Ghostbusters: The Video Game Remastered
This page is for the 2019 remaster. For the 2016 game, see Ghostbusters (2016). For the 2009 original, see Ghostbusters: The Video Game.
Developers | |
---|---|
Original | Terminal Reality |
Remaster | Saber Interactive |
Publishers | |
Mad Dog Games | |
Engines | |
Infernal Engine | |
Release dates | |
Windows | October 4, 2019 |
Reception | |
Metacritic | 67 |
OpenCritic | 69 |
IGDB | 60 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action |
Art styles | Realistic |
Themes | Contemporary, North America, Supernatural, Sci-fi |
Series | Ghostbusters |
Ghostbusters: The Video Game Remastered is a singleplayer third-person action game in the Ghostbusters series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | [1] | |||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Skip intro videos |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GHOSTBUSTERS\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1449280/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GHOSTBUSTERS\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1449280/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay, windowboxed FMVs, Vert- cutscenes and gameplay UI, causing out-of-view button prompts and objectives.[2] Use Flawless Widescreen as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | The game is always borderless. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA only, can be improved by following the steps in Anti-aliasing (AA). | ||
Vertical sync (Vsync) | Always on due to lack of exclusive fullscreen. | ||
60 FPS and 120+ FPS | FMVs, menus and some animations are at 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
-
settings.ini
also contains an option for SSAO
Windowed
Set windowed mode[3] |
---|
|
Anti-aliasing (AA)
Set higher AA[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration by default.[citation needed] | |
Mouse sensitivity | Under Horizontal and Vertical Sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Under Invert Y-Axis (Camera Look) | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Under Horizontal and Vertical Sensitivity. | |
Controller Y-axis inversion | Under Invert Y-Axis (Camera Look) |
Controller types |
---|
XInput-compatible controllers | [4] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [5] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [6] | |
Haptic feedback | Can be turned ON and OFF | |
Digital movement supported | ||
Simultaneous controller+KB/M | Automatically switches input type, but only one can be active at once |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Dialog and Movie | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Sounds keep playing when minimized |
- Setting the sound quality in Windows above 44100 kHz could crash the game after the warning screen.
Localizations
- All non-English audio languages from the original game (French, German, Italian, Spanish) have been removed in the Remastered version.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | Fan translation, download. | |||
Spanish |
Issues fixed
Game settings do not save
- The game may not have created the configuration file(s) location
Create the configuration file(s) location |
---|
|
Audio/Video desync in cinematics
- Some cinematics are encoded at 3840x2160 and run slightly slowly on some computers, causing desynchronization of video and audio tracks
Download 1080p replacement videos |
---|
Metal bars across exit won't move
- Metal bars blocking an exit can be grabbed using the proton beam, but do not move.
Metal bars across exit won't move |
---|
grab the beams and then walk backwards. |
Interactions prompts failing to trigger at 120 fps
- When played at 120 fps, some interaction prompts fail to trigger correctly, resulting only in a walking animation towards the trigger point (e.g. entering yellow portals or activating power switches).
Interactions prompts failing to trigger at 120 fps enter the settings menu and toggle 30 fps cap to ON. Reload the game from the last checkpoint, and try the prompt again. 30 fps cap can be disabled as soon as the interaction prompt is correctly activated.
Other information
API
Technical specs Supported Notes Direct3D 11 Executable 32-bit 64-bit Notes Windows Licensed content restoration
- Restores licensed brands and items from the original version of the game: the 1959 Cadillac Miller-Meteor that the Ecto-1 is built out of, several retro advertisements such as the 1991 Doritos ads, and New York license plates.
Use Licensed Content mod. Extract music from game files
This section may require cleanup to meet basic quality standards. The specific problem is: the meaning of.\
is ambiguous; consider rewriting for clarity. You can help by modifying the article. The discussion page may contain useful suggestions.- The game's music is stored as Ogg Vorbis files, but these files are contained within proprietary containers and archives.
Use scripts to isolate music files[7] Prerequisite programs:
- QuickBMS
- A linux shell that can run
.sh
shell scripts, such as Git for Windows
Directions:
- Download and run the
ghostbusters_pod.bms
QuickBMS script (direct link) to extract<path-to-game>\W64MUSND.POD
to a new folder. - Download StripSmp.sh and run the
.sh
file in the.\sound\music
subdirectory of the folder where the.POD
file was extracted. - There should now be a new folder at
.\sound\music\vorbis
containing the music and ambience files. If desired, usezzz_FixExtensions.bat
to rename the files from.smp.ogg
to just.ogg
.
System requirements
Windows Minimum Recommended Operating system (OS) 7 SP2 10 Processor (CPU) Intel Core i3 Intel Core i5-4690 System memory (RAM) 4 GB 6 GB Hard disk drive (HDD) 24 GB Video card (GPU) Nvidia GeForce GT 630 Nvidia GeForce GTX 670 - Windows 7 SP2 does not exist, the game will run on SP1.
- A 64 bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1449280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Pedrovay2003 on 2019-12-27
- With the launcher closed and all folders renamed, Ghostbusters: The Video Game Remastered runs perfectly.
- ↑ Ghostbusters The Videogame Remastered - PC Ultra Quality (3440x1440) - last accessed on 2019-10-05
- ↑ Verified by User:Keith on 2019-10-06
- ↑ Verified by User:AlRayes BRN on 2019-10-05
- Verified by testing the game with a Microsoft Xbox One Controller with a USB cable
- ↑ Verified by User:AlRayes BRN on 2019-10-05
- Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable
- ↑ Verified by User:AlRayes BRN on 2019-10-05
- Verified by hot-plugging 2 different controllers
- ↑ Verified by User:SirYodaJedi on 2021-09-17
- I "wrote" the shell script (using StackOverflow code, of course). QuickBMS script tested with QuickBMS 0.9.0.