Difference between revisions of "Blood Omen: Legacy of Kain"
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+ | {{Series|Legacy of Kain}} | ||
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'''Key points''' | '''Key points''' |
Revision as of 15:20, 17 May 2020
Developers | |
---|---|
Silicon Knights | |
Windows | Semi Logic Entertainment |
Publishers | |
Crystal Dynamics | |
Windows | Activision |
Release dates | |
Windows | August 31, 1997 |
Reception | |
IGDB | 85 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Action, Adventure |
Themes | Fantasy |
Series | Legacy of Kain |
Legacy of Kain | |
---|---|
Blood Omen: Legacy of Kain | 1997 |
Legacy of Kain: Soul Reaver | 1999 |
Legacy of Kain: Soul Reaver 2 | 2001 |
Legacy of Kain: Blood Omen 2 | 2002 |
Legacy of Kain: Defiance | 2003 |
Nosgoth | Cancelled |
Legacy of Kain | |
---|---|
Blood Omen: Legacy of Kain | 1997 |
Legacy of Kain: Soul Reaver | 1999 |
Legacy of Kain: Soul Reaver 2 | 2001 |
Legacy of Kain: Blood Omen 2 | 2002 |
Legacy of Kain: Defiance | 2003 |
Nosgoth | Cancelled |
Key points
- Some crashes and other issues on modern operating systems, though modded exes fix this.
- Unofficial patches eliminate loading times.
- 40 FPS lock (slightly slower animations than PSX), 15 and 18 FPS FMVs. Fixed in OpenGL wrapper.
- FMVs have inferior video quality compared to the PSX and have mono audio, though there are patches that replace the videos.
- Some sounds are inferior in quality to the PSX i.e. voices of the spirit forges and blood fountains lacking reverb and vocal distortion, though a patch can be used to fix this.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Physical copy protection: bad sectors. |
- New copies and digital distribution unavailable due to legal issues with past developers and publishers.
Essential improvements
Verok's GL wrapper & patch
- Windowed mode support, FMVs plays without interlacing, optional unfiltered scaler, WinXP/7/10 compatibility fix, removed CD check, 60 fps support like in PS1 version, optional PS1 fmv support, HQ cutscenes with stereo sound, subtitles and more.
- Includes the HQ Sound Patch.
CubanRaul's modded exe
- Fixes a host of crashes, fixes credits, fixes speed bugs, removes the CD check, and offers its own installation method that allows for modern path characters such as parentheses. Replaces and supersedes Raistlin633's modded exe.
Peixoto's patch
- Fixes the color bug and the artifacts on the mouse cursor on Windows Vista and 7, adds full compatibility with XInput controllers with working triggers and dpad and can force the game to run in 'HD' using a simple unfiltered scaler (the game will be less blurry but more pixelated)
HQ Sound Patch
- Replaces some of the lower quality audio files in the Windows port with those from the original PlayStation release.
HQ Sound Patch[citation needed] |
---|
|
Bink Video Support Pack
- A compilation with every Bink video support patch from NosGothica.org, which has shut down.
- Includes Bink files of the FMVs from the PSX version, which have better video quality and stereo sound.
Install Bink Video Support Pack[citation needed] |
---|
|
HQ Video Patch
- Replaces every video in the Windows port with Bink conversions of the FMVs from the original PlayStation release.
- The PSX videos have better image quality compared to the NosGothica patch.
HQ Video Patch[citation needed] |
---|
|
Skip intro videos
Instructions[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SAVED\[Note 1] |
- Config files are not in plain text format.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVED\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480, 640x480i, and 320x240 pillarboxed only (latter 2 accessible by pressing F12 in-game). | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use DxWnd or Verok's GL wrapper & patch. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | 40 FPS lock, 15 and 18 FPS FMVs.[1] Use Verok's GL wrapper & patch to increase the FPS. | ||
120+ FPS | Gameplay is tied to the framerate and going above 60 FPS makes the game play too fast. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Peixoto's patch or Verok's GL wrapper & patch to add proper support for XInput controllers. | |
Full controller support | Cannot quit game or skip FMVs (hard-coded escape key). Qualifies otherwise. | |
Controller remapping | Uses numbers, not face buttons | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and music. | |
Surround sound | Possible via OpenAL with Verok's GL wrapper & patch | |
Subtitles | Possible with Verok's GL wrapper & patch | |
Closed captions | ||
Mute on focus lost | Losing focus causes screen to go black. Transitioning FMV<->Game fixes. | |
EAX support | Possible via OpenAL with Verok's GL wrapper & patch |
Localizations settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Subs possible with Verok's GL wrapper & patch | |||
French | ||||
German | ||||
Japanese | ||||
Italian | Subs possible with Verok's GL wrapper & patch | |||
Hungarian | Subs possible with Verok's GL wrapper & patch | |||
Russian | Fan translation by Allard. Subs possible with Verok's GL wrapper & patch | |||
Portuguese | Subs possible with Verok's GL wrapper & patch |
Issues fixed
System Locale/Language Check Failed
- This error occurs on game startup with modern Windows when your language for non-Unicode programs is set to something the game doesn't "support" (note that in practice the vast majority of games run fine on different locales from their own).
Change the language for non-Unicode programs[citation needed] |
---|
Notes
|
Game Crashes When Loading a Save or After Playing the Introduction Cutscene
Disable Data Execution Prevention for KAIN.exe[citation needed] |
---|
Notes
|
Game Freezes After Initial Dialog in Windows 9X
- After the introduction of the game the screen freezes. This bug is active when your computer's performance is too high for your game requirements. To prevent this from happening it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz. It is the frequency of the FSB clock that will determine how will the performance of the motherboard and processor of a machine. For those who do not have hardware with this configuration capability a less efficient alternative is to use software specialized in occupying processor resources to slow the execution of applications, known as "cpu killer".
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 100 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 12 MB | |
Video card (GPU) | SVGA 1 MB of VRAM | |
Sound (audio device) | Sound Blaster compatible | |
Other | 4x CD-ROM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:MetalPlateMage on 25 July 2015
- Tested using ShadowPlay.