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Difference between revisions of "Spider-Man (2001)"

From PCGamingWiki, the wiki about fixing PC games
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{{cleanup|Way too much text}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Spider-Man (2001) cover.jpg
 
|cover        = Spider-Man (2001) cover.jpg
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{{Availability/row| Retail | | Disc | | | Windows, Mac OS }}
 
{{Availability/row| Retail | | Disc | | | Windows, Mac OS }}
 
}}
 
}}
 
+
{{ii}} A [https://community.pcgamingwiki.com/files/file/923-spider-man-2001-kelloggs-demo/ demo] is available.
===Demo===
 
[[File:Spider-Man (2001) Kellogg's Demo Suit Change.png|thumbnail|right|An example of Spider-man's costume change in the demo. It's based on his appearance in the game "Spider-Man: The Movie," evident by it's reflective eyes and small spider on the chest.]]
 
[[File:Spider-Man (2001) Kellogg's Demo UI and BillBoard Changes.png|thumbnail|right|An example of the UI changes made in-game. Spider-man's icon is notably more pointy than the original and it has a slightly higher resolution than the original. It reverts to the original when the Spider Armor is acquired in game. The bill board to the right also exemplifies the changes of the billboards in-game, as the original was for a new biography on Carnage instead of Spider-Man: The Movie.]]
 
In April 2002, Kellogg's offered this CD-ROM for free in exchange for some UPCs of their cereals and 2 proof-of-purchases from gallon milk jugs, as part of a campaign with "America's Dairy Farmers and Milk Processors" (the creators of "Got Milk?"). There are some differences between this Kellogg's Edition of the game and the original, including...
 
* In-game billboard ads for The Kellogg Company and "Got Milk?"
 
* A player model texture swap.
 
* The title screen has it's graphics swapped with promotional art from the Sam Raimi Spider-Man movie.
 
* The Stan Lee narration was removed.
 
This demo was also updated in technical aspects...
 
* The demo contains a native 30 FPS cap absent from the full release.
 
* Support for higher resolutions.
 
* Support for more modern controllers.
 
 
 
The demo allows players to play until the end of '''Rhino's Rampage'''. The demo removes the training, gallery, and cheat functions from the full game.
 
 
 
To launch the game, un-zip the download, navigate to the "demo" folder, and launch "SpideyPC.exe". Installation is optional on modern systems.
 
To access the Sam Raimi film bonus content, navigate the folder and view the files directly, or use the "Launcher.exe" within the base folder. The Demo can also be fully installed through this application to your computer.
 
 
 
====[https://community.pcgamingwiki.com/files/file/923-spider-man-2001-kelloggs-demo/ Spider-Man (2001) Kellogg's Demo Download]====
 
  
 
==Essential improvements==
 
==Essential improvements==
 
 
===Patches===
 
===Patches===
 
{{ii}} [https://community.pcgamingwiki.com/files/file/751-spider-man-update-mac-os/ Spider-Man 1.0.2 Update] updates the Mac OS release to the latest version.
 
{{ii}} [https://community.pcgamingwiki.com/files/file/751-spider-man-update-mac-os/ Spider-Man 1.0.2 Update] updates the Mac OS release to the latest version.
  
===Lock In-Game Framerate to 30 FPS===
+
===Increase in-game graphical quality===
[[File:Nvidia Inspector SpideyPC Profile Window.PNG|thumbnail|A picture of the Nvidia Inspector Profile window on the Spider-Man (2001) EXE titled SpideyPC.exe in the Profiles drop down menu on the top left. The Frame Limit option is highlighted in the picture, showing the drop down menu to it's right.]]
 
{{Fixbox|1=
 
{{Fixbox/fix|Nvidia Computers Fix|ref={{cn|date=July 2017}}}}
 
{{ii}} The game suffers from an extensive list of game breaking bugs and technical issues when run at a framerate greater than 30 FPS. As far as a fix that was tested with a retail copy on a 64-Bit Windows 10 computer goes, this is the only fix documented thus far.
 
# Download the Nvidia Inspector located under '''Download Locations''' at the bottom of the article (http://www.guru3d.com/files-details/nvidia-inspector-download.html).
 
# Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
 
# Run '''nvidiaProfileInspector.exe'''. You will need Administrator privileges to do so.
 
# Click on the drop down menu titled '''Profiles:''' near the top left of the window. At the moment, the selection should be set to '''_GLOBAL_DRIVER_PROFILE (Base Profile)'''. If this isn't changed, then the changes made will apply to the entire computer, and not just the game.
 
# If Spider-Man (2001) was installed to the computer through it's installer wizard, the Nvidia Profile Inspector should automatically detect it. Scroll down the alphabetical list to find the game titled ''''SpideyPC''', the name of the Spider-Man (2001) .EXE.
 
# Go to the section of the profile titled '''2 - Sync and Refresh''', and find the setting titled '''Frame Rate Limiter'''.
 
# Click the text to show the drop down menu to the right of the setting. It should be currently set to '''Off''', the default setting. You must set the setting to either '''[~] 29.5 fps''', '''[~] 30.5 fps''', or the preffered '''30 fps ( Frame Rate Limiter v2 )'''. The menu does not accept custom inputs.
 
# Within the same '''2 - Sync and Refresh''' section, find the '''Vertical Sync Tear Control''' setting.
 
# Click the text to show the drop down menu to the right of the setting. It should be currently set to '''Adaptive''', the default setting. This option needs to be changed to '''Standard''', or else you will find visual tearing in the game.
 
# Click '''Apply Changes''' at the top right.
 
# If the directions were followed, Spider-Man (2001), when run, will only run at 30 FPS, fixing most of the game breaking bugs.
 
}}
 
===Increase In-Game Graphical Quality===
 
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Install dgVoodoo 2|ref={{cn|date=July 2017}}}}
 
{{Fixbox/fix|Install dgVoodoo 2|ref={{cn|date=July 2017}}}}
# Download the latest version of dgVoodoo 2 here (http://www.dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html).
+
# Download the latest version of [http://www.dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2].
 
# Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
 
# Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
# Copy the file '''dgVooDooSetup.exe''' and the contents of the folder MS (Which are '''D3D8.dll''', '''D3Dlmm.dll''', '''DDraw.dll''') and '''dgVooDooSetup.exe'''.  
+
# Copy the file '''dgVoodooCpl.exe''' and the contents of the folder MS (which are '''D3D8.dll''', '''D3Dlmm.dll''', '''DDraw.dll''').
 
# Paste all aformentioned files to {{p|game}}.
 
# Paste all aformentioned files to {{p|game}}.
# '''Run the dgVooDooSetup.exe as an administrator'''
+
# Run '''dgVoodooCpl.exe''' as an administrator.
 
# Click the icon with the symbols <code>.\</code> near the top right to reassign the location of the configuration file for dgVoodoo to {{p|game}}.
 
# Click the icon with the symbols <code>.\</code> near the top right to reassign the location of the configuration file for dgVoodoo to {{p|game}}.
 +
# Change the following settings.
 +
## Click on the tab titled '''DirectX'''
 +
## Set the '''Videocard''' to '''GeForce FX 5700 Ultra'''(The most powerful option) and '''VRAM''' to '''256 MB'''.
 +
## Set '''Resolution''' to your monitor's native resolution ('''Max''' doesn't seem to work with this game).
 +
## Set '''Antialiasing (MSAA)''' to '''8x'''
 +
## Tick the '''Force vSync''' and '''Apply Phong shading when possible''' boxes in '''Miscellaneous'''.
 +
## Un-Tick the '''dgVoodoo Watermark''' option in '''Miscellaneous''' if you don't want the gameplay to be watermarked by dgVoodoo.
 
# Click Apply to save your changes.
 
# Click Apply to save your changes.
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Recommended Configuration|ref={{cn|date=July 2017}}}}
 
# Launch '''dgVooDooSetup.exe''' as an Administrator
 
# Click on the tab titled '''DirectX'''
 
# Set the '''Videocard''' to '''GeForce FX 5700 Ultra'''(The most powerful option) and '''VRAM''' to '''256 MB'''.
 
# Set '''Resolution''' to your monitor's native resolution ('''Max''' doesn't seem to work with this game).
 
# Set '''Antialiasing (MSAA)''' to '''8x'''
 
# Tick the '''Force vSync''' and '''Apply Phong shading when possible''' boxes in '''Miscellaneous'''.
 
# Un-Tick the '''dgVoodoo Watermark''' option in '''Miscellaneous''' if you don't want the gameplay to be watermarked by dgVoodoo.
 
# Click Apply to save your changes.
 
}}
 
===Fix Joystick Detection===
 
{{Fixbox|1=
 
{{Fixbox/fix|Install GloSC|ref={{cn|date=July 2017}}}}
 
# Go to https://alia5.github.io/GloSC/ and click '''Download Latest Release'''
 
# Scroll down until you find the release with a '''Latest release''' tag to it's left instead of a '''Pre-release''' tag. It will also be the only one that contains the file '''GloSC-installer_x64.exe''' the file you must download.
 
# Run the application and follow the on-screen directions.
 
# Restart the computer when prompted.
 
 
}}
 
}}
  
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|ultrawidescreen wsgf award = unsupported
 
|ultrawidescreen wsgf award = unsupported
 
|4k ultra hd wsgf award    = unsupported
 
|4k ultra hd wsgf award    = unsupported
|widescreen resolution      = true
+
|widescreen resolution      = false
|widescreen resolution notes= Supports up to 1280 x 1024 natively
+
|widescreen resolution notes= Supports up to 1280x1024 natively
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
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|fov                        = unknown
 
|fov                        = unknown
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = true
+
|windowed                  = hackable
|windowed notes            = Can be forced using DXWnd, but causes audio and resolution issues. Must mark '''Release mouse outside window''' and use Alt-Tab command to escape window.
+
|windowed notes            = Can be forced using [[Glossary:Windowed#DxWnd|DxWnd]], but causes audio and resolution issues. Must mark '''Release mouse outside window''' and use Alt-Tab command to escape window.
|borderless windowed        = unknown
+
|borderless windowed        = hackable
|borderless windowed notes  = Can be forced using DXWnd and Borderless Gaming, issues for windowed mode still persist
+
|borderless windowed notes  = Can be forced using [[Glossary:Windowed#DxWnd|DxWnd]] and Borderless Gaming, issues for windowed mode still persist
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = true
+
|antialiasing              = hackable
|antialiasing notes        = Can be forced through dgVoodoo
+
|antialiasing notes        = Can be forced through [[#Increase in-game graphical quality|dgVoodoo]].
|vsync                      = true
+
|vsync                      = hackable
|vsync notes                = Can be forced through dgVoodoo
+
|vsync notes                = Can be forced through [[#Increase in-game graphical quality|dgVoodoo]].
|60 fps                    = true
+
|60 fps                    = false
|60 fps notes              = Is possible, but breaks several in-game cutscenes to force the game into a game over screen loop, making the game incompletable. Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.{{cn|Movie sequences as in In-game cutscenes or FMVs, cause if it's FMVs, then that second part is completely not needed... unless it's not the movie's framerate}}
+
|60 fps notes              = 30 FPS cap is required. See [[#Game over screen loop|Game over screen loop]].
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = 30 FPS cap is required. See [[#Game over screen loop|Game over screen loop]].
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}} Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.{{cn|Movie sequences as in In-game cutscenes or FMVs, cause if it's FMVs, then that second part is completely not needed... unless it's not the movie's framerate}}
  
 
==Input settings==
 
==Input settings==
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Can check proper detection in '''Joystick''' settings within '''Spider-Man Setup.exe''' at {{P|game}}. '''But, the game will only detect controllers circa 2001 or earlier (For example, a X-box 360 wired controller will not get detected, but a Microsoft Sidewinder will)
+
|controller support notes  = Only takes DirectInput controllers from controllers Circa 2001 or earlier
 
|full controller          = false
 
|full controller          = false
|full controller notes    = Only takes direct input controllers from controllers Circa 2001 or earlier
+
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Menu appears if direct input controllers from controllers Circa 2001 or earlier are used
+
|controller remap notes    = Menu appears if DirectInput controllers from controllers Circa 2001 or earlier are used
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen              = false
+
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|button prompts            = Generic
 
|button prompts            = Generic
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[[File:Spider-Man (2001) Chase Venom In-Game Cutscene Bug.jpg|thumbnail|A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall hes facing to climb it for a few seconds.]]
 
[[File:Spider-Man (2001) Chase Venom In-Game Cutscene Bug.jpg|thumbnail|A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall hes facing to climb it for a few seconds.]]
 
During the level '''Chase Venom''' Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.  
 
During the level '''Chase Venom''' Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.  
===Audio Issues for Specific Instances===
+
 
 +
===Audio issues for specific instances===
 
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
 
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
 +
 +
==Issues fixed==
 +
===Game over screen loop===
 +
{{--}} Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Set game to 30 FPS|ref={{cn|date=July 2017}}}}
 +
See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]] to set a 30 FPS cap.
 +
}}
 +
 +
===Fix joystick detection===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Install GloSC|ref={{cn|date=July 2017}}}}
 +
# Download [https://github.com/Alia5/GloSC/releases/latest GloSC].
 +
# Run the installer and follow the on-screen directions.
 +
# Restart the computer when prompted.
 +
}}
 +
 
==Other information==
 
==Other information==
 
===API===
 
===API===

Revision as of 11:46, 30 July 2017

Template:Infobox game/row/winporterTemplate:Infobox game/row/macporter
Spider-Man (2001)
Spider-Man (2001) cover
Developers
Neversoft
Publishers
Activision
Engines
Apocalypse
Release dates
Windows September 19, 2001
Mac OS (Classic) February 2002
Spider-Man (2001) guide on StrategyWiki
Spider-Man (2001) on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Spider-Man 2: Activity Center 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home - Virtual Reality Experience 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Key points

Large amount of game breaking bugs and glitches when ran at anything above 30 FPS.
Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS.
Audio issues for certain devices, such as Bluetooth headphones.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS
A demo is available.

Essential improvements

Patches

Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.

Increase in-game graphical quality

Instructions

Game data

Configuration file(s) location

Save game data location

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.[citation needed]

Input settings

In-game key map settings.
In-game key map settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Issues unresolved

Bug with Chase Venom

A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall hes facing to climb it for a few seconds.

During the level Chase Venom Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.

Audio issues for specific instances

The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.

Issues fixed

Game over screen loop

Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Instructions

Fix joystick detection

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 8
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

Windows
Minimum
Operating system (OS) 95, 98, ME, 2000
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 4 MB of VRAM
DirectX 8.0a compatible
Mac OS
Minimum
Operating system (OS) 8.6
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

References