Difference between revisions of "Kingdom Hearts HD 2.8 Final Chapter Prologue"
(→Input: Added a note about the controller limitations for confirm/attack and cancel/jump (All KH titles).) |
(→Input: Wording, some information, consistent with the other games, removed redundant info.) |
||
Line 132: | Line 132: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = QWERTY, AZERTY and QWERTZ layouts available.<br>Bindings can be set independently for ''Dream Drop Distance'' and ''Birth by Sleep''.<br>Confirm/Attack and Cancel/Jump are hardcoded to the same keys, see note in Controller remapping. |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = A slider is | + | |mouse sensitivity notes = A slider is available and can be set in intervals of 0.1, from 1.0 to 5.0. |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = Both | + | |invert mouse y-axis notes = Both games also have X-axis inversion. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 150: | Line 150: | ||
|controller remap notes = Two control presets are available in ''Birth by Sleep''.<br><br>Just as in the console versions, Confirm/Attack and Cancel/Jump are hardcoded to the same buttons, which means that it is not possible to play with a EU/US Confirm/Cancel style with Jump on the A button. If played with a JP style, which can be set in-game, Cancel/Jump is on A and Confirm/Attack is on B. This is because attacking in Kingdom Hearts games is done through a command menu, where Confirm becomes Attack when that action is selected. Command menu Confirm and regular menu Confirm cannot be remapped separately, which would have solved the issue. | |controller remap notes = Two control presets are available in ''Birth by Sleep''.<br><br>Just as in the console versions, Confirm/Attack and Cancel/Jump are hardcoded to the same buttons, which means that it is not possible to play with a EU/US Confirm/Cancel style with Jump on the A button. If played with a JP style, which can be set in-game, Cancel/Jump is on A and Confirm/Attack is on B. This is because attacking in Kingdom Hearts games is done through a command menu, where Confirm becomes Attack when that action is selected. Command menu Confirm and regular menu Confirm cannot be remapped separately, which would have solved the issue. | ||
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= Three camera sensitivity | + | |controller sensitivity notes= Three camera sensitivity settings in ''Dream Drop Distance''.<br>Camera sensitivity with separate values for the Y-axis and the X-axis in ''Birth by Sleep''. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= Both | + | |invert controller y-axis notes= Both games also have X-axis inversion. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = Set '''Button Icons''' to | + | |xbox prompts notes = Set '''Button Icons''' to '''Type 1''' in '''Gamepad''' settings.<br>On by default. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
Line 162: | Line 162: | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = true | |dualshock prompts = true | ||
− | |dualshock prompts notes = Set '''Button Icons''' to | + | |dualshock prompts notes = Set '''Button Icons''' to '''Type 2''' in '''Gamepad''' settings. |
|light bar support = true | |light bar support = true | ||
|light bar support notes = Static blue. | |light bar support notes = Static blue. | ||
Line 173: | Line 173: | ||
|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = Generic |
− | |other button prompts notes= | + | |other button prompts notes= Set '''Button Icons''' to '''Type 3''' in '''Gamepad''' settings.<br>Generic gamepad prompts without any letters or numbers on the face buttons. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = |
Revision as of 21:17, 2 April 2021
Developers | |
---|---|
Square Enix | |
Engines | |
Back Cover A Fragmentary Passage |
Unreal Engine 4[1][2][3] |
Release dates | |
Windows | March 30, 2021 |
Reception | |
OpenCritic | 76 |
IGDB | 79 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, JRPG |
Art styles | Anime, Cartoon |
Themes | Fantasy |
Series | Kingdom Hearts |
Kingdom Hearts | |
---|---|
Subseries of Disney | |
Kingdom Hearts HD 1.5 + 2.5 ReMIX | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue | 2021 |
Kingdom Hearts III | 2021 |
Kingdom Hearts Melody of Memory | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue is a singleplayer third-person ARPG and JRPG game in the Kingdom Hearts series.
It is a compilation containing a remaster of Kingdom Hearts 3D: Dream Drop Distance, a cinematic film retelling Kingdom Hearts χ titled Back Cover, and Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, which is set after Dream Drop Distance and has narrative ties to Kingdom Hearts III.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS HD 2.8 Final Chapter Prologue\Epic Games Store\<user-id>\ |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Documents\KINGDOM HEARTS HD 2.8 Final Chapter Prologue\Epic Games Store\<user-id>\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [4] | ||
Ultra-widescreen | Restricted to a pillarboxed 16:9 aspect ratio.[5] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30 FPS, 60 FPS, 120 FPS, and Unlimited. Cutscenes in Dream Drop Distance and Back Cover are locked to 30 FPS. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Protanopia, deuteranopia and tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 1 to 10. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | QWERTY, AZERTY and QWERTZ layouts available. Bindings can be set independently for Dream Drop Distance and Birth by Sleep. Confirm/Attack and Cancel/Jump are hardcoded to the same keys, see note in Controller remapping. |
|
Mouse acceleration | ||
Mouse sensitivity | A slider is available and can be set in intervals of 0.1, from 1.0 to 5.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Both games also have X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two control presets are available in Birth by Sleep. Just as in the console versions, Confirm/Attack and Cancel/Jump are hardcoded to the same buttons, which means that it is not possible to play with a EU/US Confirm/Cancel style with Jump on the A button. If played with a JP style, which can be set in-game, Cancel/Jump is on A and Confirm/Attack is on B. This is because attacking in Kingdom Hearts games is done through a command menu, where Confirm becomes Attack when that action is selected. Command menu Confirm and regular menu Confirm cannot be remapped separately, which would have solved the issue. |
|
Controller sensitivity | Three camera sensitivity settings in Dream Drop Distance. Camera sensitivity with separate values for the Y-axis and the X-axis in Birth by Sleep. |
|
Controller Y-axis inversion | Both games also have X-axis inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Set Button Icons to Type 1 in Gamepad settings. On by default. |
|
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Set Button Icons to Type 2 in Gamepad settings. | |
Light bar support | Static blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , |
Generic/other controllers | ||
---|---|---|
Button prompts | Set Button Icons to Type 3 in Gamepad settings. Generic gamepad prompts without any letters or numbers on the face buttons. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, BGM, Sound Effects, and Voices. | |
Surround sound | Plays up to 7.1 for Birth by Sleep, 5.1 for Dream Drop Distance, and 2.1 for Back Cover.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Game language is defined by that of Epic Games Launcher.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Dual audio is not supported. Language is only available when purchased from Japan region. |
|||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Interface | Autodesk Scaleform | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel Core i5-3330 3.0GHz AMD Ryzen 3 1200 3.1GHz |
Intel Core i5-7500 AMD Ryzen 3 3100 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 |
- A 64-bit operating system is required.
- Also runs on Windows 7 despite minimum requirements on the store page.
References
- ↑ PS4 1080p 60fps Kingdom Hearts X Back Cover Full Cutscenes HD - Kingdom Hearts 2.8 - last accessed on 2021-03-16
- ↑ Kingdom Hearts 0.2 Birth by Sleep: A Fragmentary Passage Full Gameplay (1080p 60fps - Proud Mode) - last accessed on 2021-03-16
- ↑ Test: Kingdom Hearts HD 2.8 Final Chapter Prologue - last accessed on 2021-03-16
- ""Back Cover and A Fragmentary Passage are probably the reason that this HD collection only appears on the PlayStation 4 because of the use of Unreal Engine 4.""
- ↑ Verified by User:MasterBlaster on 2021-04-01
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-04-01
- Tested at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-04-01
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.