Difference between revisions of "Chop Goblins"
From PCGamingWiki, the wiki about fixing PC games
Yupyup0666 (talk | contribs) (Any goblin choppers in chat) |
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{{Monetization | {{Monetization | ||
|ad-supported = | |ad-supported = | ||
− | |dlc = | + | |dlc = Bonus non-gameplay related "goodies" & soundtrack |
|expansion pack = | |expansion pack = | ||
|freeware = | |freeware = | ||
Line 83: | Line 83: | ||
{{DLC| | {{DLC| | ||
<!-- DLC rows goes below: --> | <!-- DLC rows goes below: --> | ||
− | + | {{DLC/row | Chop Goblins Soundtrack | Soundtrack | Windows }} | |
+ | {{DLC/row | Cabinet of Curiosities | Redistributable avatars, wallpapers & memes. Intended as an optional "thank you" for the free content update | Windows }} | ||
}} | }} | ||
Line 122: | Line 123: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
Line 128: | Line 129: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = 50 - 120 vertical FOV |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = Unknown value |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Post-process AA solution. Likely either MLAA or FXAA. The optional sharpening filter can mitigate what little blur they produce. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
− | |upscaling notes = | + | |upscaling notes = Optional sharpening filter can curb the blur caused by bilinear upscaling |
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 175: | Line 176: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = unknown | |xinput controllers = unknown | ||
Line 223: | Line 224: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = false |
|separate volume notes = | |separate volume notes = | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = false |
− | |notes = | + | |notes = Goblins only say basic phrases/taunts |
|fan = | |fan = | ||
|ref = | |ref = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
− | |direct3d notes = | + | |direct3d notes = 10, 11 & 12 are supported |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan versions = | + | |vulkan versions = false |
− | |vulkan notes = | + | |vulkan notes = Can be forced with the -force-vulkan launch parameter. Not officially supported |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
Line 334: | Line 335: | ||
|recGPU2 = | |recGPU2 = | ||
|recVRAM = | |recVRAM = | ||
− | |notes = | + | |notes = Very lightweight game, which is likely why the developer didn't bother putting more detailed requirements. |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 16:20, 8 May 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
David Szymanski | |
Engines | |
Unity | |
Release dates | |
Windows | December 12, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Chop Goblins is a singleplayer game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
DLC | Bonus non-gameplay related "goodies" & soundtrack |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
DLC and expansion packs
Name | Notes | |
---|---|---|
Chop Goblins Soundtrack | Soundtrack | |
Cabinet of Curiosities | Redistributable avatars, wallpapers & memes. Intended as an optional "thank you" for the free content update |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1935660/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1935660/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 50 - 120 vertical FOV | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Unknown value | ||
Anti-aliasing (AA) | Post-process AA solution. Likely either MLAA or FXAA. The optional sharpening filter can mitigate what little blur they produce. | ||
High-fidelity upscaling | Optional sharpening filter can curb the blur caused by bilinear upscaling | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Goblins only say basic phrases/taunts |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | 10, 11 & 12 are supported |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 10, 11 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 10 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1935660/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1935660) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.