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Difference between revisions of "Unmechanical"

From PCGamingWiki, the wiki about fixing PC games
m (General maintenance with AutoWikiBrowser in Bot mode)
 
(64 intermediate revisions by 16 users not shown)
Line 3: Line 3:
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Talawa Games}}
 
{{Infobox game/row/developer|Talawa Games}}
 +
{{Infobox game/row/developer|Grip Games}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Teotl Studios}}
 
{{Infobox game/row/publisher|Teotl Studios}}
Line 9: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 9, 2012}}
 
{{Infobox game/row/date|Windows|August 9, 2012}}
{{Infobox game/row/date|OS X|EA|ref=<ref name="release date">[http://steamcommunity.com/app/211180/discussions/0/617335934129424655/ MAC and LINUX Beta Testing Ready! :: Unmechanical General Discussions]</ref>}}
+
{{Infobox game/row/date|OS X|November 24, 2015|ref=<ref name="release date">[https://www.gog.com/news/release_unmechanical_extended Release: Unmechanical Extended - GOG.com]</ref>}}
{{Infobox game/row/date|Linux|EA|ref=<ref name="release date"/>}}
+
{{Infobox game/row/date|Linux|November 24, 2015|ref=<ref name="release date"/>}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|unmechanical|74}}
 +
{{Infobox game/row/reception|OpenCritic|115/unmechanical-extended-edition|70}}
 +
{{Infobox game/row/reception|IGDB|unmechanical|50}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 211180
 
|steam appid  = 211180
|gogcom page  = unmechanical
+
|gogcom id    = 1207659087
 +
|official site= http://unmechanical.net
 +
|hltb        = 10822
 +
|strategywiki =
 +
|mobygames    = unmechanical
 
|wikipedia    = Unmechanical
 
|wikipedia    = Unmechanical
 +
|winehq      = 14911
 +
|license      = commercial
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://unmechanical.net Official website]
+
{{GOG.com links|1207659087|unmechanical_extended}}
{{GOG.com links|unmechanical|unmechanical}}
+
{{mm}} [https://steamcommunity.com/app/211180/discussions/ Steam Community Discussions]
{{mm}} [http://steamcommunity.com/app/211180/discussions/ Steam Community Discussions]
 
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1496 Steam Users' Forums]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Developer | http://www.raindg.com/title/unmechanical | unknown |}}
+
{{Availability/row| GamersGate | unmechanical | DRM-free | | | Windows }}
{{Availability/row| Desura | unmechanical | DRM-free |}}
+
{{Availability/row| GOG.com | unmechanical | DRM-free | | | Windows, OS X, Linux }}
{{Availability/row| GamersGate | DD-UNMECH | DRM-free |}}
+
{{Availability/row| Humble | unmechanical | DRM-free | | Steam | Windows, OS X, Linux }}
{{Availability/row| GOG | unmechanical | DRM-free |}}
+
{{Availability/row| MacApp | id1064965588 | MacApp | | | OS X }}
{{Availability/row| Humble | unmechanical | Steam}}
+
{{Availability/row| Steam | 211180 | Steam | | | Windows, OS X, Linux }}
{{Availability/row| Steam | 211180 | Steam | }}
 
 
}}
 
}}
  
Line 35: Line 56:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Unmechanical\UDKGame\Config\}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Unmechanical\UDKGame\Config\}}
{{Game data/row|OS X|}}
+
{{Game data/config|OS X|}}
{{Game data/row|Linux|~/.local/share/TeotlStudios/Unmechanical/UDKGame/Config/}}
+
{{Game data/config|Linux|{{p|linuxhome}}/.local/share/TeotlStudios/Unmechanical/UDKGame/Config/}}
 
}}
 
}}
 +
{{XDG|unknown}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Unmechanical\SavedElements\}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Unmechanical\SavedElements\}}
{{Game data/row|OS X|}}
+
{{Game data/saves|OS X|user/Library(hidden folder)/Application Support/Unmechanical/SavedElements}}
{{Game data/row|Linux|~/.local/share/TeotlStudios/Unmechanical/SavedElements/}}
+
{{Game data/saves|Linux|{{p|linuxhome}}/.local/share/TeotlStudios/Unmechanical/SavedElements/}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes     =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = false
|uplay notes           =  
+
|gog galaxy notes          =
|gamesave manager      = true
+
|origin                   =  
|gamesave manager notes=  
+
|origin notes             =  
 +
|steam cloud               = false
 +
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Unmechanical - settings.png|General settings.}}
 
{{Image|Unmechanical - settings.png|General settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/unmechanical/en
+
|wsgf link                  = https://www.wsgf.org/dr/unmechanical/en
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
Line 73: Line 101:
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Resolution|Resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
Line 85: Line 113:
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
|high frame rate            = hackable
+
|60 fps                    = unknown
|high frame rate notes     = See [[#High frame rate|High frame rate]].
+
|60 fps notes              =
 +
|120 fps                    = hackable
 +
|120 fps notes             = See [[#High frame rate|High frame rate]].
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 94: Line 129:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit UDKInput.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit UDKInput.ini}}
+
# Go to the [[#Game data|configuration file(s) location]].
# Go to the [[#Configuration file(s) location|configuration file(s) location]].
+
# Open {{File|UDKInput.ini}}.
# Open {{File|UDKInput.ini}} with a text editor.
 
 
# Find the <code>[Engine.PlayerInput]</code> section.
 
# Find the <code>[Engine.PlayerInput]</code> section.
 
# Add <code>Bindings=(Name="X",Command="FOV xxx")</code> to the end of the section. Replace <code>xxx</code> with the desired FOV.
 
# Add <code>Bindings=(Name="X",Command="FOV xxx")</code> to the end of the section. Replace <code>xxx</code> with the desired FOV.
Line 104: Line 138:
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit UDKEngine.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit UDKEngine.ini}}
+
# Go to the [[#Game data|configuration file(s) location]].  
# Go to the [[#Configuration file(s) location|configuration file(s) location]].  
+
# Open <code>UDKSystemSettings.ini</code>.
# Open <code>UDKEngine.ini</code> with a text editor.
 
 
# Change <code>MaxAnisotropy</code> from the default <code>4</code> to <code>16</code>
 
# Change <code>MaxAnisotropy</code> from the default <code>4</code> to <code>16</code>
 
# Save the changes.
 
# Save the changes.
Line 113: Line 146:
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|1=
+
{{Fixbox|description=Enable MSAA using Nvidia Profile Inspector|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Enable MSAA using Nvidia Inspector}}
+
# Download and run [[Nvidia Profile Inspector]].
# Download and run [http://www.guru3d.com/files-details/nvidia-inspector-download.html Nvidia Inspector].
 
# Click the wrench icon to open the profile settings window.
 
 
# Search for "''UDK (Unreal Development Kit) based games''" in the profiles list.
 
# Search for "''UDK (Unreal Development Kit) based games''" in the profiles list.
 
# Set <code>Antialiasing compatibility</code> to <code>0x080100C5</code>
 
# Set <code>Antialiasing compatibility</code> to <code>0x080100C5</code>
Line 125: Line 156:
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{ii}} This disables Vsync.
+
{{Fixbox|description=Edit UDKEngine.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox|1=
+
# Go to the [[#Game data|configuration file(s) location]].  
{{Fixbox/fix|Edit UDKEngine.ini}}
+
# Open <code>UDKSystemSettings.ini</code>.
# Go to the [[#Configuration file(s) location|configuration file(s) location]].  
 
# Open <code>UDKEngine.ini</code> with a text editor.
 
 
# Change <code>UseVsync</code> from the default <code>true</code> to <code>false</code>
 
# Change <code>UseVsync</code> from the default <code>true</code> to <code>false</code>
 
# Save the changes.
 
# Save the changes.
Line 135: Line 164:
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit UDKEngine.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit UDKEngine.ini}}
+
# Go to the [[#Game data|configuration file(s) location]].  
# Go to the [[#Configuration file(s) location|configuration file(s) location]].  
+
# Open <code>UDKEngine.ini</code>.
# Open <code>UDKEngine.ini</code> with a text editor.
 
 
# Change <code>bSmoothFrameRate</code> from <code>TRUE</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Change <code>bSmoothFrameRate</code> from <code>TRUE</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save the changes.
 
# Save the changes.
 +
 
'''Notes'''
 
'''Notes'''
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 
}}
 
}}
  
==Input settings==
+
===Resolution===
{{Input settings
+
{{Fixbox|description=Set launch options|fix=
 +
# use the<code>ResX=xxxx ResY=yyyy</code>  [[Command line arguments]].<br>Replace <code>xxxx</code> and <code>yyyy</code> with the desired resolution,<code>xxxx</code> for width and <code>yyyy</code> for height.
 +
}}
 +
 
 +
==Input==
 +
{{Input
 
|key remap                = hackable
 
|key remap                = hackable
 
|key remap notes          = See [[#Remapping|Remapping]].
 
|key remap notes          = See [[#Remapping|Remapping]].
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
 +
|mouse sensitivity        = unknown
 +
|mouse sensitivity notes  =
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
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|controller remap          = hackable
 
|controller remap          = hackable
 
|controller remap notes    = See [[#Controller remapping|Controller remapping]].
 
|controller remap notes    = See [[#Controller remapping|Controller remapping]].
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
 
|invert controller y-axis notes= See [[#Controller Y-axis inversion|Controller Y-axis inversion]].
 
|invert controller y-axis notes= See [[#Controller Y-axis inversion|Controller Y-axis inversion]].
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes   =
 +
|dualshock 4 modes         = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
 
===[[Glossary:Remapping|Remapping]]===
 
===[[Glossary:Remapping|Remapping]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit DefaultInput.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit DefaultInput.ini}}
 
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
# Open <code>DefaultInput.ini</code> with a text editor.
+
# Open <code>DefaultInput.ini</code>.
 
# Find the <code>; Game Keyboard/Mouse Bindings</code> section.
 
# Find the <code>; Game Keyboard/Mouse Bindings</code> section.
 
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; Primary default bindings</code> line.
 
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; Primary default bindings</code> line.
Line 178: Line 253:
  
 
===[[Glossary:Remapping|Controller remapping]]===
 
===[[Glossary:Remapping|Controller remapping]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit DefaultInput.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit DefaultInput.ini}}
 
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
 
# Go to <code>{{P|game}}\UDKGame\Config\</code>
# Open <code>DefaultInput.ini</code> with a text editor.
+
# Open <code>DefaultInput.ini</code>.
 
# Find the <code>; Game Controller Bindings</code> section.
 
# Find the <code>; Game Controller Bindings</code> section.
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; Primaray<!--not a typo--> default bindings</code> line.
+
# Edit the lines starting with <code>.Bindings=</code> listed below the <code>; {{sic|Prima|ray}} default bindings</code> line.
 
# Save the changes.
 
# Save the changes.
 
}}
 
}}
  
 
===[[Glossary:Invert Y-axis|Controller Y-axis inversion]]===
 
===[[Glossary:Invert Y-axis|Controller Y-axis inversion]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit UDKInput.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit UDKInput.ini}}
+
# Go to the [[#Game data|configuration file(s) location]].
# Go to the [[#Configuration file(s) location|configuration file(s) location]].
+
# Open {{File|UDKInput.ini}}.
# Open {{File|UDKInput.ini}} with a text editor.
+
# Find <code>Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")</code>
# Find <code>Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")</code> and change <code>Speed=1.0</code> to <code>Speed=-1.0</code>
+
# Change <code>Speed=1.0</code> to <code>Speed=-1.0</code>
 
# Save the changes.
 
# Save the changes.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 209: Line 283:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 220: Line 296:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
}}
 
{{L10n/switch
 
|language  = Brazilian Portuguese
 
|interface = true
 
|audio    = n/a
 
|subtitles = n/a
 
|notes    =
 
|fan      =
 
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 238: Line 304:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 247: Line 312:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 256: Line 320:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 265: Line 328:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 274: Line 336:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 283: Line 344:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 292: Line 352:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 301: Line 360:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = n/a
 +
|notes    =
 +
  |fan       =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 310: Line 376:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 319: Line 384:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 328: Line 392:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 337: Line 400:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 347: Line 409:
 
==Issues fixed==
 
==Issues fixed==
 
===Failed to create the D3D9 Device===
 
===Failed to create the D3D9 Device===
{{Fixbox|1=
+
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
# Go to {{File|{{P|game}}\UDKGame\Config\}}
+
# Go to <code>{{P|game}}\UDKGame\Config\</code>
# Open {{File|DefaultEngine.ini}} with a text editor.
+
# Open {{File|DefaultEngine.ini}}.
 
# Change the <code>ResX=</code> and <code>ResY=</code> lines to the desired resolution.
 
# Change the <code>ResX=</code> and <code>ResY=</code> lines to the desired resolution.
# Go to the [[#Configuration file(s) location|configuration file(s) location]].
+
# Go to the [[#Game data|configuration file(s) location]].
 
# Delete {{File|UDKEngine.ini}}
 
# Delete {{File|UDKEngine.ini}}
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = hackable
 +
|vorpx modes                = G3D
 +
|vorpx notes                = User created game profile, see [https://www.vorpx.com/forums/topic/unmechanical/ vorpx forum] profile introduction.
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = false
 +
|windows exe notes      =
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = false
 +
|linux executable notes =
 
}}
 
}}
  
Line 366: Line 509:
 
|minSM    = 3.0
 
|minSM    = 3.0
 
}}
 
}}
 +
 +
{{References}}

Latest revision as of 15:20, 5 May 2023

Unmechanical
Unmechanical cover
Developers
Talawa Games
Grip Games
Publishers
Teotl Studios
Engines
Unreal Engine 3
Release dates
Windows August 9, 2012
macOS (OS X) November 24, 2015[1]
Linux November 24, 2015[1]
Reception
Metacritic 74
OpenCritic 70
IGDB 50
Taxonomy
Monetization One-time game purchase
Unmechanical on HowLongToBeat
Unmechanical on IGDB
Unmechanical on MobyGames
Unmechanical on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Unmechanical\UDKGame\Config\
macOS (OS X)
Linux $HOME/.local/share/TeotlStudios/Unmechanical/UDKGame/Config/
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Unmechanical\SavedElements\
macOS (OS X) user/Library(hidden folder)/Application Support/Unmechanical/SavedElements
Linux $HOME/.local/share/TeotlStudios/Unmechanical/SavedElements/

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

General settings.
General settings.

Field of view (FOV)

Edit UDKInput.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Find the [Engine.PlayerInput] section.
  4. Add Bindings=(Name="X",Command="FOV xxx") to the end of the section. Replace xxx with the desired FOV.
  5. Press X in-game to change the FOV.

Anisotropic filtering (AF)

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Change MaxAnisotropy from the default 4 to 16
  4. Save the changes.

Anti-aliasing (AA)

Enable MSAA using Nvidia Profile Inspector[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Search for "UDK (Unreal Development Kit) based games" in the profiles list.
  3. Set Antialiasing compatibility to 0x080100C5
  4. Set Antialiasing - Mode to Override any application setting
  5. Set Antialiasing - Setting to 8xQ [8x Multisampling] (or choose 2x or 4x Multisampling).
  6. Click Apply to save the changes.

Vertical sync (Vsync)

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Change UseVsync from the default true to false
  4. Save the changes.

High frame rate

Edit UDKEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKEngine.ini.
  3. Change bSmoothFrameRate from TRUE to FALSE or raise MaxSmoothedFrameRate value.
  4. Save the changes.

Notes

For more information, see the Unreal Engine 3 page.

Resolution

Set launch options
  1. use theResX=xxxx ResY=yyyy Command line arguments.
    Replace xxxx and yyyy with the desired resolution,xxxx for width and yyyy for height.

Input

Remapping

Edit DefaultInput.ini[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultInput.ini.
  3. Find the ; Game Keyboard/Mouse Bindings section.
  4. Edit the lines starting with .Bindings= listed below the ; Primary default bindings line.
  5. Save the changes.

Controller remapping

Edit DefaultInput.ini[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultInput.ini.
  3. Find the ; Game Controller Bindings section.
  4. Edit the lines starting with .Bindings= listed below the ; Primaray default bindings line.
  5. Save the changes.

Controller Y-axis inversion

Edit UDKInput.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Find Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
  4. Change Speed=1.0 to Speed=-1.0
  5. Save the changes.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Danish
Dutch
Finnish
French
German
Hungarian
Italian
Polish
Brazilian Portuguese
Russian
Spanish
Swedish
Turkish

Issues unresolved

Crashes on Intel HD graphics

There is an issue where the game crashes, or does not display correctly on Intel HD Graphics Family of graphics cards, even though their specifications meet the game requirements. Developers are currently working on a solution for this problem.

Issues fixed

Failed to create the D3D9 Device

Instructions[citation needed]
  1. Go to <path-to-game>\UDKGame\Config\
  2. Open DefaultEngine.ini.
  3. Change the ResX= and ResY= lines to the desired resolution.
  4. Go to the configuration file(s) location.
  5. Delete UDKEngine.ini

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) 2.0+ GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Shader model 3.0 support


References