Difference between revisions of "The Great Ace Attorney Chronicles"
From PCGamingWiki, the wiki about fixing PC games
m (→Blurry graphics on high-DPI displays: proper ref format) |
Marioysikax (talk | contribs) (quick 60 FPS fix) |
||
Line 82: | Line 82: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|game}}\}} | + | {{Game data/config|Windows|{{P|game}}\{{code|*}}.ini}} |
}} | }} | ||
Line 136: | Line 136: | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = | + | |60 fps notes = See [[#High frame rate|High frame rate]]. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
Line 146: | Line 146: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{ii}} Gameplay is capped at 30 FPS; {{term|FMV}}s are at 24 and 30 FPS.<ref>{{Refcheck|user=Fds29|date=2021-07-27|comment={{term|FMV}} cutscenes are pre-rendered at 24 FPS; miscellaneous videos are pre-rendered at 29.97~30 FPS. The game itself operates at 60 FPS during video playback. Verified by using FFmpeg to examine the video files, and Special K to observe the frame rate graph during video playback.}}</ref> | ||
+ | {{Fixbox|description=Use dgs_hackfix|ref=<ref>{{Refurl|url=https://github.com/AdmiralCurtiss/dgs_hackfix|title=GitHub - AdmiralCurtiss/dgs_hackfix: quick and dirty fix for CPU usage in great ace attorney steam|date=2021-07-29}}</ref>|fix= | ||
+ | # "Download latest release.":https://github.com/AdmiralCurtiss/dgs_hackfix/releases/latest | ||
+ | # Copy {{code|DINPUT8.dll}} and {{code|dgs.ini}} into {{code|{{p|game}}}. | ||
+ | '''Notes''' | ||
+ | {{ii}} If the game gets updated, this method will be broken. | ||
}} | }} | ||
Revision as of 17:36, 29 July 2021
Developers | |
---|---|
Capcom | |
Engines | |
MT Framework | |
Release dates | |
Windows | July 27, 2021 |
Reception | |
Metacritic | 81 |
OpenCritic | 85 |
IGDB | 84 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Relaxed |
Controls | Menu-based, Point and select |
Genres | Adventure, Visual novel |
Art styles | Anime, Cel-shaded |
Themes | Detective/mystery, Japan, Victorian |
Series | Ace Attorney |
The Great Ace Attorney Chronicles is a singleplayer adventure and visual novel game in the Ace Attorney series.
General information
- Visual Novel Database article - The Great Ace Attorney: Adventures
- Visual Novel Database article - The Great Ace Attorney 2: Resolve
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
DLC | Additional art pieces, music, and digital soundtracks. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Additional Art & Music from the Vaults | Contains various concept art and music tracks from both The Great Ace Attorney games. Available for free to early purchasers of the game until August 31, 2021, however, this DLC may become available at a later date. | |
The Great Ace Attorney: Adventures Grand Performance Recording | The original soundtrack of The Great Ace Attorney: Adventures, featuring 67 pieces of music from the game in MP3, FLAC, and AAC formats. | |
The Great Ace Attorney 2: Resolve Grand Performance Recording | The original soundtrack of The Great Ace Attorney 2: Resolve, featuring 49 pieces of music from the game in MP3, FLAC, and AAC formats. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\* .ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1158850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1158850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1158850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [1] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed to a 16:9 aspect ratio by default.[2] | ||
4K Ultra HD | [3] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | |||
60 FPS | See High frame rate. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
High frame rate
- Gameplay is capped at 30 FPS; FMVs are at 24 and 30 FPS.[4]
{{Fixbox|description=Use dgs_hackfix|ref=[5]|fix=
- "Download latest release.":https://github.com/AdmiralCurtiss/dgs_hackfix/releases/latest
- Copy
DINPUT8.dll
anddgs.ini
into<path-to-game>}.
Notes
- If the game gets updated, this method will be broken.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Xbox 360 controllers are officially supported on Windows 8.1. Xbox One controllers are officially supported on Windows 10.[6] |
|
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Enable PlayStation 4 controller support in Steam. | |
---|---|---|
PlayStation button prompts | Use Playstation 4 Input Mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Options for Music, Sound Effects, and Voices can be toggled on or off. | |
Surround sound | Plays up to 2.1. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Issues fixed
Resolution limited to 640x480
Modify the executable to unlock all resolutions[7] |
---|
|
Blurry graphics on high-DPI displays
Disable DPI scaling[8] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core i5-6300U | Intel Core i5-6500 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Intel HD Graphics 520 DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1158850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1158850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2021-07-27
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-07-27
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-07-27
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:Fds29 on 2021-07-27
- FMV cutscenes are pre-rendered at 24 FPS; miscellaneous videos are pre-rendered at 29.97~30 FPS. The game itself operates at 60 FPS during video playback. Verified by using FFmpeg to examine the video files, and Special K to observe the frame rate graph during video playback.
- ↑ GitHub - AdmiralCurtiss/dgs_hackfix: quick and dirty fix for CPU usage in great ace attorney steam - last accessed on 2021-07-29
- ↑ The Great Ace Attorney Chronicles on Steam - last accessed on 2021-05-13
- "Xbox 360 (Windows®8.1) and Xbox One (Windows®10) controllers supported."
- ↑ Steam Users' Forums - Restricted resolution options - last accessed on 2021-07-29
- ↑ Steam Users' Forums - Resolution slightly off? - last accessed on 2021-07-29
- ↑ Verified by User:Fds29 on 2021-07-27
- Verified with Special K