Difference between revisions of "Need for Speed: Underground"
(→Input: Deleting unnecessary workaround methods along with the one with dead link in favour of NFSU-XtendedInput.) |
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====[https://github.com/ExOptsTeam/NFSUExOpts/releases Extra Options]==== | ====[https://github.com/ExOptsTeam/NFSUExOpts/releases Extra Options]==== | ||
{{++}} Adds many useful features. | {{++}} Adds many useful features. | ||
+ | |||
+ | ====[https://nfsmods.xyz/mod/3789 HD Car Logos and Emblems]==== | ||
+ | {{++}} Replaces old car logos and emblems with new higher resolution ones. | ||
====[https://github.com/thelink2012/novisualrep Visual Reputation Remover]==== | ====[https://github.com/thelink2012/novisualrep Visual Reputation Remover]==== | ||
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====[https://www.youtube.com/watch?v=FGAAJpyBvnk&ab_channel=Bradyrhino Need for Speed: Underground - Console Mod]==== | ====[https://www.youtube.com/watch?v=FGAAJpyBvnk&ab_channel=Bradyrhino Need for Speed: Underground - Console Mod]==== | ||
{{++}} Includes: | {{++}} Includes: | ||
− | Orange fog (black on main menu and car select if you want). | + | * Orange fog (black on main menu and car select if you want). |
− | Beta blue fog. | + | * Beta blue fog. |
− | Beta, GCN, and PS2 reflections. | + | * Beta, GCN, and PS2 reflections. |
− | Transparent textures on PS2 and GCN. | + | * Transparent textures on PS2 and GCN. |
− | Bright and heavy car windows on PS2. | + | * Bright and heavy car windows on PS2. |
− | Black "Need4Speed" on license plate on PS2. | + | * Black "Need4Speed" on license plate on PS2. |
− | Xbox and PC "vanilla textures/reflections". | + | * Xbox and PC "vanilla textures/reflections". |
− | Compatible with DualShock 3. | + | * Compatible with DualShock 3. |
− | + | * Compatible with Redux mod. | |
− | Set "World detail" to medium for PS2 and GCN, enable "Light trails" for PS2 and Xbox, and enable "Motion blur" for PS2, GCN, and Xbox (1.0 required for non-AMD/Nvidia drivers). | + | {{ii}}Set "World detail" to medium for PS2 and GCN, enable "Light trails" for PS2 and Xbox, and enable "Motion blur" for PS2, GCN, and Xbox (1.0 required for non-AMD/Nvidia drivers). |
==System requirements== | ==System requirements== |
Revision as of 18:53, 5 July 2022
Developers | |
---|---|
EA Black Box | |
Publishers | |
Electronic Arts | |
Engines | |
EAGL | |
Release dates | |
Windows | November 17, 2003 |
Reception | |
Metacritic | 82 |
Taxonomy | |
Monetization | Sponsored |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed: Underground |
Need for Speed: Underground | |
---|---|
Subseries of Need for Speed | |
Need for Speed: Underground | 2003 |
Need for Speed: Underground 2 | 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Need for Speed: Underground is a singleplayer and multiplayer first-person and third-person racing game in the Need for Speed: Underground series.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- A faithful, higher quality icon can be found on SteamGridDB.
Monetization
Type | Notes |
---|---|
Sponsored | Game is sponsored by multiple real life brands |
Essential improvements
Patches
Skip intro videos
Instructions[3] |
---|
|
Controller support improvements (NFSU XtendedInput)
- Improves gamepad support by implementing native XInput support into the game.
- Reimplements console-like controls with being able to move the camera with the right stick in Garage.
- Xbox and PlayStation prompts are both supported.
- Restores leftover features from Hot Pursuit 2.
- Rebinding can be made only through .ini file. It's disabled in game menu, as for now it crashes the game.
- Controls are reset to default.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\NFS Underground\<user-id>.cfg[Note 2] HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Need For Speed Underground\*[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\NFS Underground\<user-id>*.ugd[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use ThirteenAG's fix. | ||
Multi-monitor | Use ThirteenAG's fix. | ||
Ultra-widescreen | Use ThirteenAG's fix. | ||
4K Ultra HD | Use ThirteenAG's fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | Trilinear filtering by default. Anisotropic filtering can be forced through GPU control panel on D3D9; however, using DXVK nullifies this specific setting. Alternatively, use dgVoodoo2. | ||
Anti-aliasing (AA) | Use dgVoodoo2 (copy \dgVoodoo2\MS\x86\D3D9.dll into <path-to-game> (in the same directory as Speed.exe) and configure dgVoodoo2 using dgVoodooCpl.exe to enable MSAA antialiasing under the DirectX tab, and create a new config file in the game's install directory and apply the settings. |
||
Vertical sync (Vsync) | Can be disabled through GPU control panel. Alternatively, use dgVoodoo2. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. A custom FPS cap can be set which may require certain controller setup to function properly. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Windowed
Set windowed/borderless[4][5] |
---|
|
Forcing Anti-Aliasing on AMD cards
Instructions[citation needed] |
---|
|
High frame rate
- High frame rate may be very difficult to achieve due to the game only using a single processing thread. This can be alleviated by using dxvk to wrap D3D9 API calls to Vulkan. This reduces overall CPU usage and overhead but increases GPU usage. Texture mods using TexMod and anisotropic filtering settings forced through GPU control panel will not be applied.[6]
- Normally, this may cause the car's steering to suddenly stop responding to controls if the car reaches a certain speed at higher frame rates but some controller setups might workaround this issue. At 144 FPS for example, cars will not respond to arrow keys on the keyboard or the directional pads on controllers but will respond to the analog stick of a DualSense controller using newer versions of DS4Windows emulating XInput (DualShock 4 controllers may still experience issues). The game is entirely playable at 144 FPS using this setup on even the fastest vehicles but at 360 FPS the same issues will occur.[6]
- The intensity of motion blur and the light trail post-processing effects are reduced at higher frame rates.
Modify with hex editor[7] |
---|
|
Modify with Cheat Engine[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use ThirteenAG's fix to adjust deadzone. | |
Full controller support | Use NFSU XtendedInput. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use NFSU XtendedInput. | |
---|---|---|
Xbox button prompts | Use NFSU XtendedInput. Set ControllerIconMode = 0 in NFSUnderground.WidescreenFix.ini |
|
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | For XInput controllers see here. Keep in mind that the force feedback feature for PC version was made with steering wheel in mind and differs from console versions. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Only Stereo and Mono available. Optimized for Dolby Pro Logic. | |
Subtitles | Only available in certain language edition | |
Closed captions | ||
Mute on focus lost | ||
EAX support | Although not advertised as such the game does support EAX, at least reverb effects, but without surround sound. It can be restored with ALchemy. |
- DirectSound is possible to be restored by wrappers (DSOAL recommended, e.g. w/o HRTF - specifically for low quality engine sounds).
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Russian | Russian localisaton by 1С-СофтКлаб, reworked to be compatible with mods. | |||
Slovak | Fan translation, download. | |||
Spanish | ||||
Swedish |
Manually change game's language
Registry edit to change game language |
---|
Note: Certain languages may not work for cutscenes and voices if the installed game doesn't come with it. |
The drag racing tutorial not work for Dutch and Swedish languages
Workaround |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | 4 | Use NFS U LAN Mod. | ||
Online play | 4 | Online has been shutdown[8] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Only user-created lobbies with user-created races. | |
Peer-to-peer | A server is always required. | |
Dedicated | A developer-hosted server was available until it's shutdown. An unofficial server software (NFS U LAN Mod) is available. | |
Self-hosting | Not supported. | |
Direct IP | Not supported. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 10900-10999 |
UDP | 3658, 3659 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix's 3D fix | ||
vorpX | G3D User created game profile, see important setting hints in the vorpx forum profile introduction. |
Issues fixed
Game is not running in installed language version
- This might happens for non-US version game installer in which the registry is installed into wrong path
Registry fix[9] |
---|
|
Custom bindings lost on game restart
- Windows Vista and later lack a file needed for the game to remember custom mappings.
Download dimap.dll[citation needed] |
---|
|
The game doesn't load (stuck on initial loading screen)
- This is likely caused by multi-monitor setups using multiple GPU's.[citation needed]
Potential workaround[citation needed] |
---|
|
- Another problem might be missing cutscene files which are not found in non-US version of the game if the game is run in Windows 10 and above
Cutscene files restoration[3] |
---|
|
Can't install both NFS Underground and NFS Most Wanted (2005) on the same PC
- This problem occures because both games use the same name for their main executables (
speed.exe
). After installing one game and attempting to install the other, its autorun program assumes it's already been installed.
Workaround[citation needed] |
---|
|
Controller deadzone issues
Fix left stick deadzone[10] |
---|
|
The game occasionally freezes on loading screen or after race
Install latest patch (or binary) 1.4 or 1.3.4 |
---|
Copying proper .exe for EU or US version should enough.[11] Although patcher also extracts filter.efx (possibly NOS black screen effect fix) to the patch exe folder if proper game binary or registry entry is not found. Widescreen patch compatibility not tested. If all above fail, reinstall the game, and use e.g. 1.0 version (afterwards, replacing exe and filter.efx should enough). The problem can happen e.g. after Samantha Time Trial 2:07 (hard), on 1.4 binary version, and is gone on 1.3.4. |
Background of magazine covers are black
Use ThirteenAG's fix[12] |
---|
|
Disable Motion Blur and Light Trails[12] |
---|
The game doesn't launch or "the application was unable to start correctly" error
Enable Fullscreen Optimizations |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Modifications
Need for Speed Underground Definitive Edition
- Adds 4K world textures, 8K skyboxes, rain puddles, improves the lighting, etc.
Need for speed Underground - Redux 2017 (Graphics mod) AMTxDRxRL
- It adds new lighting so that it better reflects the atmosphere of street racing at night.
Archie Goldmill's Cheat Engine table
- Unlocks hidden vinyls and rim sizes
HD Reflections
- Adds higher quality reflection.
Extra Options
- Adds many useful features.
HD Car Logos and Emblems
- Replaces old car logos and emblems with new higher resolution ones.
Visual Reputation Remover
- Makes it possible to progress through the game without ricing the car.
Various NFS ASIs
- Let's you use debug features, such as the debug camera (AKA freecam)
Free Roam Mod
- Let's you freely explore Olympic City
- Extremely rare traffic
- No option to explore the Drag mode tracks, use the old version of the mod for that (notice: you won't be able to explore the full city with the old version)
Winter Olympic City
- Gives the games a winter overhaul
- Does not require Texmod
- Make sure to disable road reflections
- Archived download link
Nightbreath Mod by BojanV03 (SweetFX + texture & FX mod)
- Improves the visuals and exaggerates the night time feeling
Need for Speed Underground - Midnight Light
- Alternative graphics
Need for Speed: Underground - Console Mod
- Includes:
- Orange fog (black on main menu and car select if you want).
- Beta blue fog.
- Beta, GCN, and PS2 reflections.
- Transparent textures on PS2 and GCN.
- Bright and heavy car windows on PS2.
- Black "Need4Speed" on license plate on PS2.
- Xbox and PC "vanilla textures/reflections".
- Compatible with DualShock 3.
- Compatible with Redux mod.
- Set "World detail" to medium for PS2 and GCN, enable "Light trails" for PS2 and Xbox, and enable "Motion blur" for PS2, GCN, and Xbox (1.0 required for non-AMD/Nvidia drivers).
System requirements
Windows[13] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 700 MHz | |
System memory (RAM) | 128 MB (98, ME) 256 MB (2000, XP, online play) |
|
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon 7500 Nvidia GeForce2 Matrox Parhelia 32 MB of VRAM DirectX 9 compatible |
|
Sound (audio device) | DirectX compatible | |
Other | 8X CD-ROM, Network card for broadband or connectivity |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 3.0 3.1 Verified by User:KyoriAsh on 2022-03-26
- Tested with the missing cutscene files and the game is able to run normally.
- ↑ GTAForums - [GTA|NFS|MP|OTHER] Widescreen Fixes Pack - last accessed on September 2017
- ↑ GitHub - ThirteenAG/Ultimate-ASI-Loader: ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process. - last accessed on September 2017
- ↑ 6.0 6.1 Verified by User:Radmaxx on 2022-02-20
- ↑ 7.0 7.1 Verified by User:Radmaxx on 2022-02-20
- ↑ ONLINE SERVICES SHUTDOWN - EA
- ↑ Verified by User:KyoriAsh on 2022-03-26
- Checked with the original and the modified path, game able to run in installed language as in registry.
- ↑ Need for Speed - Analog sticks deadzone · Issue #165 · ThirteenAG/WidescreenFixesPack - last accessed on 2017-04-05
- ↑ Similar bug in UG2
- ↑ 12.0 12.1 [NFSU] Black Magazine Cover Fix by thelink2012 · Pull Request #863 · ThirteenAG/WidescreenFixesPack - last accessed on 2020-08-29
- ↑ Need For Speed Underground FAQ - last accessed on 2022-03-26