User contributions
- 04:06, 18 April 2022 diff hist +130 m Prey (2017) Added Steam Input official config presets. (surprisingly, Southpaw is also available as an optional dev config)
- 03:57, 18 April 2022 diff hist +3 m Prey (2017)
- 03:54, 18 April 2022 diff hist +1,271 Prey (2017) Cleaned up the Input Section. I added more info for Steam Input API, Simultaneous Inputs and Native DS4 Support isn't supported (with DS4 Button prompt workaround)
- 04:20, 9 April 2022 diff hist +3 m Sandbox
- 04:18, 9 April 2022 diff hist -6 m Sandbox S&Box uses Steam Input API, thus support Generic and Nintendo Switch Pro Controllers.
- 04:16, 9 April 2022 diff hist -3 Sandbox S&Box uses Steam Input's build-in Glyphs, so it should show Steam Controller button prompts.
- 00:48, 18 March 2022 diff hist +270 OlliOlli World Added some missing info on both Video and Input side.
- 01:49, 17 March 2022 diff hist +675 Aperture Desk Job Aperture Desk Job uses Steam Input API (not big surprised, you can rebind and change the Mouse-like Camera sensitivity for Gyro Aim Turret and Left/Right Trackball actions), certain parts of the Input page has been updated to reflect that.
- 02:31, 22 February 2022 diff hist -5 m List of games that support tracked motion controllers in non-VR gameplay
- 02:30, 22 February 2022 diff hist +370 List of games that support tracked motion controllers in non-VR gameplay
- 02:18, 22 February 2022 diff hist +123 List of games that support tracked motion controllers in non-VR gameplay Fortnite V19.30 added Gyro Controls support on PC, requires DualShock 4/DualSense Controller via USB
- 16:51, 23 November 2021 diff hist -4 m Halo Infinite
- 16:49, 23 November 2021 diff hist -6 Halo Infinite Xbox Controllers are no longer opt-in to Steam Input due to problems related to Xbox Gamepad's aiming and movement.
- 02:00, 16 November 2021 diff hist -3 m Super Bomberman R
- 01:59, 16 November 2021 diff hist +62 m Halo Infinite Minor typo fix and adding information to get native PlayStation controller support working.
- 01:55, 16 November 2021 diff hist +69 m Halo Infinite
- 01:49, 16 November 2021 diff hist +390 Halo Infinite Simultaneous Controller+Keyboard/Mouse Support, partial PlayStation Controller Support (currently doesn't work properly) and Steam Input Legacy Hook is enabled by default
- 04:44, 8 November 2021 diff hist +106 Super Bomberman R Online Adding SIAPI presets as it supports major Controller Types
- 04:43, 8 November 2021 diff hist +106 Super Bomberman R Adding SIAPI presets as it supports major Controller Types
- 03:54, 7 November 2021 diff hist 0 m Rocket League
- 03:54, 7 November 2021 diff hist +32 Rocket League Rocket League's SIAPI already supports all major Controller Types by now.
- 18:49, 3 November 2021 diff hist +5 m Skullgirls 2nd Encore Skullgirls doesn't support SIAPI nor provide a Recommend/Dev Config.
- 18:45, 3 November 2021 diff hist +1 m Resident Evil Village RE Village doesn't support Steam Input API.
- 18:44, 3 November 2021 diff hist +1 Resident Evil Village RE Village doesn't support Steam Input API.
- 12:18, 24 October 2021 diff hist -34 Days Gone
- 12:17, 24 October 2021 diff hist +26 m Days Gone Patch 1.06 now supports the in-game "Motion Sensor Function Aiming" in SIAPI Mode.
- 12:03, 24 October 2021 diff hist +38 List of games that support tracked motion controllers in non-VR gameplay Added Super Monkey Ball: Banana Mania to the list (also works via SIAPI)
- 01:46, 7 October 2021 diff hist +76 Super Monkey Ball: Banana Mania Similar to SMB: Banana Blitz HD, SMB: Banana Mania natively supports Steam Input API and uses SIAPI Glyphs
- 01:41, 7 October 2021 diff hist +442 m Deltarune Deltarune doesn't "officially" support Steam Input API. DualSense Controller does not work properly as the bindings are incorrectly set.
- 01:05, 22 July 2021 diff hist +327 List of games that support tracked motion controllers in non-VR gameplay →DualShock 4 (Sixaxis mode)
- 15:56, 13 June 2021 diff hist 0 m Days Gone Fix Simultaneous Input ref date. It was supposed to be 2021/06/05, not 2021/05/19!
- 04:19, 13 June 2021 diff hist +259 Days Gone Added a reference on Simultaneous Input note
- 03:57, 13 June 2021 diff hist +551 Days Gone Change Simultaneous Input to "Limited" as Joystick and Mouse Input can reduce Joystick Camera sensitivity. cleaned up Steam Input info, tweaked Motion Sensor note and moved Note 6 to [Other Button Prompts].
- 17:51, 31 March 2021 diff hist +83 Spin Rhythm XD Spin Rhythm XD natively supports Steam Input API, but" steam input api" hasn't been added to the list
- 14:26, 27 March 2021 diff hist -1 Cyberpunk 2077 Previously requires Hex Edit/Mods, Hotfix 1.05 has changed on how Raw Input works. it should allow you to use "Simultaneous Controller+Keyboard/Mouse" now.
- 00:22, 27 December 2020 diff hist -3 m Hades on the Steam Version, Steam Controller button prompts is shown if it's connected via Steam Input. (confirmed via Controls Settings, Trackpad D-Pad Icons are Steam Controller-specific while the rest are Xbox Button Prompts)
- 02:04, 28 October 2020 diff hist +279 Sunset Overdrive User Interface (UI) will conflict when both Controller and KB/Mouse Inputs is at used at the same time. But, Mixed Input is still possible as long as you stick with Mouse or Right Stick for Camera Control for Regular Gameplay, Otherwise, Camera breaks.
- 04:02, 29 September 2020 (diff | hist) . . -7 . . L4D2's The Last Stand update has updated Steam Input Controller Support. on Talk:Left 4 Dead 2
- 04:02, 29 September 2020 (diff | hist) . . +71 . . L4D2's The Last Stand update has updated Steam Input Controller Support. on Talk:Left 4 Dead 2
- 03:59, 29 September 2020 (diff | hist) . . +466 . . L4D2's The Last Stand update has updated Steam Input Controller Support. on Talk:Left 4 Dead 2
- 03:58, 29 September 2020 (diff | hist) . . +640 . . N L4D2's The Last Stand update has updated Steam Input Controller Support. on Talk:Left 4 Dead 2
- 01:03, 16 August 2020 diff hist -3 Horizon Zero Dawn
- 02:20, 15 July 2020 (diff | hist) . . +32 . . Removing references on User talk:Al2009man
- 02:20, 15 July 2020 (diff | hist) . . +417 . . Removing references on User talk:Al2009man
- 01:10, 15 July 2020 diff hist -18 Death Stranding
- 01:09, 15 July 2020 diff hist +865 Death Stranding Simultaneous Controller+Keyboard/Mouse is possible via [Button icon Display] to avoid stuttering, Button Prompts can be manually changed via [Change Button Icons] and Steam Input API also uses Motion Sensor functions similar to the PS4 Version
- 21:57, 3 July 2020 diff hist 0 Beyond: Two Souls
- 21:57, 3 July 2020 diff hist +52 Beyond: Two Souls Steam Input API is supported and Gyro is also used between Steam Controller and DualShock 4. Dunno about Nintendo Switch Pro Controller tho.
- 21:54, 3 July 2020 diff hist -15 Heavy Rain
- 21:54, 3 July 2020 diff hist +68 Heavy Rain Steam Input API is supported and Gyro is also used between Steam Controller and DualShock 4. Dunno about Nintendo Switch Pro Controller tho.