Difference between revisions of "Dolphin"
From PCGamingWiki, the wiki about fixing PC games
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{{Availability/row| Official | https://dolphin-emu.org/download/ | DRM-free | Does not contain any games for copyright reasons. | | Windows}} | {{Availability/row| Official | https://dolphin-emu.org/download/ | DRM-free | Does not contain any games for copyright reasons. | | Windows}} | ||
}} | }} | ||
− | {{++}} Has a built-in auto-updater. | + | {{++}} Has a built-in auto-updater in the Development builds. |
==Game data== | ==Game data== | ||
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|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
− | |hdr notes = | + | |hdr notes = No HDR on GameCube and Wii hardware. |
|ray tracing = false | |ray tracing = false | ||
− | |ray tracing notes = | + | |ray tracing notes = No Ray-Tracing on GameCube and Wii due to the systems ages. |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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{{API | {{API | ||
|direct3d versions = 11, 12 | |direct3d versions = 11, 12 | ||
− | |direct3d notes = DX9 no longer supported | + | |direct3d notes = DX9 no longer supported after 5.0 |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows arm app = unknown | |windows arm app = unknown | ||
− | |windows exe notes = | + | |windows exe notes = 32-bit (x86) support dropped after 5.0 |
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = false | |macos intel 32-bit app = false |
Revision as of 15:53, 12 September 2022
This article is about the emulation of a console or deprecated PC platform on Windows, macOS (OS X), or Linux.
Developers | |
---|---|
Dolphin Team | |
Release dates | |
Windows | 2003 |
Linux | July 13, 2008 |
macOS (OS X) | 2010 |
Dolphin is an open-source[1] GameCube and Wii emulator that supports many extra features not present on the original consoles.
Key points
- About 36% of games are considered perfect (No issues) and 60% are considered playable (Minor glitches).[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Does not contain any games for copyright reasons. |
- Has a built-in auto-updater in the Development builds.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Dolphin Emulator\Config\ |
Save file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Dolphin Emulator\Wii\[Note 1] |
Windows | %USERPROFILE%\Documents\Dolphin Emulator\GC\[Note 2] |
Windows | %USERPROFILE%\Documents\Dolphin Emulator\StateSaves[Note 3] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Per-game basis. Natively supported by a few GameCube games and most Wii games. Non-native titles can be patched with an AR/Gecko code, if either exists, or forced with the Widescreen Hack combined with setting the Aspect Ratio to Force 16:9 or Stretch to Window. | ||
Multi-monitor | |||
Ultra-widescreen | Can be patched per-game with an AR/Gecko code, if either exists. | ||
4K Ultra HD | Games can be rendered at various resolutions, up to and including 4K, although this causes issues with some games. | ||
Field of view (FOV) | Can be patched per-game with an AR/Gecko code, if either exists. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | up to 8x MSAA, up to 8x SSAA, and/or FXAA via a Post-Processing Effect. | ||
Vertical sync (Vsync) | |||
60 FPS | Per-game basis. Natively supported by some games, others can be patched with an AR/Gecko code, if either exists. | ||
120+ FPS | |||
High dynamic range display (HDR) | No HDR on GameCube and Wii hardware. | ||
Ray tracing (RT) | No Ray-Tracing on GameCube and Wii due to the systems ages. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The front-end can be navigated with a mouse. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Per-game basis. Natively supported in some games, can also be accomplished by swapping the button mappings for up and down. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | All games use Wii or GameCube button prompts by default. Xbox button prompts can be added using custom texture packs on a per-game basis. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | All games use Wii or GameCube button prompts by default. DualShock button prompts can be added using custom texture packs on a per-game basis. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | Native Wii Remote support. | |
---|---|---|
Button/gesture prompts | All games use Wii or GameCube button prompts by default. Different button prompts can be added using custom texture packs on a per-game basis. |
Generic/other controllers | ||
---|---|---|
Button prompts | All games use Wii or GameCube button prompts by default. Different button prompts can be added using custom texture packs on a per-game basis. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | up to 4 virtual Wii/GameCube controllers. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Per-game basis. Not all games contain the ability to adjust the audio mix. | |
Surround sound | Per-game basis. If the game being played supported Dolby Pro Logic II on the Wii or GameCube, it can be converted to 5.1 surround sound. | |
Subtitles | Per-game basis. Not all games support subtitles. | |
Closed captions | Per-game basis. Not all games support closed captions. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Side-by-side, top-and-bottom, anaglyph, HDMI 3D, and passive. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | DX9 no longer supported after 5.0 |
OpenGL | 4.4 | |
Software renderer | Extremely slow. Only for debugging purposes. | |
Metal support | MoltenVK | |
Vulkan | 1.1 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | 32-bit (x86) support dropped after 5.0 | |||
macOS (OS X) | ||||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | A dual-core CPU with SSE2 support. | A modern quad-core (or greater) CPU running at 3GHz or faster. |
System memory (RAM) | 2 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.4 compatible DirectX 11 compatible | Vulkan and/or DirectX 12 compatible. |
- A 64-bit operating system is required. Support for Windows 7 and 8.x was dropped in 5.0-16393.[3]
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 (Sierra) | |
Processor (CPU) | Dual core | Quad Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.4 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 18.04 LTS, Fedora 23 | |
Processor (CPU) | Dual core | Quad Core |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.4 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ GitHub Commits activity
- ↑ Dolphin Compatibility List
- ↑ Dolphin Blog -- Leaving a Legend: Saying goodbye to Windows 7 - last accessed on 2022-06-09
- "With the merging of Qt6 support on the Windows buildbot in 5.0-16393, Dolphin has dropped Windows 7, Windows 8, and Windows 8.1. Our minimum spec for Windows is now Windows 10."