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  • {{Infobox game/row/engine|EGO|name=EGO 1.0}} ...ries and is the first Codemasters-developed title to uses the [[Engine:EGO|EGO]] engine.
    30 KB (3,800 words) - 09:32, 31 March 2024
  • {{Infobox game/row/engine|EGO|name=EGO 1.0}} ...Rally]]'' series and the first entry in the series to use the [[Engine:EGO|EGO]] engine. The game include a benchmark mode.
    24 KB (3,044 words) - 15:58, 26 May 2024
  • ...-ego-engine-4-0-detailed-directx-12-onboard/104794.html|title=Codemasters’ EGO Engine 4.0 with DirectX 12 to be detailed at GDC 2016 - VRZone|date=2017-02 |minCPU2 = Intel Core 2 Quad 3.0 GHz
    22 KB (2,550 words) - 18:22, 28 May 2024
  • {{Infobox game/row/engine|EGO|name=EGO 3.0}} |recCPU = 3.0 GHz
    18 KB (2,086 words) - 17:44, 19 April 2024
  • {{Infobox game/row/engine|EGO|name=EGO 2.0}} |shader model versions = 3.0, 5.0
    15 KB (1,668 words) - 17:38, 19 April 2024
  • {{Infobox game/row/engine|EGO|name=EGO 3.0}}
    17 KB (1,993 words) - 17:45, 19 April 2024
  • {{Infobox game/row/engine|EGO|name=EGO 3.0|ref=<ref>{{Refurl|url=http://tech.firstpost.com/news-analysis/codemasters-r
    24 KB (2,987 words) - 18:31, 28 May 2024
  • {{Infobox game/row/engine|EGO|name=EGO 3.0}}
    26 KB (3,227 words) - 18:33, 28 May 2024
  • {{Infobox game/row/engine|EGO|name=EGO 2.0}} |recCPU = 3.0 GHz Quad Core
    16 KB (1,754 words) - 20:03, 28 May 2024
  • # [[Disney Infinity 3.0: Play Without Limits]] # [[Divinity II: Developer's Cut]] (Divinity II: Ego Draconis and Divinity II: The Dragon Knight Saga)
    36 KB (4,060 words) - 22:50, 27 February 2019