Difference between revisions of "Dino Crisis"
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{{Infobox game | {{Infobox game | ||
− | |cover = Dino Crisis cover. | + | |cover = Dino Crisis cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Capcom}} | {{Infobox game/row/developer|Capcom}} | ||
Line 8: | Line 7: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 15, 2000}} | {{Infobox game/row/date|Windows|September 15, 2000}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|dino-crisis|59}} | ||
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
+ | {{Infobox game/row/reception|IGDB|dino-crisis|rating}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Horror }} | ||
+ | {{Infobox game/row/taxonomy/series | Dino Crisis }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |steam appid side = |
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= | ||
+ | |hltb = 2561 | ||
+ | |igdb = dino-crisis | ||
+ | |mobygames = 2822 | ||
|strategywiki = Dino Crisis | |strategywiki = Dino Crisis | ||
|wikipedia = Dino Crisis (video game) | |wikipedia = Dino Crisis (video game) | ||
|winehq = 6985 | |winehq = 6985 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | + | |introduction = '''''Dino Crisis''''' is a singleplayer cinematic-camera [[Glossary:Survival horror|survival horror]] game by Capcom, originally released on PlayStation on July 1, 1999.<br> It is one of the very few survival horror games released by Capcom on PS1 to use fully 3D rendered environments instead of prerendered backgrounds. | |
− | |||
− | + | |release history = | |
− | + | ||
+ | |current state = The game suffers from visible border artifacts on filtered textures with transparencies. Performance, resolution and texture distortion can be resolved by using [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]]. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
Line 29: | Line 52: | ||
==Essential improvements== | ==Essential improvements== | ||
− | === | + | ===Patches=== |
− | {{ii}} | + | {{ii}} An official Windows XP Patch by SourceNext is available [http://appleofeden.de-doc.com/index.php/download/dino-crisis-windows-xp-patch/ here]. |
− | {{++}} | + | |
− | {{++}} Adds support for | + | ===[https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Dino Crisis Classic REbirth]=== |
− | {{++}} | + | {{ii}} Requires Japanese SourceNext release. |
+ | {{++}} Replaces DirectDraw 5.00 with DirectX 9, for improved compatibility with modern GPUs (and prevents rundll32.exe from executing for no good reason). (OpenGL and DirectX11 will be implemented in the future). | ||
+ | {{++}} Replaces DirectInput 3.00/5.00 with new input methods such as XInput, RawInput, DirectInput 8.0 (also native keyboard support), effectively allowing most controllers to be detected and supported by the game. | ||
+ | {{++}} Replaces DirectShow video playback with a custom video player that doesn’t depend on deprecated Microsoft technologies. No codecs required, FFmpeg takes care of Indeo5 and adds native MP4 + AAC support. | ||
+ | {{++}} Adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping. | ||
+ | {{++}} Improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. It also fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing. | ||
+ | {{++}} Adds resolutions higher than 640×480 (supports 4K too), adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen. | ||
+ | {{++}} Adds an optional adaptative wide screen mode to fill the whole screen area (i.e. 16:9 & 16:10 ratios or even ultra widescreen, you name it). | ||
+ | {{++}} Fixes frame rate issue to provide smooth 30/60 fps support. | ||
+ | {{++}} Removes the need to install the game or to launch it via a dedicated launcher. Just copy your data from the install disk, add the DLL, execute game and you are ready to go. If your copy was already installed, the DLL will convert Registry settings on the fly. | ||
+ | {{++}} Translates the Japanese version into English. | ||
+ | {{ii}} Website also offers links for higher-quality Audio/SFX and Videos (see below). | ||
+ | {{ii}} May require [[#Classic REbirth does not enable resolutions above 720p|changing dpi compatibility settings]] to enable resolutions above 720p. | ||
+ | |||
+ | ===[https://classicrebirth.com/index.php/download/dino-crisis-high-quality-videos/ High Quality Videos]=== | ||
+ | {{++}} Contains reworked videos and logos. | ||
+ | |||
+ | ===[http://re123.bplaced.net/board/viewtopic.php?f=24&t=423 High Quality BGM and voices]=== | ||
+ | {{++}} Adds BGM and voices from the Dreamcast version. | ||
+ | |||
+ | ===[https://www.mediafire.com/file/ozaua4228fffyia/HD_Mod_1.0.rar High Quality Textures]=== | ||
+ | {{++}} Adds upscaled textures based on the Dreamcast version. | ||
+ | {{ii}} Requires [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]]. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|hklm}}\SOFTWARE\{{P|wow64}}\CAPCOM\DINOCRISIS}} |
}} | }} | ||
+ | {{ii}} [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] makes the game portable. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\SAVE*.dno}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/dino-crisis/en |
|widescreen wsgf award = unsupported | |widescreen wsgf award = unsupported | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
Line 54: | Line 100: | ||
|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]].<br> May require [[#Classic REbirth does not enable resolutions above 720p|changing DPI compatibility settings]] to enable resolutions above 720p. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = Locked to 640x480 | + | |windowed notes = Locked to 640x480. Can be improved with [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = Frame rate is capped at | + | |60 fps notes = Frame rate is capped at 30 FPS.<ref name="30fps">{{refurl|url=https://www.neogaf.com/forum/showthread.php?t=1039888|title=Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF|date=November 30, 2016}}</ref><br> Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] for 60 FPS in menus (gameplay remains at 30 FPS). |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
− | |color blind = | + | |hdr = false |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] for more settings |
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] for more settings |
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = hackable |
− | | | + | |xinput controllers notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] |
− | |controller hotplug = | + | |impulse triggers = unknown |
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = hackable | ||
+ | |dualshock 4 notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] | ||
+ | |dualshock prompts = hackable | ||
+ | |dualshock prompts notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] | ||
+ | |light bar support = hackable | ||
+ | |light bar support notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = hackable |
− | |haptic feedback notes = | + | |haptic feedback notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] |
− | | | + | |simultaneous input = false |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 134: | Line 213: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Fullscreen border on Windows 8 and later=== | ||
+ | {{Fixbox|description=Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] for borderless mode|ref=<ref>{{Refcheck|user=Keith|date=2020-04-25|comment=}}</ref>}} | ||
+ | |||
+ | ===[[#Dino Crisis Classic REbirth|Classic REbirth]] does not enable resolutions above 720p=== | ||
+ | {{Fixbox|description=Change high DPI compatibility settings|fix= | ||
+ | # Right-click the game executable (DINO.exe) or desktop shortcut. | ||
+ | # Select '''Properties'''. | ||
+ | # Go to the '''Compatibility''' tab. | ||
+ | # Click {{key|Change high DPI settings}}. | ||
+ | # Tick {{key|Override high DPI scaling behavior}}. | ||
+ | # Select {{code|Application}} in the drop-down menu. | ||
+ | # Click OK. | ||
}} | }} | ||
+ | |||
+ | ===Low frame rate=== | ||
+ | {{Fixbox|description=Play a media file through ''Windows Media Player'' or [https://codecguide.com/download_k-lite_codec_pack_standard.htm MPC-HC] in the background}} | ||
+ | |||
+ | {{Fixbox|description=Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]]}} | ||
+ | |||
+ | ===Game crashing after the Capcom logo=== | ||
+ | {{Fixbox|description=Close MSI Afterburner}} | ||
==Other information== | ==Other information== | ||
Line 158: | Line 303: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = Windows | + | |OSfamily = Windows |
− | |minOS = 95 | + | |minOS = 95, 98 |
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium 166 MHz |
|minRAM = 32 MB | |minRAM = 32 MB | ||
− | + | |minHD = 1 MB (with CD) | |
− | |minHD = | ||
|minVRAM = 4 MB | |minVRAM = 4 MB | ||
− | | | + | |minGPU = DirectDraw 6.1 compatible |
+ | |minGPU2 = 640x480 High Color (16 bit) | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Intel Pentium III or better | ||
+ | |recRAM = 64 MB or more | ||
+ | |recHD = 600 MB or more | ||
+ | |recVRAM = 16 MB | ||
+ | |recGPU = Direct3D 6.1 compatible | ||
+ | |recGPU2 = 640x480 High Color (16 bit) | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 03:02, 2 May 2024
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | September 15, 2000 |
Reception | |
Metacritic | 59 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic |
Themes | Contemporary, Horror |
Series | Dino Crisis |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Dino Crisis is a singleplayer cinematic-camera survival horror game by Capcom, originally released on PlayStation on July 1, 1999.
It is one of the very few survival horror games released by Capcom on PS1 to use fully 3D rendered environments instead of prerendered backgrounds.
The game suffers from visible border artifacts on filtered textures with transparencies. Performance, resolution and texture distortion can be resolved by using Dino Crisis Classic REbirth.
Availability
Essential improvements
Patches
- An official Windows XP Patch by SourceNext is available here.
Dino Crisis Classic REbirth
- Requires Japanese SourceNext release.
- Replaces DirectDraw 5.00 with DirectX 9, for improved compatibility with modern GPUs (and prevents rundll32.exe from executing for no good reason). (OpenGL and DirectX11 will be implemented in the future).
- Replaces DirectInput 3.00/5.00 with new input methods such as XInput, RawInput, DirectInput 8.0 (also native keyboard support), effectively allowing most controllers to be detected and supported by the game.
- Replaces DirectShow video playback with a custom video player that doesn’t depend on deprecated Microsoft technologies. No codecs required, FFmpeg takes care of Indeo5 and adds native MP4 + AAC support.
- Adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping.
- Improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. It also fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing.
- Adds resolutions higher than 640×480 (supports 4K too), adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen.
- Adds an optional adaptative wide screen mode to fill the whole screen area (i.e. 16:9 & 16:10 ratios or even ultra widescreen, you name it).
- Fixes frame rate issue to provide smooth 30/60 fps support.
- Removes the need to install the game or to launch it via a dedicated launcher. Just copy your data from the install disk, add the DLL, execute game and you are ready to go. If your copy was already installed, the DLL will convert Registry settings on the fly.
- Translates the Japanese version into English.
- Website also offers links for higher-quality Audio/SFX and Videos (see below).
- May require changing dpi compatibility settings to enable resolutions above 720p.
High Quality Videos
- Contains reworked videos and logos.
High Quality BGM and voices
- Adds BGM and voices from the Dreamcast version.
High Quality Textures
- Adds upscaled textures based on the Dreamcast version.
- Requires Dino Crisis Classic REbirth.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS[Note 1] |
- Dino Crisis Classic REbirth makes the game portable.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVE*.dno[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Dino Crisis Classic REbirth | ||
Multi-monitor | Use Dino Crisis Classic REbirth | ||
Ultra-widescreen | Use Dino Crisis Classic REbirth | ||
4K Ultra HD | Use Dino Crisis Classic REbirth. May require changing DPI compatibility settings to enable resolutions above 720p. |
||
Field of view (FOV) | |||
Windowed | Locked to 640x480. Can be improved with Dino Crisis Classic REbirth. | ||
Borderless fullscreen windowed | Use Dino Crisis Classic REbirth | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Frame rate is capped at 30 FPS.[1] Use Dino Crisis Classic REbirth for 60 FPS in menus (gameplay remains at 30 FPS). |
||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Dino Crisis Classic REbirth for more settings | |
Full controller support | ||
Controller remapping | Use Dino Crisis Classic REbirth for more settings | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Dino Crisis Classic REbirth | |
---|---|---|
Xbox button prompts | Use Dino Crisis Classic REbirth | |
Impulse Trigger vibration |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Use Dino Crisis Classic REbirth | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | ||||
Spanish | ||||
French | ||||
Japanese | ||||
Italian |
Issues fixed
Fullscreen border on Windows 8 and later
Use Dino Crisis Classic REbirth for borderless mode[2] |
---|
Classic REbirth does not enable resolutions above 720p
Change high DPI compatibility settings |
---|
|
Low frame rate
Play a media file through Windows Media Player or MPC-HC in the background |
---|
Use Dino Crisis Classic REbirth |
---|
Game crashing after the Capcom logo
Close MSI Afterburner |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium III or better |
System memory (RAM) | 32 MB | 64 MB or more |
Hard disk drive (HDD) | 1 MB (with CD) | 600 MB or more |
Video card (GPU) | DirectDraw 6.1 compatible 640x480 High Color (16 bit) 4 MB of VRAM | Direct3D 6.1 compatible 640x480 High Color (16 bit) 16 MB of VRAM |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016
- ↑ Verified by User:Keith on 2020-04-25