Difference between revisions of "Call of Juarez: The Cartel"
From PCGamingWiki, the wiki about fixing PC games
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==Availability== | ==Availability== | ||
{{Availability Table| | {{Availability Table| | ||
− | {{Availability Table/row| [http://www.amazon.com/Call-Juarez-The-Cartel-Pc/dp/B004RLH5CY Amazon] | {{ID|Steam}}{{ID|Uplay}} | }} | + | {{Availability Table/row| [http://www.amazon.com/Call-Juarez-The-Cartel-Pc/dp/B004RLH5CY Amazon.com] | {{ID|Steam}}{{ID|Uplay}} | }} |
{{Availability Table/row| [http://www.gamefly.com/Download-Call-of-Juarez-The-Cartel/157910/ GameFly] | {{ID|Steam}}{{ID|Uplay}} | }} | {{Availability Table/row| [http://www.gamefly.com/Download-Call-of-Juarez-The-Cartel/157910/ GameFly] | {{ID|Steam}}{{ID|Uplay}} | }} | ||
{{Availability Table/row| [http://www.gamersgate.com/DD-COJC/call-of-juarez-the-cartel GamersGate] | {{ID|Steam}}{{ID|Uplay}} | }} | {{Availability Table/row| [http://www.gamersgate.com/DD-COJC/call-of-juarez-the-cartel GamersGate] | {{ID|Steam}}{{ID|Uplay}} | }} | ||
Line 81: | Line 81: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Force in the graphics card control panel. |
+ | |oculus rift = unknown | ||
+ | |oculus rift notes = | ||
+ | |high frame rate = unknown | ||
+ | |high frame rate notes = | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
}} | }} | ||
Revision as of 08:21, 6 February 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Techland | |
Publishers | |
Ubisoft | |
Engines | |
Chrome Engine 5 | |
Release dates | |
Windows | September 8, 2011 |
Call of Juarez | |
---|---|
Call of Juarez | 2006 |
Call of Juarez: Bound in Blood | 2009 |
Call of Juarez: The Cartel | 2011 |
Call of Juarez: Gunslinger | 2013 |
Key points
- DirectX 11 renderer is slower and doesn't offer any noticeable improvements in graphics quality.[1]
General information
- Steam Users' Forums for game series
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/33420/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/33420/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Field of view (FOV)
Instructions |
---|
Windowed
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Core 2 Duo 2 GHz, AMD Athlon 64 X2 2 GHz | Intel Core 2 Duo 3GHz, AMD Athlon 64 X2 3Ghz or better |
System memory (RAM) | ||
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | DirectX 9.0c compatible - Nvidia 8800GT/ATI 3850 | Nvidia GTX 260/ATI 4870 or better recommended |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/33420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (33420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.