Crisis Team: Ambulance Driver
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Antidote Entertainment | |
Publishers | |
ValuSoft | |
Engines | |
LithTech 2.0 | |
Release dates | |
Windows | April 2, 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving |
Art styles | Realistic |
Crisis Team: Ambulance Driver is a singleplayer third-person driving game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
Edit autoexec.cfg[1] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
Multi-monitor | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
Ultra-widescreen | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
4K Ultra HD | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. For the small HUD and texts at 4K, run the game at a smaller resolution with the same aspect ratio and choose 4K in dgVoodoo 2. |
||
Field of view (FOV) | See the Instructions for other aspect ratios section of the FOV fix to manually change the horizontal and vertical FOV. | ||
Windowed | Set "windowed" "1" in <path-to-game>/autoexec.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
High FPS issues
- Direct3D 8 games' Vsync doesn't function on modern Windows.
Limit the Framerate to 60 FPS[2] |
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|
Use dgVoodoo 2 or d3d8to9 |
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Game crashes on startup
Use custom DLL[2] |
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|
Can't remap keys on non-Latin keyboards
Use custom DLL file[1] |
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Bad performance on Windows 8/8.1/10/11
Use dgVoodoo 2[1] |
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Starts on second monitor
Set display manually[1] |
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Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | DirectInput | |
Cutscenes | Bink Video | 3.0.0.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium II 450 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 230 MB (300 MB if DirectX isn't already installed) | |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 or higher compatible |
|
Sound (audio device) | 16-bit DirectX 8-compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:AlphaYellow on 2024-03-26
- ↑ 2.0 2.1 Verified by User:AlphaYellow on 2023-12-26
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").