Killer Is Dead
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Grasshopper Manufacture | |
Publishers | |
Deep Silver | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 23, 2014 |
Key points
- Frame rate is capped at ~30 FPS. See High frame rate for a workaround.
- Game crashes after the mission 3 boss if you are running a dual-core CPU.[1] See Cannot pass the third boss for a workaround.[2]
- Limited graphics options.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Green Man Gaming | ||||
GamersGate | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/261110/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/261110/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Natively supports up to 1920x1080 only.
Instructions |
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High frame rate
- Frame rate is capped at 31 FPS by default; these steps will fix the cap and increase the QTE delay.
Instructions |
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Input settings
- 360 button prompts are given if controller is present. Unplug or disable controllers if playing with mouse and keyboard. Similarly, additional joysticks etc. will prevent normal controller functionality, so unplug or disable extras if you wish to use a controller.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Issues fixed
Cannot pass the third boss
- Mainly affects dual-core CPU users.
Instructions |
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Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX, APEX | |
Cutscenes | Bink Video |
System requirements
- 64-bit system is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1 |
Processor (CPU) | Intel Core 2 Quad 2.3 GHz AMD Phenom X4 2.3 GHz |
Quad Core 2.3 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | DirectX 10 compatible Shader model 3.0 support |
NVIDIA GeForce GTS 250 AMD Radeon HD 2900 DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/261110/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (261110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.