Difference between revisions of "Wonder Boy: The Dragon's Trap"
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|official site= http://www.thedragonstrap.com/ | |official site= http://www.thedragonstrap.com/ | ||
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− | |strategywiki = Wonder Boy | + | |strategywiki = Wonder Boy: The Dragon's Trap |
|mobygames = wonder-boy-the-dragons-trap | |mobygames = wonder-boy-the-dragons-trap | ||
|wikipedia = Wonder Boy: The Dragon's Trap | |wikipedia = Wonder Boy: The Dragon's Trap |
Revision as of 03:37, 17 June 2020
Developers | |
---|---|
Lizardcube | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Publishers | |
DotEmu | |
Release dates | |
Windows | June 8, 2017[1] |
macOS (OS X) | July 18, 2017[2] |
Linux | July 18, 2017[2] |
Reception | |
OpenCritic | 79 |
IGDB | 81 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Adventure, Platform |
Art styles | Anime |
Themes | Fantasy |
Series | Wonder Boy |
Key points
- Remake of Wonder Boy III: The Dragon's Trap, which was originally released for Sega Master System console in 1989 and runs on custom engine based on the reverse engineered cartridge and the source code of the original Master System release[3]
- Includes option to switch between original and new presentation on the fly. The graphics and soundtrack can be toggled separately.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Original Soundtrack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\bin_pc\config\[Note 1] |
macOS (OS X) | ~/Library/Application Support/Lizardcube/The Dragon's Trap/ |
Linux | $XDG_CONFIG_HOME/Lizardcube/The Dragon's Trap/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Lizardcube\The Dragon's Trap\ |
macOS (OS X) | ~/Library/Application Support/Lizardcube/The Dragon's Trap/ |
Linux | $XDG_DATA_HOME/Lizardcube/The Dragon's Trap/ |
- Passwords from the Master System and Game Gear versions are supported.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed 16:9 with side artwork.[4] | ||
4K Ultra HD | Games assets are done for 1920x1080 resolution specifically. All of the assets are upscaled with higher resolutions.[5] | ||
Field of view (FOV) | |||
Windowed | Freely resizeable with 16:9 aspect ratio. To input specific resolution or unlock aspect ratio, edit configuration file. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Antialiasing is applied to the assets directly. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Game speed is tied to frame rate, but there is an option to remove the frame rate cap.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | DirectInput controllers require rebinding all the buttons. If more than one controller is connected, might require changing the used controller in settings. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Manual choise between 360 and One layout. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | If not automatically detected, can be chosen manually. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , V2, Wireless adapter and bluetooth untested. |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | Xbox 360, Xbox One, PS4 and Steam Button prompts available in menu | |
Controller hotplugging | ||
Haptic feedback | Nintendo Switch version only.[7] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Controller settings, listing DualShock 4, PlayStation Classic Controller and Xbox One Controller controllers connected.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects | |
Surround sound | Stereo only. | |
Subtitles | Text based speech only. | |
Closed captions | ||
Mute on focus lost | Option to completely freeze the game, to disable keyboard and to disable controller when unfocused. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Wonder Boy: The Dragon's Trap. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-4030U 1.9 GHz | Intel Core i3-7100 3.9 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 1100 MB | |
Video card (GPU) | Intel HD Graphics 4000 series Intel HD Graphics 5000 series DirectX 10 compatible | Nvidia GeForce GTX 760 DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.10.5 | |
Processor (CPU) | Intel Core i3 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 1100 MB | |
Video card (GPU) | Intel HD Graphics 4000 series Intel HD Graphics 5000 series OpenGL 3.2 compatible | Nvidia GeForce GTX 760 |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04, Ubuntu 16.04 | |
Processor (CPU) | Intel Core i3 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 1100 MB | |
Video card (GPU) | Intel HD Graphics 4000 series Intel HD Graphics 5000 series OpenGL 3.2 compatible | Nvidia GeForce GTX 760 |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ PC version available June 8th, for Steam/GOG! · Wonder Boy: The Dragon's Trap Blog
- ↑ 2.0 2.1 Soundtrack now available! Game coming to Mac/Linux on July 18th! · Wonder Boy: The Dragon's Trap Blog
- ↑ Reverse engineering the 1989 original: the quest for accuracy :: Wonder Boy: The Dragon's Trap Blog
- ↑ Art resolution ? :: Wonder Boy: The Dragon's Trap General Discussions
- ↑ Art resolution ? :: Wonder Boy: The Dragon's Trap General discussions - last accessed on 2020-02-27
- "Yeah the game renders into a 1920x1080 buffer."
- ↑ 144fps bug, jeu trop rapide :: Wonder Boy: The Dragon's Trap General discussions - last accessed on 2020-02-27
- "The game doesn't support native 144 hz, all the movement and physics are based on the 1989 original and it can't run at arbitrary framerate, sorry. It is locked at 60 hz."
- ↑ Wondering if I should get this on PC, PS4, or Switch :: Wonder Boy: The Dragon's Trap General Discussions
- ↑ Question about requirements :: Wonder Boy: The Dragon's Trap General Discussions