalore - A very detailed wiki for everything Oni-related
- Oni.Bungie.org - One of the biggest Oni fan sites around
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
CopyLok DRM and dummy files |
|
|
- A demo is available
Essential improvements
Anniversary Edition
A major mod framework and patch for Oni, it allows users to manage and create mods for Oni. It also fixes many bugs left untouched by the original developers and adds modern Windows and Intel Mac support.
It can be found at http://wiki.oni2.net/Anniversary_Edition
Peixoto's patch
Peixoto's patch
- Forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti aliasing is also possible
- Keyboard\mouse emulation with Xinput gamepads
Game data
Configuration file(s) location
System |
Location |
Windows |
.\persist.dat, .\key_config.txt |
Mac OS (Classic) |
./persist.dat, ./key_config.txt, ~/Library/Preferences/com.godgames.oni.plist |
Save game data location
System |
Location |
Windows |
.\persist.dat |
Mac OS (Classic) |
./persist.dat |
Video
Use Anniversary Edition and AR patch[4]
|
- Install Anniversary Edition mod to unlock all supported resolutions.
- Download Oni AR patch.
- Apply patch to
Oni.exe depending on aspect ratio.
|
Use Anniversary Edition and patch .exe manually[4]
|
- Install Anniversary Edition mod to unlock all supported resolutions.
- Open
Oni.exe with a hex editor such as HxD.
- Change the following bytes in
Oni.exe .
- Change
00 00 48 3F 00 00 A0 40 to A3 3F 29 3F 00 00 A0 40 for 16:10
- Change
00 00 48 3F 00 00 A0 40 to 24 5E 19 3F 00 00 A0 40 for 16:9
- Change
00 00 48 3F 00 00 A0 40 to 05 14 E9 3E 00 00 A0 40 for 2560x1080
- Change
00 00 48 3F 00 00 A0 40 to 1C 55 E7 3E 00 00 A0 40 for 3440x1440
- Change
00 00 48 3F 00 00 A0 40 to 1D 4C E6 3E 00 00 A0 40 for 3840x1600
- Change
00 00 48 3F 00 00 A0 40 to 20 3F 69 3E 00 00 A0 40 for 48:10
- Change
00 00 48 3F 00 00 A0 40 to 1C 18 52 3E 00 00 A0 40 for 48:9
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
Japan only. |
Russian |
|
|
|
On the official "Buka Entertainment" localization only. |
Spanish |
|
|
|
|
Issues fixed
Crashes or refuses to run on modern versions of Windows
- Install the Anniversary Edition to fix this issue.
Choppy mouse/keyboard control
- With displays that run higher than 60 Hz, mouse/keyboard control will be choppy.
Use Hz patch[4]
|
- Download Oni 60fps+ Fix.
- Apply patch to
Oni.exe depending on monitor refresh rate.
|
Patch .exe manually[4]
|
- Open
Oni.exe with a hex editor such as HxD.
- Change the following bytes in
Oni.exe .
- Change
BA 3C 00 00 00 to 53 BA 4B 00 00 00 for 75 Hz.
- Change
BA 3C 00 00 00 to 53 BA 55 00 00 00 for 85 Hz.
- Change
BA 3C 00 00 00 to 53 BA 78 00 00 00 for 120 Hz.
- Change
BA 3C 00 00 00 to 53 BA 90 00 00 00 for 144 Hz.
- Change
BA 3C 00 00 00 to 53 BA A5 00 00 00 for 165 Hz.
- Change
BA 3C 00 00 00 to 53 BA F0 00 00 00 for 240 Hz.
|
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.2 |
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
|
macOS (OS X) | | | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Mac OS (Classic) | | | |
|
|
System requirements
Windows | Mac OS (Classic) | macOS (OS X) |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 |
ME, 2000 |
Processor (CPU) |
Intel Pentium III 266 MHz
| Intel Pentium III 400 MHz |
System memory (RAM) |
64 MB |
96 MB |
Hard disk drive (HDD) |
800 MB | |
Video card (GPU) |
TNT2 or Rage 128 | |
Mac OS |
|
Minimum |
Recommended |
Operating system (OS) |
8.6[Note 6] |
9.0 |
Processor (CPU) |
300 MHz PowerPC
| PowerPC G4 |
System memory (RAM) |
64 MB |
128 MB |
Hard disk drive (HDD) |
800 MB | |
Video card (GPU) |
3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128 | |
Notes
- ↑ Bungie Software developed the original Mac OS (PowerPC) port targeting "Classic" Mac OS 8 and 9, and utilized the Carbon API to allow it to run on both the Classic version of the operating system as well as the upcoming Mac OS X.[1]
- ↑ At the end of 2001, The Omni Group produced and released a more OS X-compatible (PowerPC) build of the game for free using the Cocoa API, which they continued to update and support through the next two years.[1]
- ↑ In the first half of 2011 Feral Interactive released an Intel-native build of the game based on The Omni Group's Cocoa/PowerPC-based source code.[1]
- ↑ December 18, 2001 is the release date for the first Cocoa API-based build of the game released by The Omni Group that brought with it native OS X support for PowerPC CPUs.[2]
- ↑ April 5, 2011 is the release date for the first semi-official build released by Feral Interactive that brought with it native support for Intel CPUs.[3]
- ↑ The copy of CarbonLib which came with Oni required Mac OS 8.6; earlier versions of CarbonLib which had lower OS requirements have not been tested with Oni.
References