Difference between revisions of "SiN"
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{{Infobox game/row/date|OS X|September 6, 2002}} | {{Infobox game/row/date|OS X|September 6, 2002}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | Expansion pack }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter, Stealth }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Stylized }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi }} |
{{Infobox game/row/taxonomy/series | SiN }} | {{Infobox game/row/taxonomy/series | SiN }} | ||
|steam appid = 1313 | |steam appid = 1313 |
Revision as of 18:21, 31 October 2021
Developers | |
---|---|
Ritual Entertainment | |
Expansion | 2015 Inc. |
2020 updates | Nightdive Studios |
macOS (OS X) | MacPlay |
Linux | Hyperion Entertainment[1] |
Publishers | |
Original | Activision |
Current | Nightdive Studios |
Engines | |
id Tech 2 | |
Release dates | |
Windows | November 9, 1998 |
Linux | November 2000 |
Mac OS (Classic) | December 12, 2000 |
macOS (OS X) | September 6, 2002 |
Taxonomy | |
Monetization | Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Stealth |
Art styles | Stylized |
Themes | Sci-fi |
Series | SiN |
SiN | |
---|---|
SiN | 1998 |
SiN Episodes: Emergence | 2006 |
SiN: Reloaded | TBA |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Ritualistic Forums for SiN, SiN Steam & Wages of Sin
- FAQ from developer
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Retail | Sold as part of SiN Episodes: Emergence. | |||
Steam | Comes with Wages of Sin expansion pack. | |||
GOG.com | Comes with Wages of Sin expansion pack. |
- A demo is available.
- As of 2020, the digital releases of SiN are updated to version 1.13 for improved compatibility. Censored textures specific to the original Steam release have been restored to their uncensored counterparts.
DLC and expansion packs
Name | Notes | |
---|---|---|
Wages of SiN |
Version differences
- A remade installer exists for the Linux version; it requires the SiN Linux CD to install.
Essential improvements
Patches
Patches are available for SiN and Wages of Sin.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\base\players\<user-id>\config.cfg[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux | ~/.hyperion/Sin/players/<user-id>/config.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1313/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\base\players\<user-id>\save\[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1313/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native support in version 1.13. See Widescreen resolution for earlier versions. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. Image is Vert- and FOV needs to be increased to compensate. See Field of view (FOV). | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default is 90°. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Can be forced from graphics driver panel. | ||
Anti-aliasing (AA) | Can be forced from graphics driver panel. | ||
Vertical sync (Vsync) | Labeled sync every frame ,The option is in Advance Video Controls but it's broken in latest update, force in control panel instead. |
||
60 FPS and 120+ FPS | SiN Gold is capped at 200 FPS (cl_maxfps 200 ). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Use a Sin Patcher[citation needed] |
---|
Notes:
|
Field of view (FOV)
Field of view (FOV)[citation needed] |
---|
|
- FOV changes do not affect cutscenes or interactive monitors.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Linux port only. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
- The Quake (II) Engine used for this game is somewhat notorious for "ignoring" the Enhanced Pointer Precision setting, and uses the Windows acceleration curve it refers to regardless. Since the game offers no option (like raw input) to bypass Windows filtering completely, it's necessary to apply a small registry change to take care of this acceleration.
MarkC Acceleration Fix[3] |
---|
The MarkC Fix is a small registry change that modifies this acceleration curve to be linear - this simply means that this function will no longer act as acceleration. Thus, when a game calls for the function, no acceleration will be applied to your mouse input. This also means that this fix is universal, and not exclusive to this game alone. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Under Game Options, listed as Dialog System. Speech from random goons is not subtitled, even if they're unique lines. |
|
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0 and 2.0 (after 1.03 patch).[4] EAX 1[5] |
- New Night Dive Studios v1.13 on Steam & GOG removes A3D and EAX support due to original 3D sound code being unbuildable on modern systems.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 22450 |
UDP | 22450 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game shuts down right after running it from Steam library
Use EXE file directly[citation needed] |
---|
|
Shuttering with high frame rate
- Game runs in very high frame rate at new systems (1000 FPS) which can cause image and input shuttering.
- This problem does not occur in the digital versions of the game because in a recent patch a limit of 200fps was added.
Set maximum frame rate[citation needed] |
---|
|
No disable Vsync and set refresh rate on 60hz[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Linux | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | 166 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | 2 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1313) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.