Difference between revisions of "Shadow Man Remastered"
Line 42: | Line 42: | ||
{{Introduction | {{Introduction | ||
|introduction = '''''Shadow Man Remastered''''' is a Remastered port of the {{glossary:Action}} {{glossary:Adventure}} {{glossary:Metroidvania}} game [[Shadow Man]] that adds New content, Modern PC game features such as 4K Rendering, Dynamic Lighting, Etc and restores content that was cut from the original release. | |introduction = '''''Shadow Man Remastered''''' is a Remastered port of the {{glossary:Action}} {{glossary:Adventure}} {{glossary:Metroidvania}} game [[Shadow Man]] that adds New content, Modern PC game features such as 4K Rendering, Dynamic Lighting, Etc and restores content that was cut from the original release. | ||
− | |release history = '''''Shadow Man''''' was originally released for PC, Nintendo 64 and the original Sony PlayStation in August 31st 1999 and was later ported to Sega Dreamcast in December 1st in the same year. The game was developed by Acclaim Studios Teesside and published by Acclaim Entertainment. Each version had their own unique differences. The PC version is the highest quality version with uncompressed audio and the highest graphical quality. Both the PS1 and N64 versions have slightly redesigned and simplified areas with a few missing small | + | |release history = '''''Shadow Man''''' was originally released for PC, Nintendo 64 and the original Sony PlayStation in August 31st 1999 and was later ported to Sega Dreamcast in December 1st in the same year. The game was developed by Acclaim Studios Teesside and published by Acclaim Entertainment. Each version had their own unique differences. The PC version is the original and highest quality version with uncompressed audio and the highest graphical quality. Both the PS1 and N64 versions have slightly redesigned and simplified areas with a few missing small areas (due to hardware limitations). The PS1 version has a low frame rate and is quite glitchy, some sound effects are also missing and some enemy sounds are pitched up. The N64 version has the worst lighting quality and heavily compressed audio with some sounds and music missing. The Dreamcast version is nearly identical to the PC version but with slightly compressed sounds and voices, glitchy music and sounds, sped up sound effects, 60fps with some frame rate drops, darker lighting and new animated water textures. A remastered version by Nightdive Studios titled '''''Shadow Man Remastered''''' was released on April 15th 2021 for PC, January 13th 2022 for PlayStation 4 and Xbox One and January 17th the same year for Nintendo Switch. |
− | |current state = There is | + | |current state = There is a new update for the game '''V1.5''', which adds even more content and changes (including the optional Dreamcast water textures and a new boss). |
}} | }} | ||
Line 57: | Line 57: | ||
{{Availability/row| Steam | 1413870 | Steam | | | Windows }} | {{Availability/row| Steam | 1413870 | Steam | | | Windows }} | ||
}} | }} | ||
− | {{++}} Includes the soundtrack as 24-bit/48 kHz FLAC files, found in {{file|{{p|game}}\ShadowManEX04.kpf}} (openable with any program that can open ZIP files, such as 7-Zip or WinRAR). | + | {{++}} Includes the soundtrack as 24-bit/48 kHz FLAC files, found in {{file|{{p|game}}\ShadowManEX04.kpf}} (openable with any program that can open ZIP files, such as 7-Zip or WinRAR). Also, other kpf archives include the game's Textures, Voice Clips and SFX which you can modify by either editing them or replacing them with files with the same name. Be sure to open a kpf with WinRAR, drag and drop the replacement file and set compression method to {{code|Store}} when putting those files in the kpf archives or else you may experience slowdown during the game. |
==Essential improvements== | ==Essential improvements== |
Revision as of 20:42, 10 December 2022
This page is for the remaster. For the original 1999 game, see Shadow Man.
Developers | |
---|---|
Nightdive Studios | |
Acclaim Studios Teesside | |
Publishers | |
Nightdive Studios | |
Engines | |
Kex Engine | |
Release dates | |
Windows | April 15, 2021 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Metroidvania |
Art styles | Stylized |
Themes | Fantasy, Horror, North America |
Series | Shadow Man |
Shadow Man | |
---|---|
Shadow Man | 1999 |
Shadow Man Remastered | 2021 |
Shadow Man Remastered is a Remastered port of the action adventure metroidvania game Shadow Man that adds New content, Modern PC game features such as 4K Rendering, Dynamic Lighting, Etc and restores content that was cut from the original release.
Shadow Man was originally released for PC, Nintendo 64 and the original Sony PlayStation in August 31st 1999 and was later ported to Sega Dreamcast in December 1st in the same year. The game was developed by Acclaim Studios Teesside and published by Acclaim Entertainment. Each version had their own unique differences. The PC version is the original and highest quality version with uncompressed audio and the highest graphical quality. Both the PS1 and N64 versions have slightly redesigned and simplified areas with a few missing small areas (due to hardware limitations). The PS1 version has a low frame rate and is quite glitchy, some sound effects are also missing and some enemy sounds are pitched up. The N64 version has the worst lighting quality and heavily compressed audio with some sounds and music missing. The Dreamcast version is nearly identical to the PC version but with slightly compressed sounds and voices, glitchy music and sounds, sped up sound effects, 60fps with some frame rate drops, darker lighting and new animated water textures. A remastered version by Nightdive Studios titled Shadow Man Remastered was released on April 15th 2021 for PC, January 13th 2022 for PlayStation 4 and Xbox One and January 17th the same year for Nintendo Switch.
There is a new update for the game V1.5, which adds even more content and changes (including the optional Dreamcast water textures and a new boss).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
- Includes the soundtrack as 24-bit/48 kHz FLAC files, found in
<path-to-game>\ShadowManEX04.kpf
(openable with any program that can open ZIP files, such as 7-Zip or WinRAR). Also, other kpf archives include the game's Textures, Voice Clips and SFX which you can modify by either editing them or replacing them with files with the same name. Be sure to open a kpf with WinRAR, drag and drop the replacement file and set compression method toStore
when putting those files in the kpf archives or else you may experience slowdown during the game.
Essential improvements
Skip intro-videos
Use console variable[1] |
---|
|
Edit config file |
---|
|
Remove company logos |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\Shadowman EX\kexengine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1413870/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Nightdive Studios\Shadowman EX\saves |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1413870/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Supports up to 32:9 aspect ratios.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | 60-120 vertical. Default value is 74. Camera distance from the character can also be set close or far for extra FOV. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Can be set Off, 1x, 2x, 4x, 8x or 16x. | ||
Anti-aliasing (AA) | On/Off only | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate cap options between 30, 60, 120, 144 and 240. Max FPS setting is capped at 1920 FPS. Make sure to leave Interpolation enabled for the game to scale from original internal 60fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | To unbind an already bound key or button from an action, press it when prompted to bind a new key. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Added in Patch 1.1. Separate toggles for freelook and swimming. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can switch between modern, classic, or custom controls | |
Controller sensitivity | ||
Controller Y-axis inversion | Native support added in Patch 1.1. Separate toggles for freelook and swimming. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
- By default, the game applies a low-pass filter over digital audio samples. This behavior can be disabled by setting
snd_lowpassfilter
to0
in the configuration file or the console.
Localizations
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Vulkan | 1.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | XAudio2 | XAudio 2.9, file version 1.0.2008.230001 |
Input | SDL2 | 2.0.9.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel or AMD Dual-Core 2.0 GHz | Intel Core i5-2300 2.8 GHz AMD Phenom II X4 945 3.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | OpenGL 3.2 compatible DirectX 10 compatible | |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1413870/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1413870) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:SirYodaJedi on 2021-04-24
- ↑ Q: Does it support Ultrawide? - last accessed on 2021-04-15