Difference between revisions of "Crash Bandicoot 4: It's About Time"
m (Improved FOV for 32:9 (almost perfect for most gameplay scenes)) |
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===[[Glossary:Field_of_view_(FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field_of_view_(FOV)|Field of view (FOV)]]=== | ||
+ | <li>Assuming you have also applied the Widescreen fix.</li> | ||
<li>Open Lava-Win64-Shipping.exe in your preferred hex editor.</li> | <li>Open Lava-Win64-Shipping.exe in your preferred hex editor.</li> | ||
<li>Find '''35 FA 0E 3C''' which will appear 5 times. Replace it the last time it occurs with '''35 FA 38 3C''' (21:9) or '''41 E4 52 3C''' (32:9):</li> | <li>Find '''35 FA 0E 3C''' which will appear 5 times. Replace it the last time it occurs with '''35 FA 38 3C''' (21:9) or '''41 E4 52 3C''' (32:9):</li> | ||
<li>Click OK to confirm and then click Save (Ctrl+S) and you’re done.</li> | <li>Click OK to confirm and then click Save (Ctrl+S) and you’re done.</li> | ||
+ | <li>Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game. | ||
==Input== | ==Input== |
Revision as of 15:25, 28 March 2021
Developers | |
---|---|
Toys for Bob | |
Beenox | |
Activision Shanghai | |
Hardsuit Labs | |
Heavy Iron Studios | |
Publishers | |
Activision | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
OpenCritic | 85 |
IGDB | 87 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Crash Bandicoot (unofficial port) | 2023 |
Key points
- Features an in-game benchmarking system.
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net |
- All versions require Battle.net DRM and a constant internet connection for all game modes.
Essential improvements
Skip intro videos
Delete video files |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Natively supports 32:9. Black bars will be shown at 21:9. It is possible to hack ultrawide into the game using a HEX editor. Simply replace all values of 3B 8E E3 3F with 8E E3 18 40 (for 3440x1440) or any other aspect ratio in hex in the file Lava-Win64-Shipping.exe which is located in Crash Bandicoot 4\Lava\Binaries\Win64\ | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | It is possible to hack the correct FOV using a HEX editor. On HxD click on Search, change the Tab to Hex-Values and Search for 35 FA 0E 3C. That number will appear 5 times. Replace only the last one with 35 FA 38 3C (21:9) or EF F4 38 3C (32:9) | ||
Windowed | |||
Borderless fullscreen windowed | Resolution is locked to display resolution. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA. See Downsampling for SSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Support for uncapped framerate.[1] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Downsampling
Use Unreal 4 resolution scale[citation needed] |
---|
[ConsoleVariables] r.ScreenPercentage=100 |
Ultra-widescreen
CD CC CC 3F for 1440x900 00 00 A0 3F for 1280x1024 26 B4 17 40 for 2560x1080 8E E3 18 40 for 3440x1440 39 8E 63 40 for 3840x1080 9A 99 19 40 for 3840x1600 00 00 A0 3F for 4120x1024 39 8E 63 40 for 5160x1440 AE 47 A1 40 for 5292x1050 AB AA AA 40 for 7680x1440
Field of view (FOV)
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | V2 tested. Bluetooth mode does not work. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No master volume | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Portuguese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
Delete a folder |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
Other | Broadband Internet connection |