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Difference between revisions of "Unmechanical"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Configuration file(s) location: updated template usage)
m (updated template usage)
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Edit UDKInput.ini|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Edit UDKInput.ini|ref={{cn|date=July 2016}}}}
# Go to the [[#Configuration file(s) location|configuration file(s) location]].
+
# Go to the [[#Game data|configuration file(s) location]].
# Open {{File|UDKInput.ini}} with a text editor.
+
# Open {{File|UDKInput.ini}}.
 
# Find the <code>[Engine.PlayerInput]</code> section.
 
# Find the <code>[Engine.PlayerInput]</code> section.
 
# Add <code>Bindings=(Name="X",Command="FOV xxx")</code> to the end of the section. Replace <code>xxx</code> with the desired FOV.
 
# Add <code>Bindings=(Name="X",Command="FOV xxx")</code> to the end of the section. Replace <code>xxx</code> with the desired FOV.
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Edit UDKEngine.ini|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Edit UDKEngine.ini|ref={{cn|date=July 2016}}}}
# Go to the [[#Configuration file(s) location|configuration file(s) location]].  
+
# Go to the [[#Game data|configuration file(s) location]].  
# Open <code>UDKEngine.ini</code> with a text editor.
+
# Open <code>UDKEngine.ini</code>.
 
# Change <code>MaxAnisotropy</code> from the default <code>4</code> to <code>16</code>
 
# Change <code>MaxAnisotropy</code> from the default <code>4</code> to <code>16</code>
 
# Save the changes.
 
# Save the changes.
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Edit UDKEngine.ini|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Edit UDKEngine.ini|ref={{cn|date=July 2016}}}}
# Go to the [[#Configuration file(s) location|configuration file(s) location]].  
+
# Go to the [[#Game data|configuration file(s) location]].  
# Open <code>UDKEngine.ini</code> with a text editor.
+
# Open <code>UDKEngine.ini</code>.
 
# Change <code>UseVsync</code> from the default <code>true</code> to <code>false</code>
 
# Change <code>UseVsync</code> from the default <code>true</code> to <code>false</code>
 
# Save the changes.
 
# Save the changes.
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Edit UDKEngine.ini|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Edit UDKEngine.ini|ref={{cn|date=July 2016}}}}
# Go to the [[#Configuration file(s) location|configuration file(s) location]].  
+
# Go to the [[#Game data|configuration file(s) location]].  
# Open <code>UDKEngine.ini</code> with a text editor.
+
# Open <code>UDKEngine.ini</code>.
 
# Change <code>bSmoothFrameRate</code> from <code>TRUE</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Change <code>bSmoothFrameRate</code> from <code>TRUE</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save the changes.
 
# Save the changes.
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{{Fixbox/fix|Edit DefaultInput.ini|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Edit DefaultInput.ini|ref={{cn|date=July 2016}}}}
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
# Open <code>DefaultInput.ini</code> with a text editor.
+
# Open <code>DefaultInput.ini</code>.
 
# Find the <code>; Game Keyboard/Mouse Bindings</code> section.
 
# Find the <code>; Game Keyboard/Mouse Bindings</code> section.
 
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; Primary default bindings</code> line.
 
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; Primary default bindings</code> line.
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{{Fixbox/fix|Edit DefaultInput.ini|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Edit DefaultInput.ini|ref={{cn|date=July 2016}}}}
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
# Open <code>DefaultInput.ini</code> with a text editor.
+
# Open <code>DefaultInput.ini</code>.
 
# Find the <code>; Game Controller Bindings</code> section.
 
# Find the <code>; Game Controller Bindings</code> section.
 
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; {{sic|Prima|ray}} default bindings</code> line.
 
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; {{sic|Prima|ray}} default bindings</code> line.
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Edit UDKInput.ini|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Edit UDKInput.ini|ref={{cn|date=July 2016}}}}
# Go to the [[#Configuration file(s) location|configuration file(s) location]].
+
# Go to the [[#Game data|configuration file(s) location]].
# Open {{File|UDKInput.ini}} with a text editor.
+
# Open {{File|UDKInput.ini}}.
 
# Find <code>Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")</code> and change <code>Speed=1.0</code> to <code>Speed=-1.0</code>
 
# Find <code>Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")</code> and change <code>Speed=1.0</code> to <code>Speed=-1.0</code>
 
# Save the changes.
 
# Save the changes.
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{{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}}
 
# Go to {{File|{{P|game}}\UDKGame\Config\}}
 
# Go to {{File|{{P|game}}\UDKGame\Config\}}
# Open {{File|DefaultEngine.ini}} with a text editor.
+
# Open {{File|DefaultEngine.ini}}.
 
# Change the <code>ResX=</code> and <code>ResY=</code> lines to the desired resolution.
 
# Change the <code>ResX=</code> and <code>ResY=</code> lines to the desired resolution.
# Go to the [[#Configuration file(s) location|configuration file(s) location]].
+
# Go to the [[#Game data|configuration file(s) location]].
 
# Delete {{File|UDKEngine.ini}}
 
# Delete {{File|UDKEngine.ini}}
 
}}
 
}}

Revision as of 09:22, 11 November 2016

Unmechanical
Unmechanical cover
Developers
Talawa Games
Publishers
Teotl Studios
Engines
Unreal Engine 3
Release dates
Windows August 9, 2012
macOS (OS X) November 24, 2015[1]
Linux November 24, 2015[1]
Unmechanical on Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums

Availability

Source DRM Notes Keys OS
GamersGate
Error: DRM 'GamersGate' not recognised
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/211180/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/211180/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Field of view (FOV)

Instructions

Anisotropic filtering (AF)

Instructions

Anti-aliasing (AA)

Instructions

Vertical sync (Vsync)

Instructions

High frame rate

Instructions

Input settings

Template:Input settings

Remapping

Instructions

Controller remapping

Instructions

Controller Y-axis inversion

Instructions

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Danish
Dutch
Finnish
French
German
Hungarian
Italian
Polish
Russian
Spanish
Swedish
Turkish

Issues unresolved

Crashes on Intel HD graphics

There is an issue where the game crashes, or does not display correctly on Intel HD Graphics Family of graphics cards, even though their specifications meet the game requirements. Developers are currently working on a solution for this problem.

Issues fixed

Failed to create the D3D9 Device

Instructions

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) 2.0+ GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Shader model 3.0 support

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References