Difference between revisions of "Call of Juarez: Bound in Blood"
From PCGamingWiki, the wiki about fixing PC games
m (DRM updated) |
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Line 71: | Line 71: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = FOV is locked at 51°. Only changeable in [http://www.neogaf.com/forum/showpost.php?p=55389120&postcount=60 free camera mode]. | + | |fov notes = FOV is locked at 51°. Only changeable in [http://www.neogaf.com/forum/showpost.php?p=55389120&postcount=60 free camera mode]. |
+ | Use Data0.pak of Realism Mod. | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 79: | Line 80: | ||
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = See [[# | + | |vsync notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|high frame rate = true | |high frame rate = true | ||
|high frame rate notes = | |high frame rate notes = | ||
Line 96: | Line 97: | ||
# Scroll to the bottom and above <code>DisplayDeviceType</code> enter <code>VSync()</code> | # Scroll to the bottom and above <code>DisplayDeviceType</code> enter <code>VSync()</code> | ||
# Save your changes. | # Save your changes. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Use Nvidia Inspector| ref=<ref>[http://wp.xin.at/archives/tag/msaa]</ref>}} | ||
+ | # Set compatibility flag as <code>0x000010C1</code> | ||
+ | # Set behavior flags as <code>0x00000000 / “None”</code> | ||
+ | # Should look something [https://i.imgur.com/BTvANMV.png like this] | ||
+ | {{ii}} Make sure <code>Transparency Supersampling</code> is on <code>Sparse Grid Supersampling</code> or MSAA wont work. | ||
}} | }} | ||
Revision as of 23:01, 16 May 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Techland | |
Publishers | |
Ubisoft | |
Engines | |
Chrome Engine 4|Chrome Engine|Chrome Engine 4 | |
Release dates | |
Windows | June 30, 2009 |
Call of Juarez | |
---|---|
Call of Juarez | 2006 |
Call of Juarez: Bound in Blood | 2009 |
Call of Juarez: The Cartel | 2011 |
Call of Juarez: Gunslinger | 2013 |
Key points
- FOV is locked at 51°.
General information
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Retail version is DRM-free.[1] | |||
GamersGate | DRM: TAGES | |||
Incorrect store name. See here for available options. | ||||
Incorrect store name. See here for available options. | DRM: TAGES | |||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21980/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Vertical sync (Vsync)
Instructions |
---|
Anti-aliasing (AA)
Instructions |
---|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 3.2 GHz Intel Pentium / AMD Athlon 64 3500+ | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 256 MB DirectX 10.0/9.0-compliant video card with Shader Model 3.0 or higher |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/21980/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (21980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Stubs
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Fixbox)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)