Difference between revisions of "Diver Down"
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Revision as of 22:26, 29 August 2021
Developers | |
---|---|
Brant Bassart | |
Engines | |
PURGE | |
Release dates | |
DOS | December 6, 2003 |
Windows | December 6, 2003 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view, Scrolling |
Controls | Menu-based |
Genres | JRPG |
Art styles | Stylized |
Themes | Fantasy, Sci-fi |
Key points
- The Windows version is recommended due to its superior stability.[1]
- Extremely limited options, all of which are contained in external configuration file.
- Save games are not cross-platform.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\USER.cfg |
Windows | <path-to-game>\winv2.cfg[Note 1] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\ |
Windows | <path-to-game>\[Note 1] |
- Saves are contained in the DDS files
game1
throughgame5
.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS |
Windowed
Change winv2.cfg[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Audio
- All dialogue is text-based.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
"no DPMI - Get csdpmi*b.zip"
- This issue usually occurs under DOSBox.
- Occurs when no DOS Protected Mode Interface (DPMI) is running in DOS for extended memory access.
Use HXDPMI[4] |
---|
|
Color palette issues
Windows 7 or earlier
Set compatibility options[3] |
---|
|
Windows 8 or later
- Windows' compatibility settings do not resolve the issue under these operating systems.
Use windowed mode[3] |
---|
Use DxWnd[3] |
---|
Use dgVoodoo2[3] |
---|
|
Unable to re-enter the Order of Twilight in Act 3
- If you find the way back into the Order of Twilight, get a faster mount, and complete a certain optional quest, you may still be unable to enter.
Patch game file[5] |
---|
|
Issues unresolved
Games crashes during resolution change
- Some machines don't support changing from 320x240 to 640x480 at certain parts of the game, such as the Cruxen Mine puzzle rooms.
Modify winv2.cfg[6] |
---|
Notes
|
Enable windowed mode[6] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- No official requirements have been released.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- No official requirements have been released.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Diver Down Official FAQ - last accessed on 2016-06-08
- "What's the difference between the DOS and Windows versions of the game?
Diver Down was developed under the DOS version, so some gameplay aspects probably play better with it. Just minor stuff, like the timing of entity movement during events, etc. The Windows version, however, is leaps and bounds more stable as the engine won't crash like the DOS version. It's system requirements are heavier, though. So the average player will probably want the Windows version to avoid frustrating crashes."
- "What's the difference between the DOS and Windows versions of the game?
- ↑ Diver Down Official FAQ - last accessed on 2016-06-08
- "Are save files compatible between the two versions?
No. Swapping save files between the Windows and DOS versions will not work."
- "Are save files compatible between the two versions?
- ↑ 3.0 3.1 3.2 3.3 3.4 Verified by User:Expack3 on 2016-08-18
- ↑ csdpmi*b.zip????
- ↑ Diver Down - Frequently Asked Questions - last accessed on 2016-06-09
- "Twilight Re-entry
In Act3, if you have found the way in, purchased a faster mount, and completed an optional quest, but the game still doesn't let you in, then you probably found a bug that occurs when you complete certain objectives before you decide to do them (at the meal). Download this patch which will let you in. Rename m.vrg in your game directory to m.vrgold and rename this patch file to m.vrg. You should be good to go."
- "Twilight Re-entry
- ↑ 6.0 6.1 Diver Down - Frequently Asked Questions - last accessed on 2016-06-09
- "Cruxen Mine Crash
[...]Open up the winv2.cfg file (in your game directory) in notepad and you'll see resolution settings set at 320 and 240...Check the reolution settings your monitor supports by right-clicking the desktop, going to properties, then clicking on the settings tab. Try plugging in these values until something works. 720x480 seemed to work for a few people. After the two puzzle rooms, switch back to 320x240. There is one scene later in the game (in the arena) that the resolution switches, although usually this change doesn't cause a crash. If it does, you can get around it the same way.
Also, you can try setting windowmode from 0 to 1- this doesn't work a lot but it has been known to once or twice."
- "Cruxen Mine Crash